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New/Changed vanilla maps
Ghjxpain
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#1
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let me know what you think, so far map 54 has been remade and map 60 has been completely changed let me if other vanilla maps have been changed aswell!

So do you like the new ones or miss the old ones D:?
Map 62 has been remade aswell!
Klasjmdaskldask
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#3
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They're terrible.
Jsilv
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#4
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54 I don't like, too confusing and tall. Mucked up my first :(
Haruhitastic
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#5
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(it'd be radical if you would post some screenshots)
Jsilv
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#6
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Haruhitastic a dit :
(it'd be radical if you would post some screenshots)

Sure, 5 minutes. (Unless someone ninja's me ofc).

Just about to sham, bare with me.

Map 54
Map 60
Map 62

c:
Tigriukex
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#7
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map 60!

[img]http://i.imgur.com/8kCmcH1.png][/img]
edit: map 54!

http://i.imgur.com/20eKahm.png
Jsilv
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#8
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Map 54
Map 60
Map 62

c:

edit; tigri I have them all here, no need to keep editing your posts to add them again ;p
Irishcow
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#9
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Aw, I liked map 62 :( (Considering I always came first in that laggy over hang map)
Secretmiss
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#10
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It makes 1/10 vanilla maps crash maps.
Orb
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#11
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I saw the 54 map a few days ago...it isn't new?
Batt_mellamy
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#12
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i dont get map 60.
theres also another one which is like the castle map, but only one of the tower thingys (i'll try to get a pic)
Irishcow
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#13
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Riannaleo a dit :
i dont get map 60.
theres also another one which is like the castle map, but only one of the tower thingys (i'll try to get a pic)

From what I can gather is that these maps have been updated. They got rid of the originals and replaced them with
these:

Updated Map 54
Updated Map 60
Updated map 62

The original castle map (Map 62) has been updated from multiple towers to only one: Updated map 62.

Hopefully I somewhat solved your confusion.
Siefdz
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#14
[Modéré par Whiskypickle, raison : Spam]
Batt_mellamy
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#15
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Irishcow a dit :
From what I can gather is that these maps have been updated. They got rid of the originals and replaced them with
these:

Updated Map 54
Updated Map 60
Updated map 62

The original castle map (Map 62) has been updated from multiple towers to only one: Updated map 62.

Hopefully I somewhat solved your confusion.

yep thats the one i was on about. thanks
Dracoleaf
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#16
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Glad the difficulty increased on map 54. Still seems like a non-collision version of that one map, a bit. But still, it's better than before! (Assuming the slanted ground was "100%" non-mouse collidable, originally?)
Glad we can be more creative on map 60!

Glad the amount of grounds was decreased on map 62 as well. I haven't played it in a normal room yet, but I hope to be less laggy when I play it. \o/
Seeteegee
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#17
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My solution to map 60 [will also be featured in Spiritual Guide: The FASTEST thread]:

STEP 1:

http://i.imgur.com/8Wdf8Wb.png
Set up a platform with a cloud.

STEP 2:

http://i.imgur.com/YQWOSPt.png
Stand on the cloud, and then prepare to summon another cloud. Add a counterclockwise anchor by pressing "J" once selecting the cloud from the shaman items list, then position the green dot right over the red. DO NOT JUMPSUMMON.

STEP 3:

http://i.imgur.com/TeO7rDp.png
Once second the cloud appears, depending on your ping, the first cloud will disappear. BE PREPARED and immediately jump back to your spawning ground right after spawning the second cloud.

STEP 4:

http://i.imgur.com/2iSDVGu.png
Now you have to stop the rotating grass at the best time to ensure a safe path for the mice. Use arrow anchor (Press 1, then C) to lock the grass onto the cloud when the grass is tilted enough to expose cheese to the mice, and allow a runnable path to the hole. Remember that the anchor point has to be the overlap of the cloud and the grass.

STEP 5:

http://i.imgur.com/q3njYjO.png
You're basically done with step 4, but if you want a neater solution, simply C anchor another cloud to to the grass. This will remove the rotating anchor and make your solution stable.


http://i.imgur.com/huyAbDx.png
:B
Iiniki
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#18
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hue, gj industrious man
Spinnando
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#19
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is anvil god back yet
Jsilv
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#20
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Spinnando a dit :
is anvil god back yet

haha no :/
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