[Minigame] #target |
![]() ![]() « Citoyen » 1381623540000
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Every mouse is given a target (another mouse). The room is black, all you can see is yourself. Your targets name will be blue, you go around the room looking for your target, the mouse's who is looking for you name will be red, you press space to kill your target, when you kill them you recive a new target after your old one dies, every 1 minute you recive a new target. Every target you kill you get a point, every time you die you lose 1 more point (exp: die ounce in one round lose 1 point, die twice lose 2, die 3 times lose 3) , you will have 3 lives, you are given 5 mins to kill your targets, if you do not lose all 3 lives by the end of 3 mins you gain cheese :D Supporters: Immazebra Half-support: Haxxo No support: |
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I think this is a pretty solid idea but there are a few things that could be changed. 1. "Killing" isn't a very Transformice-friendly term so that would have to be changed to fit more into the TFM theme. 2. Pressing spacebar is kind of a hassle so why not make it so you just need to run over your target? 3. At the end of the round, whether or not you get cheese should not be determined on number of lives left but on total points earned during the round. If it was based on lives, a lot of people would be getting the same score and be tied for first at the end of the round because there are only 3 different scores you coud have based on lives, 1, 2 or 3. Basing it on points means there is a lot more room for variance in scores because points are earned by getting your target. Other than that, cool idea. My only question is how similar is this to Hide n Seek? I've never played it so I don't know. /half-support until I know what Hide n Seek is like. |
![]() ![]() « Citoyen » 1381859280000
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^ Other than that /support |
![]() ![]() « Citoyen » 1381881960000
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:3 k thanks for the feedback, good point, it is kinda like hide and seek.... |
![]() ![]() « Censeur » 1381910760000
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I actually think this could be better than hide and seek, because everyone's hunted by someone else. On top of that, hiding is not an option, because you will have to hunt someone as well. However, to get a clear winner here, you will need to give players new targets as they catch people, otherwise you will end up with a room where maybe 5 people are still standing, but they cannot hunt eachother. Maybe you can even "reward" players reaching their target by giving them two new targets. There's also the problem that people might end up having to hunt eachother. |
![]() ![]() « Citoyen » 1382062560000
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Thats true..... |