extra companion crates ? |
![]() ![]() « Censeur » 1414426620000
| 0 | ||
somehow shaman csumpileany had 3 more companion cubes, idk if it's a hack or a glitch, please do help |
![]() ![]() « Censeur » 1414433460000
| 0 | ||
what map was it |
![]() ![]() « Censeur » 1414618200000
| 0 | ||
i can't remember but i think it was a vanilla map |
![]() ![]() « Citoyen » 1414640220000
| 0 | ||
is it this map ![]() |
![]() ![]() « Censeur » 1414652160000
| 0 | ||
It happens to me too, it's a bug from the player with sync ~ask Tarmacadam what's that |
![]() ![]() « Citoyen » 1414658220000
| 0 | ||
works with totem, i tried before while i never had divine mode and my totem feather was purple, and i had a bunch of COM cubes on it, but the rest disappear leaving only one, this basically crashes your game and no one can hear you, its like you left, it also crashes time. (note: if this should be removed go ahead) |
![]() ![]() « Citoyen » 1414681500000
| 0 | ||
This bug is a bug which allow the shaman to put many objects in this map because he has(have) lag. This is the answer. |
![]() ![]() « Censeur » 1414684560000
| 0 | ||
alexutzzutz a dit : No, it's not because he has lag. It's because that map seems to be sync-less. |
![]() ![]() « Censeur » 1414694460000
| 0 | ||
alexutzzutz a dit : ilikefairies a dit : ↑↑↑ The player with sync = lag Dernière modification le 1414694520000 |
![]() ![]() « Citoyen » 1414701720000
| 0 | ||
haruhitastic a dit : Sync = Lag , sure... *-* |
0 | ||
Some facts: The active shaman is always the sync. If the shaman has less than 1000 cheese (I'm not 100% sure about this, maybe it was 500 or maybe it was rounds played and not cheese) then the shaman is NOT the sync but the player who entered the room first is the sync. This explains why you could recreate the bug with your alt account "Fierbluestar". It should not work if "Firebluestar" is the shaman. Also, the map doesn't seem to be sync less. When I loaded the map in the tribehouse and was the shaman I could spawn only one cube and I was indeed the sync. When I changed the sync with "/sy Foobar" I could spawn several cubes, however user "Foobar" could only see one cube at all times. When I changed the sync back with "/sy Epifistu" and I spawned another cube, all the cubes disappeared and I could again only spawn one at a time. The statement that this happens because the shaman has lag is in fact not a causation but a correlation so it should be rephrased to "it happens when the shaman experiences lag" because the shaman does indeed experience lag if they are not the sync. Just like every mouse experiences lag with dynamic objects when the shaman is sync. All in all, this bug appears apparently only on this map in the rare case when the shaman is not the sync. Only players who are not the sync can see multiple companion cubes. |
![]() ![]() « Censeur » 1456317120000
| 0 | ||
I think it's fixed, i'm not 100% sure as I don't use wind master Dernière modification le 1456339740000 |
0 | ||
Not fixed. Everyone except the shaman or someone else can still see more than one companion crate/cloud on the map. What causes this bug is when there are more than 50~60 dynamic objects/shaman objects spawned by the shaman, synchronizing stops working and every movable thing will start moving differently from everyone. Companion crate and Cloud can stay more than one except the shaman can see only one. Map 114 has 55 dynamic grounds by the way. So many clouds on another map. Screenshot by someone else http://atelier801.com/topic?f=6&t=566475 Dernière modification le 1456329300000 |