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Atelier 801
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  • [Minigame] #frenzy
[Minigame] #frenzy
Leafileaf
« Citoyen »
1401456480000
    • Leafileaf#0000
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#1
  0
Hello all once again. I've created a new minigame called *#frenzy.

How would one play this game ?
It's simple, unlike my other games. The only controls are space, and click.

Basically, during the "rest map", you can select a class. Each class has different attacks. For example, the space attack of the Warrior class is different from the click attack of an Archer class.

Then, comes the "fight map". Currently it's just an xml-loaded map, but I seek to open map submissions soon.
In this map, players fight each other using the skills they have.

It runs in /room *#frenzy when I load it.

Pictures :

http://i.imgur.com/oanLpKl.png
Announcements :
===== SEEKING NEW CLASSES ! =====
Seeking new classes to add into #frenzy, since three is definitely not enough. Because the script is rather extensible, you can code your own, or just provide a detailed description and I'll try to add it in as best as I can.

How to write a class :
a dit :

{
name="ClassName",
desc="ClassDescription",
cdt1=3, -- Cooldown for attack 1
cdt2=3, -- Cooldown for attack 2
atk1=function(playerName,clickX,clickY) ... end, -- The click attack. The X and Y co'ordinate of the click is provided.
atk2=function(playerName) ... end, -- The space attack. You have to get the X and Y of the player yourself using the playerList.
a1de="DescriptionOfAttack1",
a2de="DescriptionOfAttack2",
}

===== SUGGESTIONS ARE OPEN =====
Suggest features to be added into frenzy !
Please (as always) provide a detailed description of the feature you want, and I'll review it.
Leafileaf
« Citoyen »
1401456480000
    • Leafileaf#0000
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#2
  0
Version 0.9 - Original concept.
Version 1.1.0 alpha 1 - Rescripted.
Version 1.1.0 beta - UI System.
Beachking
« Citoyen »
1401459180000
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#3
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Played this for a bit. Seems really fun! And i'll make some maps soon. Jst need the requirements of what's needed.

Just a small desc of what Class i think you should have:
Bombermouse: Space to spawn a bomb(explosion) and will explode in 1seond or so. Click to idk yet.
Techtriostep
« Citoyen »
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#4
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Beachking a dit :
Played this for a bit. Seems really fun! And i'll make some maps soon. Jst need the requirements of what's needed.

Just a small desc of what Class i think you should have:
Bombermouse: Space to spawn a bomb(explosion) and will explode in 1seond or so. Click to idk yet.

getting abit to #battle arent we?
Jjaakkee
« Citoyen »
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#5
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If you don't mind I'd like to see some pictures of the developement.
Leafileaf
« Citoyen »
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#6
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Beachking a dit :
Played this for a bit. Seems really fun! And i'll make some maps soon. Jst need the requirements of what's needed.

Just a small desc of what Class i think you should have:
Bombermouse: Space to spawn a bomb(explosion) and will explode in 1seond or so. Click to idk yet.

this. though i think bombs (actual ones that you can throw and stuff not just images) would be great.
maybe i'll add one or you can code one using the class template ?

The click could be used for throwing the bomb that way, and maybe space a weak attack or none at all (there isn't a space action for hunter)

Jjaakkee a dit :
If you don't mind I'd like to see some pictures of the developement.

sure, i'll add some *soon enough* (which means within this week, hopefully.)
Deathnkight
« Citoyen »
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#7
  0
Hey leaf make a Rogue class the rogue class can become invisible
Tropwuvcras
« Citoyen »
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    • Tropwuvcras#0000
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#8
  0
yawnnnnnnnnnnnnnnnnnanananaannananaananananananananaananananananananananaananana


Make pirate classes and ill love you okay.
Allclassix
« Citoyen »
1401835260000
    • Allclassix#5229
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#9
  0
I dont have skills.
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