Newest update broke something |
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![]() ![]() Constant 60/60 framerate but game is really really choppy. I had a flatline on /cips still yesterday with spikes only at room/map change. Edit: It seems to do that on login now for a few minutes, settles down a bit but still spiking waaaay more than before. I think optimization didn't go as well as planned. TFM never ate that much cpu for me. I'm on i5 @ 3.8ghz. Most of new AAA games don't eat that much cpu on this rig. Memory consumption seems to have gone down though. Edit2: The cpu consumption is only climbing upwards, at 16+ average after 15 minutes of idling. Edit3: ![]() .... Thank you based Tig, fixed now. Down to average of 4% cpu consumption and flatline on /cips. |
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[Modéré par Katburger, raison : Double post] |
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Oh is it fixed for you? I'm having that same problem :x |
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Yea im having the problem too :/ |
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Aleeeeeh a dit : Yeah, I got some performance problems for a few minutes on login (with cips showing a very similar graph of what I posted above), but it quickly settles down now. That cpu consumption was BAD and that's definitely gotten better. |