Dynamic grounds that are rotated at a multiple of 90° except 0° |
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Dynamic grounds that are rotated at a multiple of 90° have a very weird behaviour when lying flat on the ground. Sometimes their texture is rotated an extra degree. The extra degree rotation depends on whether its actual rotation is positive or negative. Positive will rotate to the left and negative will rotated to the right. The best way to understand it is to look at this picture: ![]() All grounds on the left are rotated 0° and don't turn. The ones on the right side are alternating between 0° and -180°. Or you can play this map and run around on top of the grounds: @5724345 The top three grounds are rotated 180°, the lower three grounds are rotated -360°. Apparently it also depends on whether you stand on the right side or on the left side of the ground. Positive rotation grounds will "active if you are on their left side, negative rotation grounds will "activate" if you are on their right side. Dernière modification le 1420740300000 |
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Bumping since this is still around. The same applies to shaman objects, too. Edit: Today's update has made this worse. Objects standing still now twitch for non-sync players. Dernière modification le 1488470940000 |