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script #solidity
Fxie
« Citoyen »
1401136620000
    • Fxie#0000
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#1
  0
http://pastebin.com/gaDDaZRD

basically the shaman spawns solid grounds and basically makes the map

the objective isn't to save the mice, but rather to build a mediocre map

make cat art
be oldschool
create a cheeky map
drive a badly drawn truck
formulate outdated bootcamps


enyoj
+Thogabriel
« Citoyen »
1401136740000
    • +Thogabriel#0000
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#2
  0
Cool...
Uditya
« Citoyen »
1401161580000
    • Uditya#0000
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#3
  0
This is AWESOME !
I made an house xD
Opsfentek
« Citoyen »
1401181020000
    • Opsfentek#0000
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#4
  0
Nice :p
Windtt
« Citoyen »
1401185640000
    • Windtt#0000
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#5
  0
Awesome, I'm trying it right now.
Ouake
« Censeur »
1401464280000
    • Ouake#0000
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#6
  0
a dit :
def[0]={width=1, height=1, friction=0.3, restitution=0.2}
def[1]={width=30, height=30, friction=0.3, restitution=0.2}
def[2]={width=60, height=60, friction=0.3, restitution=0.2}
def[3]={width=100, height=10, friction=0.3, restitution=0.2}
def[4]={width=200, height=10, friction=0.3, restitution=0.2}
def[6]={type=13, width=15, height=15, color=0xffcc44, friction=0.3, restitution=0.2}
def[28]={type=13, width=15, height=15, color=0x800d9d, restitution=1.2}
def[10]={type=10, width=30, height=30, friction=0.3, restitution=0.2}
def[32]={type=9, width=30, height=30}
def[39]={type=2, width=30, height=30, restitution=1.2}
def[40]={type=3, width=30, height=30, restitution=20}
def[45]={type=1, width=100, height=10, restitution=0.2}
def[46]={type=4, width=100, height=10, friction=20, restitution=0.2}
def[57]={type=7, width=80, height=40, friction=0.5, restitution=0.2}
def[60]={width=50, height=10, friction=0.3, restitution=0.2}
def[61]={type=1, width=50, height=50, restitution=0.2}

:-), but water is weird.
Grimrice
« Citoyen »
1406676420000
    • Grimrice#0000
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#7
  0
cant you make the time unlimited? somehow
Gamegamerlol
« Citoyen »
1406688180000
    • Gamegamerlol#0000
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#8
  0
Grimrice a dit :
cant you make the time unlimited? somehow

Adding:
tfm.exec.disableAutoTimeLeft(true)
tfm.exec.disableAutoNewGame(true)

Should disable the time.
Griffincraft
« Consul »
1406827020000
    • Griffincraft#0000
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#9
  0
Gamegamerlol a dit :
Grimrice a dit :
cant you make the time unlimited? somehow

Adding:
tfm.exec.disableAutoTimeLeft(true)
tfm.exec.disableAutoNewGame(true)

Should disable the time.

It didnt work for me... does it need to be in a specific area of the coding?
Aanguson
« Citoyen »
1406832780000
    • Aanguson#8461
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#10
  0
griffincraft a dit :
Gamegamerlol a dit :
Grimrice a dit :
cant you make the time unlimited? somehow

Adding:
tfm.exec.disableAutoTimeLeft(true)
tfm.exec.disableAutoNewGame(true)

Should disable the time.

It didnt work for me... does it need to be in a specific area of the coding?

Add it at the front of the code.
Gamegamerlol
« Citoyen »
1406842980000
    • Gamegamerlol#0000
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#11
  0
griffincraft a dit :
Gamegamerlol a dit :
Grimrice a dit :
cant you make the time unlimited? somehow

Adding:
tfm.exec.disableAutoTimeLeft(true)
tfm.exec.disableAutoNewGame(true)

Should disable the time.

It didnt work for me... does it need to be in a specific area of the coding?

Yep, make sure they're posted on separate lines.

Line 1: tfm.exec.disableAutoTimeLeft(true)
Line 2: tfm.exec.disableAutoNewGame(true)

Then the script on line 3
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