Issues that need to be fixed before they release any more money-grabbing fur/apps |
![]() « Citoyen » 1412629980000
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Most of these are beneficial to bootcamp players, but it happens for all of transformice. These are SERIOUS issues. If you do no think so you are either a person who hasn't noticed them (somehow), a non-bootcamp, or just a hater. Maybe somethings have been answered/fixed, please show me a link to where this is confirmed. First I will explain the problems, and then I will explain how they can be fixed or how they affect the game. Hit boxes, while some of you may not know what that is, it stemmed from fighting games where the person used an attack. Most fighting games don't have the character as a hit box, just a rectangle for a torso, rectangles for the arms, and a box for the head and etc. This ties in with hit registration, which is when the engine/server recognizes that a hit has been confirmed. (I.e. Your being shot by lava, and you hit against a wood wall, or when I use a punch attack, it'll register if I hit one of the (usually) 5 hit boxes of that person in a fighting game.) How does this relate to TFM? Well, the mouse's hit-box is so irregular, it seems to be a very slim rectangle inside the mouse, but you are not shown it. This can be solved by making the mouses hitbox larger, and/or by having a command that shows your own hit box. It's a problem because, as you've probably see, you can wall right up to a wall and almost half of your mouse will go through before you stop. Another way this affects the game is that some (mostly bc) maps make you go in water far up enough to get momentum to go down but not far enough to get the cheese.when you're crouching down, your hit box doesn't changing so it's like you're standing up, and it;s hard to tell just where it is because you cannot see anything, so many times you will get the cheese without your mouse touching the actual cheese. Another problem is Corner Jumping, which isn't even a thing made by altelier, at least i hope so. It is the most inconsistent thing in the world. Partially because you are expecting your mouse's ass to be the thing that gives you the farthest cj, but it's the trash hitbox that does it. There are also multiple instances where you won't move at all for the cj but you will still get the second jump. Speaking of second jumps, often times you don't get this even if the terrain allows it (I know some obstacles do not give you a second jump). Finally, a not to the map makers (wrong thread), stop making courses where you can over jump a cj, it's neigh uncontrollable how far you are going to go, and most of the maps force you to land on a platform and continue with that momentum. |
![]() ![]() « Citoyen » 1412630220000
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your hitbox problem i have never encountered OTHER THAN when i have extreme lag. do you have bad lag when you suffer these? |
![]() ![]() « Citoyen » 1412631840000
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Changing the mechanics of a game 4 years running is probably the worst idea I can think off. There have already been people leaving or losing interest in playing over older similar changes (change of cheese hitbox, killing off longjump etc). Altering the mices hitbox would change so much more than just making cj different (which btw is not inconsistent, but surely needs getting used to) it would also change wj and might even make maps unplayable. |
![]() ![]() « Citoyen » 1412632560000
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Mice hitboxes are actually a circle, you can view it by typing /debug and turn it off again by typing the command again. ![]() I can see why you can be annoyed at the hitbox not covering the entire mouse in areas while extending out at others, especially with the running animations, however I wouldn't call it irregular. Quite the opposite in fact; the hitbox is consistently the same size from the centre of the mouse. It's only because mice have a round hitbox is corner jumping possible. Again, it might be difficult to judge if you are going purely from the animation of the mouse once it hits the corner however the more you practise corner jumping the better you can gauge where the best placement is. The time's you aren't getting any momentum yet your jump is resetting is when the back of the hitbox is only just making contact with the ground. Regarding maps that allow you to overshoot CJ's, these are for the most part intended like this. Either you are required to use something else in the map to slow your momentum or you need to do it yourself by letting go of the direction button for a split second. A lot of the time bootcamp maps are more about control and not about how fast you can go. The only thing I can recommend is to practise specific maps that are proving difficult. They can be hard but that's the intention. If one way isn't working then it might require a different angle or timing, or even a completely different approach to the obstacle. |