more walls and objects in map editor ? |
![]() ![]() « Citoyen » 1382540280000
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I am an tribe house maker, And i make a lot of tribe houses in the map editor. But i have that problem that now when you can make bigger maps because you can also scroll up, then if I will make big tribe houses, I will need more walls and objects that i can place. So, what do you think ? |
![]() ![]() « Citoyen » 1382557560000
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nah it can cause lag!!! but if it was buyable like 60grounds: 100 cheese 70grounds: 500 cheese 80grounds: 1000 cheese 90grounds: 1500 cheese 100grounds: 2000 cheese then I would support but now /no support |
![]() ![]() « Censeur » 1382560500000
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Considering how event maps load entire images I don't see how a higher limit would be a problem. With my internet connection it sometimes takes a while for the images to load, but even more complex art maps are usually displayed correctly right from the start. |
![]() ![]() « Citoyen » 1382565840000
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Lemodile a dit : How does loading and Image relate to the amount of grounds a map could have? But to me personally I think their should be a limit on the size of the XML not a limit on how many grounds you can use. |
![]() ![]() « Censeur » 1382604900000
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My post was in response to Xanmeow's assumption that more grounds would cause serious lagging issues. As far as internet lag is considered; maps with images are officially used and these are worse to deal with on a poor connection than a bit of extra xml. |
![]() ![]() « Citoyen » 1382708340000
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Xanmeow a dit : this is the stupidest thing i've ever heard... |
![]() ![]() « Citoyen » 1382743380000
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Jomancool a dit : well you too! Xanmeow a dit : anyways unless it was like this /no support and i agree with the rest of you too and... nvm... |