![]() |
![]() ![]() « Citoyen » 1433208480000
| |||
|
![]() ![]() « Citoyen » 1433218980000
| 0 | ||
I don't get it and think you mean the grassy earth grounds or something so therefore /no support |
![]() ![]() « Citoyen » 1433232180000
| 0 | ||
so transparency? If so/ support |
![]() ![]() « Citoyen » 1433234280000
| 0 | ||
/support |
0 | ||
/support |
0 | ||
/support |
0 | ||
/support Great idea |
![]() ![]() « Citoyen » 1433273880000
| 0 | ||
@Mellow, this would work for all grounds, and as the old XML codes that make wood grounds invisible and not any other ground be the same. |
0 | ||
/support! |
![]() « Citoyen » 1433278860000
| 0 | ||
/support |
![]() ![]() « Citoyen » 1433280840000
| 0 | ||
also, @paperonaruto yes, that is exactly what it is |
![]() ![]() « Censeur » 1433286840000
| 0 | ||
Opacity could be pretty fun. Through XML editing it's already possible to make grounds completely invisible though. To do that, you need to add m="" to your ground's tag (<S> tag is for grounds). If you use colored rectangles or circles you can also achieve invisibility by putting an invalid color code in the XML. Dernière modification le 1433286900000 |
0 | ||
/support |
![]() 1433351700000
| | ||
[Modéré par Gavin, raison : Off-topic/double post. If you wish to talk to another player directly, please use private messaging.] |
![]() ![]() « Citoyen » 1433353620000
| 0 | ||
could be good, but I have lots of cons. Noobs would create invisible stupid maps "Easification" of good maps Angry shamans don't knowing whats happening invisible objects killing mice randomly Then I vote Maybe/ /halfsupport |
![]() ![]() « Citoyen » 1433367240000
| 0 | ||
/support But invis shouldn't be allowed in maps mice play for cheese. Sounds unfair |
![]() ![]() « Citoyen » 1433370960000
| 0 | ||
jaedee a dit : I don't like the idea though |
0 | ||
Why not? This would lead to so many cool maps! |
0 | ||
supporting~ |
![]() ![]() « Citoyen » 1433657220000
| 0 | ||
oh, and heres another way to use this idea, for a foggy looking theme, with just a few grounds with that foggy theme tuned in, it will be much better! |