Glitch & Deathspawn? |
![]() « Censeur » 1385844840000
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GLITCH: Usually in survivor theres one certain map that when it gets to like 1 minute and 30 seconds the mice just go to the top left corner and stay there for the whole rest of the map. DEATHSPAWN: Usually in vanilla or rooms 1, 2, 3, 4, or 5+ when there is like 24 people in the room like half of them die and there is only about 3 mice on that map that didn't get deathspawned. •I only said this cause I want to know why this is happening. |
![]() ![]() « Censeur » 1385845500000
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It's known, yes. Not even Tig knows why. |
![]() ![]() « Citoyen » 1385845620000
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Were those mice that spawned afk, or didn't move the previous round before? |
![]() « Censeur » 1385845860000
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The previous map some mice moved, and some were AFK and just poofed into bubbles (Which is normal) But on a random map they didn't appear at all, except only like 3 lucky mice when there was like 24 mice in that room and didn't spawn in the map. |
![]() « Citoyen » 1385846220000
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Rosuuri a dit : Happens when the previous round ends with the afk mice bubbling away; that is, when all other mice have already died or entered the hole and only the afk's are left. Then the afk's will spawn correctly in the next round, but most other mice will get killed immediately. |
![]() ![]() « Citoyen » 1385969280000
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The survivor glitch isn't related to the time or whatsoever, it's related to the way you spawn. Most often have I seen it on map @937383, when the cannon is spawned on the ice that seperates the two sides. I think it's got to do with the cannon being spawned between two grounds or straight on the middle of the ground, but I'm not sure about it either. |
![]() ![]() « Citoyen » 1386184140000
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Maybe they died at the last second on the last map or they had lag when they fell into the mousehole, the second counts as cheese and death. |