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Atelier 801
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  • [Minigames] #cheesehunt and #transform
[Minigames] #cheesehunt and #transform
Csumbi
« Citoyen »
1380361680000
    • Csumbi#0000
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#1
  0
#cheesehunt
In this game mice need to eat (collect) cheese, because if you dont get enough cheese you die. In the map there would be 5
(in big maps 10) cheese (in random places), and if someone get a cheese, a new cheese appear in an other random place. Each
mice have 4 life, if you dont get cheese you die in 2 minutes (1 life/30 sec., your life steadily decreasing), but you need
to survive for 4 minutes. 1 cheese gives you +5 sec. If the time run out or everybody dead the games end. Alive mice win the
game, and get 1 cheese.

example map:
@4342729

#transform
In this game we need to hide, but we have the power to transform various items (like in some maps). You have 30 sec. to hide.
When you are a box or an other item, the other mouse can see you, except the hunter (or seeker). The seeker have limited
amount of arrow (number of mice + 15), and the seeker use this to kill objects. If the arrows run out or the time run out,
the round ends, and the alive mice win the game, and get 10 points, and 1 cheese.

example map:
@4342705

Sorry for bad english, im Hungarian. :D
Shamousey
« Consul »
1380363120000
    • Shamousey#0095
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#2
  0
The name #cheesehunt is a bit confusing, as that's what an old module and current minigame in #bafflua is called.

However I like the concept of having to collect cheese or you die, it could give a nice new challenge for people, I'll see what I can do about that.

As for #transform, that'd also get confused with the transform maps minigames that've been around in the past. The concept doesn't sound diffrent to #hidenseek, and the transformation doesn't seem to have any effect on gameplay in your description.
Csumbi
« Citoyen »
1380363480000
    • Csumbi#0000
    • Profil
    • Derniers messages
    • Tribu
#3
  0
ok :D ty
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  • [Minigames] #cheesehunt and #transform
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