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  • [Tutorial] Event Backgrounds in the Editor.
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[Tutorial] Event Backgrounds in the Editor.
Ghjxpain
« Citoyen »
1428602100000
    • Ghjxpain#0000
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#1
  9

Adding Event Backgrounds in the Editor!


TransformiceEN a dit :
Version 1.237: no more consumables on the event map, no consumables for the first 10 secs, event background in the editor, and more!

As stated above We can now use event backgrounds in the map editor, However you can't use them from map settings in the map editor you are going to need to edit the xml here is a quick tutorial:

Edit the <P tag and add this:

Jungle
... a dit :

<C><P D="x_transformice/x_maps/x_peche2014/x_jungle.jpg" /><Z><S /><D /><O /></Z></C>


Easter

... a dit :

<C><P D="x_transformice/x_maps/x_papaques_2015/map1.jpg?c=29" /><Z><S /><D /><O /></Z></C>


Christmas 2013

... a dit :

<C><P D="x_evenements/x_fondNowel2013.jpg" /><Z><S /><D /><O /></Z></C>


Christmas Falling map

... a dit :

<C><P D="x_transformice/x_maps/x_nonoel_2014/x_cheminee.jpg?c=12" G="0,1" H="800" /><Z><S /><D /><O /></Z></C>


Attic

... a dit :

<C><P D="x_transformice/x_maps/x_maps/x_hw2014/x_2.jpg" /><Z><S /><D /><O /></Z></C>


Graveyard

... a dit :

<C><P D="x_transformice/x_maps/x_hw2014/x_2.jpg" /><Z><S /><D /><O /></Z></C>


Street

... a dit :

<C><P D="x_transformice/x_maps/x_hw2014/x_3.jpg" /><Z><S /><D /><O /></Z></C>


801 Bar

... a dit :

<C><P D="x_transformice/x_salon801/x_bar.jpg?c=11" /><Z><S /><D /><O /></Z></C>

St Patrick
... a dit :

<C><P D="x_transformice/x_evt/x_evt_11/ngporeje/Fond.jpg?c=26" L="1600" /><Z><S><S X="600" L="1111" Y="403" H="10" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C>

Astrological
... a dit :

<C><P D="x_transformice/x_evt/x_evt_01/kjneb75/map-nouvel-an.jpg" /><Z><S /><D /><O /></Z></C>

Epiphany
... a dit :

<C><P D="x_transformice/x_evt/rs4otmym/epiphanie.jpg?c=2" /><Z><S /><D /><O /></Z></C>

~Editing atm

Dernière modification le 1555384380000
Podoko
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1428604260000
    • Podoko#0000
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#2
  0
Not sure if everybody knows, but you can add an x and an y arguments for D="" and d=""
example a dit :
<C><P DS="y;362" D="x_bouboum/x_skin/x_skin_15/x_illu_300.png,250,25" /><Z><S><S Y="385" T="0" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" H="30" /></S><D /><O /></Z></C>

You also can put more than one image with it
example a dit :
<C><P DS="y;362" D="defilante_vitesse.png,50,50,defilante_coeur.png,80,50,defilante_plus.png,110,50" /><Z><S><S Y="385" T="0" P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" H="30" /></S><D /><O /></Z></C>

Dernière modification le 1428604320000
Mikuhl
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1428608760000
    • Mikuhl#3311
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#3
  0
The full 801 map is
a dit :
<C><P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /><Z><S /><D /><O /></Z></C>

It seems APS is in charge of the disappearing parts, but it doesn't seem like we have access to that.

Dernière modification le 1428608820000
Woebegone
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1428610080000
    • Woebegone#8377
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#4
  0
great! now i don't have to use lua to play maps with backgrounds
Dea_bu
« Consul »
1428610380000
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#5
  0
Edit this ;

<C><P D="x_transformice/x_maps/x_papaques_2015/map1.jpg?c=29" d="x_transformice/x_maps/x_papaques_2015/map2.jpg?c=29" /><Z><S /><D /><O /></Z></C>
The parts in Yellow shouldnt be added, otherwise the map wont load. P.S. You should only use one background.

1st - <C><P D="x_transformice/x_maps/x_papaques_2015/map1.jpg" /><Z><S /><D /><O /></Z></C>
2nd - <C><P D="x_transformice/x_maps/x_papaques_2015/map2.jpg" /><Z><S /><D /><O /></Z></C>
Wecwec
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1428619620000
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#6
  0
I think it's worth noting that with this update the difilante spawn death bug is finally fixed; unless it's been fixed previously and I missed it.

<C><P D="x_divers/x_steam.png, 100,200" /><Z><S /><D /><O /></Z></C>
<C><P D="x_transformice/x_interface/4.jpg" /><Z><S /><D /><O /></Z></C>

Dernière modification le 1428626340000
Epoki
« Citoyen »
1428623280000
    • Epoki#0095
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#7
  0
Fun: @5918621
Crazysushi
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1428632940000
    • Crazysushi#0000
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#8
  0
WHOA! This is awesome! I used the 2013 Halloween casino for this

<C><P D="x_evenements/x_fondHalloweenMap2.jpg" /><Z><S><S H="54" P="0,0,0.3,0.2,0,0,0,0" L="800" o="fffffffff" X="400" Y="380" T="12" /></S><D><DS Y="334" X="131" /></D><O /></Z></C>

Edit : @5918902

Dernière modification le 1428638520000
Ghjxpain
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1428663540000
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#9
  0
Forget about fancy gameplay and say hello Trolling. @5919131
Epoki
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#10
  0
ban map @5919103
lvlup map @5919263
Jacob
« Censeur »
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#11
  0
Useful thread, thanks o/
Tini
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#12
  0
@5920197
:P
Dea_bu
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#13
  0
@5919040 & @5917947 :P
Papero
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#14
  0
Jaackster a dit :
The full 801 map is
a dit :
&lt;C&gt;&lt;P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

It seems APS is in charge of the disappearing parts, but it doesn't seem like we have access to that.

i really want the aps feature D:
Sunflowrcake
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1428779400000
    • Sunflowrcake#0000
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#15
  0
Jaackster a dit :
The full 801 map is
a dit :
&lt;C&gt;&lt;P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

It seems APS is in charge of the disappearing parts, but it doesn't seem like we have access to that.

not only that, but we can't use the entire a801 map either. it'll only go from the gazebo thing to the first house on the left due to the death boarders. sad because i want my own functional copy of the map for my tribe house ;_;
Azizlik
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#16
  0
Yeaah! I will try that! It looks great! *-*
Podoko
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1428781680000
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#17
  0
Sunflowrcake a dit :
Jaackster a dit :
The full 801 map is
a dit :
&lt;C&gt;&lt;P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

It seems APS is in charge of the disappearing parts, but it doesn't seem like we have access to that.

not only that, but we can't use the entire a801 map either. it'll only go from the gazebo thing to the first house on the left due to the death boarders. sad because i want my own functional copy of the map for my tribe house ;_;

You can add [[ defilante="0,0,0,1" ]] to properties so it's not a problem

a dit :
<C><P defilante="0,0,0,1" D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /><Z><S /><D /><O /></Z></C>
Wecwec
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#18
  0
Sunflowrcake a dit :
not only that, but we can't use the entire a801 map either. it'll only go from the gazebo thing to the first house on the left due to the death boarders. sad because i want my own functional copy of the map for my tribe house ;_;

801 Replica, can be tribe house'd: @5918404
Podoko has the correct explanation. The map's length is 3.2k.

Dernière modification le 1428790140000
Crazysushi
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1428810660000
    • Crazysushi#0000
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#19
  12
  • Murp
  • Lion
  • Grey Cat
  • Brown Dog
  • Fox
  • Horse
  • Brown Snake
  • Blue Bird
  • Panda
  • Turtle
  • Pink Bird
  • Grey Dog
  • Blue Frog
  • Orange Cat
  • Green Snake
  • Grey Hamster
  • Penguin
  • Turkey
  • Wolf
  • Dragon
  • Mouse
  • Octopus
These are the bouboum characters
I unfortunately couldn't find the orange hamster
<C><P D="x_bouboum/x_skin/x_skin_2/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_3/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_4/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_5/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_7/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_8/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_9/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_10/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_11/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_12/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_13/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_14/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_15/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>

@5920957
<C><P D="x_bouboum/x_skin/x_skin_16/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_17/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_18/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_19/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_20/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_23/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
<C><P D="x_bouboum/x_skin/x_skin_24/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>

*cough cough* @5920649 *cough*
<C><P D="x_bouboum/x_skin/x_skin_25/x_illu_300.png,250,25" DS="y;362" /><Z><S /><D /><O /></Z></C>
Daredevil
« Citoyen »
1428839940000
    • Daredevil#9586
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#20
  1
Best tutorial topic ever! ^^

Also i made this map: @5924367
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