XML Totem |
![]() ![]() « Citoyen » 1394295900000
| 0 | ||
When you make a totem , you can get it xml so you can edit the rotation of objects, mistakes if they were ever made, just copy-paste to set a totem , AND MANY OTHER ABILITIES. For example, I spawned a visible anvil with rotation 60 while I need exactly 50, but transformice goes by 30 ;x So I copy XML: <T><O><O T="10" X="352" Y="235" P="1, 60" /> </O></T> and paste : <T><O><O T="10" X="352" Y="235" P="1, 50" /> </O></T> To get an anvil with the angle 50 Tell a sentinel to lock this if it's already created please ;) |
![]() ![]() « Censeur » 1394438100000
| 0 | ||
I was more than convinced this existed already, but I can't find any thread about it. This would be a great idea nonetheless. |
![]() ![]() « Citoyen » 1394446560000
| 0 | ||
Lemodile a dit : Yes I believe I saw a thread for a totem editer with map editer format. But still, good suggestion. |
![]() ![]() « Citoyen » 1394458860000
| 0 | ||
Nice Idea. But it sound like Map Editor .-. |
![]() ![]() « Citoyen » 1394725080000
| 0 | ||
Lemodile a dit : May you saw "Totem editor" ? That's a totem editor in TFM it self(suggestion) But for XML I didin't find ;x |
![]() ![]() « Consul » 1530262920000
| 0 | ||
/support |
![]() ![]() « Censeur » 1530850620000
| 0 | ||
Warning If someone would T="#" maybe change it for different object if possible to scan their skill tree maybe will happen get cloud and rune stable. Half-Support |