![]() |
0 | ||
Bug a dit : .isDead doesn't update when killPlayer() or respawnPlayer is executed. EDIT: Okay so it turns out playerList is the one that's not getting updated, not tfm.get.room.playerList |
![]() ![]() « Citoyen » 1382816640000
| 0 | ||
I'm not backseat moderating or anything but Module bugs go here: Topic-383230 |
![]() ![]() « Consul » 1382836440000
| 0 | ||
For future reference, this isn't a bug at all. When you define something in Lua, it'll essentially make a copy of what it is at the time you define it - you'd need to update it again yourself if you want to use another variable name. |
0 | ||
Shamousey a dit : mhhm mostly correct but let's examine this: a dit : output: Moepl 100 Moepl 100 Conclusion1: tables ARE mutable Conclusion2: Tig could fix it. |
![]() 1522615500000
| | ||
[Modéré par Batt_mellamy, raison : Spam] |