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Dual Shaman Adjustment
Bestiee
« Citoyen »
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#1
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I think for the dual shaman maps, the point system should be ignored and the players should have a similar level quantity to make it equal.

No level 80 would like to play with a level 1.
No level 1 would like to be bullied by a level 80.

Low levels with low levels
High levels with high levels.

It makes it fair
Lolzipops
« Citoyen »
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#2
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................. not a good idea /no support
Bestiee
« Citoyen »
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#3
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its the best idea tbh
Lolzipops
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#4
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Bestiee a dit :
its the best idea tbh

nope the new players wont learn from the old players like meh lvl 75
old players are good exaples of how to play this game i learned from the prus
Silvosalt
« Citoyen »
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#5
  0
/no support
Defilantegod
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#6
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/no support, id rather have it so its not a pink hole and a blue hole, but a dual hole so both shams get equal cheese.

This idea is terrible, as people would be missing out on sham for one point
Force_shaman
« Censeur »
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#7
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The level system hasn't been out long enough for it to define skill level/experience yet in my opinion

And alts. There will always be alts.
Jjaakkee
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#8
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Lolzipops a dit :
nope the new players wont learn from the old players like meh lvl 75
old players are good exaples of how to play this game i learned from the prus

Shaman level has nothing to do with how old a player is. My level is 30 - 40. I'm from 2010, and I see people from October 2013 who are frickin Lvl 80.

---
Levels just decide whether a player is active in playing the game in rooms that allow you to gain stats.

Probably No Support.
Gleprin
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#9
  0
/nosupport

Why is this even a suggestion
Iza
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#10
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No support, and would make the points system more useless.
Syrius
« Consul »
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#11
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Support! Pro shaman won't kill new shaman anymore.
Omgawannabe
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#12
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i should really check dates first, why was this boosted

Dernière modification le 1501246920000
Taco1
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#13
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/nosupport reasons above
Sarkazm_lol
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#14
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Force_shaman a dit :
The level system hasn't been out long enough for it to define skill level/experience yet in my opinion

And alts. There will always be alts.

it's all here
Force_shaman
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#15
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my posts from this thread are highly relevant.

force_shaman a dit :


What i CAN agree with is the polishing of dual shaman gameplay. It's quite broken to be able to freeze the other shaman with STOP!, kill all the mice with ancestral spirit after losing the fight, or become practically invincible with grapnels. Teleporting the other shaman was disabled yet much more problematic skills were left untouched.

If it was more reliant on skill to deal with the other shaman rather than dumb luck (if they have OP skill or not) I would simply tell you to learn to deal with it, but I know from experience this is not possible.



the problem is not that of high level vs low level shamans, it is that many skills act as equalizers even for extremely high level shamans like myself. you can't bring a knife to a gun fight; if one shaman has grapnel and stop and you don't, you're absolutely screwed regardless of shaman level or player skill.
Purpledimond
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#16
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Force_shaman a dit :
my posts from this thread are highly relevant.

force_shaman a dit :


What i CAN agree with is the polishing of dual shaman gameplay. It's quite broken to be able to freeze the other shaman with STOP!, kill all the mice with ancestral spirit after losing the fight, or become practically invincible with grapnels. Teleporting the other shaman was disabled yet much more problematic skills were left untouched.

If it was more reliant on skill to deal with the other shaman rather than dumb luck (if they have OP skill or not) I would simply tell you to learn to deal with it, but I know from experience this is not possible.



the problem is not that of high level vs low level shamans, it is that many skills act as equalizers even for extremely high level shamans like myself. you can't bring a knife to a gun fight; if one shaman has grapnel and stop and you don't, you're absolutely screwed regardless of shaman level or player skill.

^^THIS IS THE MAIN PROBLEM, PEOPLE.^^
To add on to this, technically all skills are trippy to the other shaman.
I mean, come on.
- Why even fight when I could just teleport all the mice to my hole and build around the other shaman?
- I can still kill the other shaman behind their back while they're building for the mice and I'm dead.

- My friction makes everything impossible for the other shaman because they don't have windmaster and they usually use cannons!111
- *Companion crates other shaman's hole*
- screw you i'll fart my way out of here
- I can just glide around the map to block the other shaman's mousehole.

- Who needs cannons when I can just fast-summon spirits/antispirits?
- I'll just destroy this other shaman's build by deleting all the foundations of it.
- Divine mode + eagle eye = I can keep blocking the other shaman's hole unscathed.

- I'll just block this other sham's hole with webs, no one likes those =)
- Rocks......

- Uses freeze move on other shaman and cannons them.
- Use a grapnel and kill them.
- Cannon them in 0 gravity.


Plus, if the leaderboard isn't used to choose shamans, everything would literally be thrown out of balance.

Sorry, /nosupport.
Chococus
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#17
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/nosupport
Swim
« Citoyen »
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#18
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I think the current system works as a way for new or inexperienced players to learn from other shamans.

/nosupport
Kimsterjay
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#19
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doesn't sound like a good idea
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