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Scenario: You are shaman. You select an object, say a plank. The plank is outside of your summoning range. You press space. You move the plank into your summoning range, it appears solid. You summon the plank. The plank spawns ghosted. So the bug is: If an object is in the solid state outside of your summoning range and you move it into the range it will always show solid, no matter if you pressed space outside of the range or not. If you then summon it, it will spawn in the correct state. Once the solid state was active outside of the range, pressing space won't change the sprite of the object but only its state. It's hard to explain, that's why I made a scenario. Follow it and you will see what I mean. |
![]() ![]() « Citoyen » 1420534380000
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Epifistu a dit : i noticed this yesterday too... is this an update or a bug? |
![]() « Censeur » 1420541520000
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It's probably a bug, i am sure the admins don't want us to get confused about that ehehe. If nobody understood what he means, here's a GIF: |
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i thought that my keyboard was broken :d |
![]() « Censeur » 1420724160000
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LMAO SAME! I thought it was getting stuck with me. |
![]() ![]() « Citoyen » 1420792560000
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Yep, I noticed this happen Yesterday a lot of times. I was like "Come on, I'm pressing that damn space button" |
![]() ![]() « Citoyen » 1421434200000
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Some bugs we just have to deal with it until they fix it -.- i have also got this bug except that it goes into solid and not clear so when i spawn it or go outside of the plank when its clear and come back in it is not only look solid but it is |
![]() ![]() « Consul » 1421448180000
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Yeah, I noticed this a day or two ago... Pretty annoying, but I guess this is a bug and not an update so I can deal with it. |