Do the people normally |
![]() ![]() « Citoyen » 1406547960000
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I've notices, on mini games, It says this. Prophunt - (205) - Yet when i go there, its 6 people. Why is is 205 if it has 6 people? I really dont understand. I think it should be like this. Prophunt - (6 people) I think this would help people by not having to waste their time searching for a mini game thats not empty. I think it would be easy, and more useful. This shouldn't be hard to add, either. |
![]() ![]() « Censeur » 1406550240000
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The (205) is the amount of people on every community combined playing prophunt. Whereas in the room you joined, 6 people were playing. I suppose it would be nice to only count people in the same community + international rooms instead, but I don't think it's that important. |
![]() ![]() « Citoyen » 1406550540000
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Lemodile a dit : Yeah! That would be nice! :-) |
![]() ![]() « Citoyen » 1406551440000
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I thought it would be helpful to some players who dont wanna waste their time, looking through rooms that are empty.. I mean.. It would be helpful, Maybe not important, but it would help save time. |
![]() ![]() « Consul » 1406554080000
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As a module developer I personally like to have information about how well each module is doing, but I know it's also a bit useless for most people. That said, you can get a general idea of which module rooms will have enough people in to play a good game. For example, looking at #deathmatch having over 300 players spread over a few communities, you can imagine a couple of the early #deathmatch numbered rooms will be populated on servers like EN and BR, but #pictionary with just 12 people probably won't have a large group playing in a given server. Module List a dit : It's not necessarily accurate data for you, but it's enough to figure out which rooms will likely have players. Perhaps this could be implemented into this suggestion? |
![]() ![]() « Citoyen » 1406563860000
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Well... Its not like im going to go onto another Flag just to play a minigame.. I found it useless to see how many communites were playing. To be honest, i dont think its really needed. Why do we need to know about how many other communites are playing this minigame? I simply thought this would be easy to develop and easy for players to find out things easily and quick. |