Turning off Shaman tree in game modes and modules |
![]() « Citoyen » 1432364280000
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It has come to my attention that shaman skills in certain game modes and module modes which involve a survival style game play to have increasingly unfun behavior for the game. For example let's take a look at the biggest offender which i can see in survivor. The ability to freeze all mice (Physicist tree) in place for a couple of seconds. This in combination with the divine mode ability to spawn cannons anywhere on the map result in pretty much result in a round instantly over. The only way to survive this is if the shaman favored a mouse which could lead to situations where a group of friends could pretty much favo lock the entire room down and have them to endure round after round of the same repetitive actions. My suggestion to this is to disable the entire shaman skill tree in official game modes and to allow lua coders to have an option to do so if they wish to in their own games. The only other option I can see is if you add counter play to these skills i.e reduction of freeze time, allow mice to jump so that the good ones can still survive if they time their cannon dodge correctly. I mean the survivor community is already dying out, allowing the new skill trees to ruin the remaining community's experience just leads to more and more people leaving the game mode and making the community even smaller than it is. |
![]() « Citoyen » 1439895780000
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I very much would not like if the shaman skill tree was burned up because skills are made to give the shaman a advantage over a level 1 shaman. I'm level 62 so hope this doesn't happen. |