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Atelier 801
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XML Totem
Abdeltif
« Citoyen »
1394295900000
    • Abdeltif#0000
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#1
  0
When you make a totem , you can get it xml so you can edit the rotation of objects, mistakes if they were ever made, just copy-paste to set a totem , AND MANY OTHER ABILITIES.

For example, I spawned a visible anvil with rotation 60 while I need exactly 50, but transformice goes by 30 ;x
So I copy XML:
<T><O><O T="10" X="352" Y="235" P="1, 60" /> </O></T>
and paste :
<T><O><O T="10" X="352" Y="235" P="1, 50" /> </O></T>
To get an anvil with the angle 50

Tell a sentinel to lock this if it's already created please ;)
Lemodile
« Censeur »
1394438100000
    • Lemodile#0095
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#2
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I was more than convinced this existed already, but I can't find any thread about it. This would be a great idea nonetheless.
Jjaakkee
« Citoyen »
1394446560000
    • Jjaakkee#0000
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#3
  0
Lemodile a dit :
I was more than convinced this existed already, but I can't find any thread about it. This would be a great idea nonetheless.

Yes I believe I saw a thread for a totem editer with map editer format.
But still, good suggestion.
Zekromspkmn
« Citoyen »
1394458860000
    • Zekromspkmn#0000
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#4
  0
Nice Idea. But it sound like Map Editor .-.
Abdeltif
« Citoyen »
1394725080000
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#5
  0
Lemodile a dit :
I was more than convinced this existed already, but I can't find any thread about it. This would be a great idea nonetheless.

May you saw "Totem editor" ?
That's a totem editor in TFM it self(suggestion)
But for XML
I didin't find ;x
Syrius
« Consul »
1530262920000
    • Syrius#8114
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#6
  0
/support
Anthonyjones
« Censeur »
1530850620000
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#7
  0
Warning If someone would T="#" maybe change it for different object if possible to scan their skill tree maybe will happen get cloud and rune stable.

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