Vanilla Map Rotation |
![]() ![]() « Citoyen » 1381010640000
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Hello, I have noticed that 60% of the time in vanilla rooms, fight maps will play. It is quite annoying if you get one on your shaman turn. You need to get 70/100 points to be shaman. If you get a fight map and your opponent shaman decides to kill you and/or, when you kill him/her, thanks to the ancestral spirit, the opponent shaman can use this to cannon everyone and ruin all the saves. Ice cubes can accomplish this as well. When someone goes in the mouse-hole, the opponent shaman, either dead or alive, can ice the saves. There is no point in fighting since the skills update. You could use projection skill to miss the cannons and the wings also. Basically any of these skills could keep you alive. After the map ends one of these shamans wasted 30 minutes getting points for nothing to be shaman and probably lost 20 saves if not more, (if they got killed by the other opponent shaman). This can even be repetitive if the next round you're the shaman you get it again! No, this isn't me raging about how I got killed in a fight map, this is just a suggestion. Either make the fight maps rotate a bit more like the map 0, remove them, or move them to another room, which will have ALL skills disabled. This is only a suggestion, this way there is a point in fighting and the shamans can fight for saves without using skills and both shamans get another shaman round for him/herself. Thank you for listening, in advance. |
![]() ![]() « Censeur » 1381011660000
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there are I think 6 fight maps, and 200 vanilla maps, how is that 60% |
![]() ![]() « Citoyen » 1381011960000
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Mousechris a dit : Oops sorry, I meant 60% of the time fight maps play, roughly. |