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Stats in Modules?
Impuredeath
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#1
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I don't know if a discussion thread like this already exists. But what do you guys think about the suggestion to add stats in modules. This suggestion has been arround since the whole module project started.

So what do you think about enabling stats (cheese+firsts+saves) back into minigames?

As many of you know a lot of old minigames transfered to the new lua system. But by doing so they lost one mayor motivational key. This was stats, unlike right now you are basically playing just to play the game. Before with certain minigames you could get firsts and cheese. Some minigames were really balanced and some were horribly balanced.

But if we look at the fastest grinding time for cheese, we can look at how fast pace racing is going. So I personally set that as my standard. So if we look at deathmatch (former ffa), that game only has 1 winner. If it got stats enabled only one person gets a cheese and only 1 first. Usually these rounds take just as long or longer than a racing round. Yet less people get stats, this would be the perfect balance and should be accepted for having stats, atleast acording to me.

Other similar games, and there are quite a bunch have well balanced win systems, these games should be able to get stats already if they were to implement it, but a lot still need tweaking because its really unbalanced. Games where you can afk win for example.

A lot of players are getting bored with minigames right now, because it feels pointless. They could be gathering cheese/saves/first if they play in normal rooms. But normal rooms get so generic after a long time. You might think, well i play the game because I find it fun. But a big portion of the people that play games, horde about the stats in it. Some examples with player drops is, when ffa transformed into deathmatch. What happend is we went from about 2000 players at any time to about 600. Ffa could have gotten a whole community dedicated to it, looking at the size. And just the fact you can build up, or excel in transformice in something else then running and building gives players more motivation.

Personally having no stats is just as demotivating, as having no music. Back in the day you were for example able to queue songs for baffbot (pre-deathmatch), and music would play ingame and everyone could hear it. Just having this community interaction and listening together was a big thing for me at the time. And just as that got removed, it took me away a bit from the actual game.

So what are your views on the whole stats thing, do you want them or are they pointless?
Shamousey
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#2
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I think this sort of thing would only be fair in certain modules - some could be abused to get firsts a lot easier than other rooms. However for the most part I agree, it would end up making modules far more interesting for players and bring a lot more people back to them, and rooms like #deathmatch.
Eliaseeg
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#3
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I think so too that shamousey, the stats are useful for the ego to comfort hehehe, should accept lua stats :v
Makinit
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#4
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The stats are for the main game: you actually collect cheese, finish first or save mice. Using them for arbitrary achievements in minigames makes them lose their meaning. For example, stats should not have been enabled for the official survivor.

For motiviation, official modules can already earn you shop cheese. While bot-controlled minigames used to mess up your stats, you can now play module minigames without them interfering with your stats in the main game. Seperate stats could be implemented specificly for certain modules, but this is hardly feasible with the current API.
Papero
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It'll just attract statpadders to the minigames not people who actually want to play the minigame for what it is.
Impuredeath
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Makinit a dit :
The stats are for the main game: you actually collect cheese, finish first or save mice. Using them for arbitrary achievements in minigames makes them lose their meaning. For example, stats should not have been enabled for the official survivor.

For motiviation, official modules can already earn you shop cheese. While bot-controlled minigames used to mess up your stats, you can now play module minigames without them interfering with your stats in the main game. Seperate stats could be implemented specificly for certain modules, but this is hardly feasible with the current API.

Maybe something like, official modules have stats and unofficial ones don't. Something like that would be most suitable if you ask me.
Tranna
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#7
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Big-big supportive-ness.
Phull
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#8
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If statistics are accepted in Lua, some minigames could return to the game, example:

tribewar
retrobootcamp

and some other..
Kittycattfm
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#9
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I support, but it should not be in Prophunt, because people can camp. There are a ton of others, but I can't remember them.
Shamousey
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#10
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Stats for each individual module seem fine for me, it'd give people something to show for all of the hard work they've put into playing.
Haruhitastic
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#11
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No, no and no.
Ttnubtt
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Haruhitastic a dit :
No, no and no.

Care to give a reason?
Haruhitastic
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#13
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My reasons were already stated, I didn't think it important to repeat them.
Mousechris
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#14
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I'd love stats to be added, they make things so much easier.

Haruhitastic a dit :
No, no and no.

Haruhitastic a dit :
My reasons were already stated, I didn't think it important to repeat them.

All you said was no? I'm confused about how that's a reason
Haruhitastic
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Stated by other people. I had assumed my wording made enough sense but I suppose I should edit my post.

Makinit a dit :
The stats are for the main game: you actually collect cheese, finish first or save mice. Using them for arbitrary achievements in minigames makes them lose their meaning. For example, stats should not have been enabled for the official survivor.

For motiviation, official modules can already earn you shop cheese. While bot-controlled minigames used to mess up your stats, you can now play module minigames without them interfering with your stats in the main game. Seperate stats could be implemented specificly for certain modules, but this is hardly feasible with the current API.

I didn't feel the need to quote this post and say "this."
Mikuhl
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#16
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Sydoline should deem what stats should be enabled for the minigame when she makes it official.

Although you do currently gain cheese in minigames, but its not a perfect way, because people say you only get cheese every like few minutes but from what Ive seen thats not true. You also only get cheese when you are first, and you have to go in the hole yourself, not when they force victory. So theres some stuff that needs to be fixed first before they add more stats to minigames.
Susanlwu
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#17
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only for select minigames
kthxbai
Maxxzinnn
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#18
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stats for #spiritual when, since it's just a normal room with harder maps
Bengalstar
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#19
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Haruhitastic a dit :
Stated by other people. I had assumed my wording made enough sense but I suppose I should edit my post.
I didn't feel the need to quote this post and say "this."

quietly agrees with haru
Fluffyshine
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#20
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Paperonaruto a dit :
It'll just attract statpadders to the minigames not people who actually want to play the minigame for what it is.

This. If you want stats then go to a normal room.
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