×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • [Script] Rune Language
[Script] Rune Language
Itchyboy
« Citoyen »
1419723660000
    • Itchyboy#0000
    • Profil
    • Derniers messages
    • Tribu
#1
  0
  • Story
  • Language
  • Code
In ancient times, mice lived in the wild. They had to fend for themselves. There were no shamans. Many mice died trying to get to the cheese without those shamans. Finally the Shaman Goddess took pity on them. She gave them runes, and with these runes, mice could do anything. Runes hold great energy, and with this energy they can alter the world. But a chosen few were chosen by the Shaman Goddess. They were named, "Admins." The Shaman Goddess told them the secrets of the runes, and how they could imbue anyone with the powers of the runes. The admins then proceeded to conduct experiments with the runes, which included converting cheese into energy and making explosions. They then proceeded to imbue themselves with the runes. They then became the fist ever shamans. They discovered new items, like cannons, and they found out this made getting cheese much easier. They decided the Rune Language was too cumbersome. They then decided to convert the cheese gathered by the mice into energy, and then convert the energy into runes, and then use the runes to make the mice shamans. But too become shamans, you no longer had the freedom of being a normal mouse. You now had a spawn range, an object limit, and you could only spawn certain objects. I have brought back some of the language, though some of the limitations of the shaman are still around.
The order of spawning shaman objects is
  • Shaman Object ID
  • Angle of Object (Predefined to be 0)
  • X Velocity (Predefined to be 0)
  • Y Velocity (Predefined to be 0)
  • Ghost or Not (Predefined to not be ghosted)

The Rune Language is based on angles.
To switch what you are setting the number of, you press down.
To set a number, you would press X the number of times according to the number.
So, to set the ID of the object to a ball, I would rotate the rune 6 times clockwise and then spawn the rune.
If I wanted to spawn a cloud, I would rotate the rune 5 times clockwise, spawn it, and then rotate another rune 7 times clockwise, and then spawn that rune. I would then press down 5 times, and then spawn a rune.
You would do the same for the other categories. If that was confusing you can ask me to change it.
The code is here. To play it type /lua and submit it. I know that this is a pretty boring game, and you can easily do it without the Rune Language, but I thought runes were too useless so I made it. It goes through some vanilla maps (Which I call, "The Wild"). Just complete the maps and have fun!
Ratatoullioe
1419725160000
    • Ratatoullioe#0000
    • Profil
    • Derniers messages
#2
[Modéré par Gavin, raison : Posting personal information]
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • [Script] Rune Language
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27