New game-mode : Arrows! |
![]() ![]() « Citoyen » 1437153420000
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This game mode will be a mode where the shaman can only use arrows! But,instead of moving up and down like a normal arrow,it will stay in place and be touchable.The shaman can only use two arrows every five seconds! Like the normal arrow,the arrow will dissappear,but not in about the two second normal amount.They will dissappear after ten seconds,so you'll still have to be quick on your feet! Please like so admins and moderators can see,and I hope this game-mode is implemented! Please give reasons for /support, /half support, and definitely a reason for /no support. Hope you like my idea! Kingmausey a dit : EDIT : Ok,I will edit. The arrow will increase in size, times three,and the arrows will dissappear every twenty seconds,so that's eight arrows on screen.And,if you are on Normal,you will be able to place two non - dynamic small planks every thirty seconds.Those planks will last the original time,ten seconds,instead of the arrows.But,there's a twist to the Normal - mode thing.You can only change mode every twenty minutes. Dernière modification le 1437156600000 |
![]() ![]() « Citoyen » 1437154320000
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/no support In all honesty, this sounds like the conjure (is that what they're called??) maps. Since you can only use two arrows every five seconds, at maximum you'll have, what, four arrows on the map at once?? Lol, I get this is supposed to be challenging, but this seems like a timewaster. Doesn't even seem fun. |
![]() ![]() « Citoyen » 1437254880000
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/no support This might just be impossible to use. 2 arrows every 5 seconds? If there isn't a lot of places to sit. Do the arrows launch like in bafflua? I don't understand you're edit text, if you could explain much more easier... and maybe not in red? |
![]() ![]() « Citoyen » 1437268140000
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Kingmausey a dit : No support. |
![]() ![]() « Citoyen » 1492407840000
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Haha I was 10 when I made this, I completely agree with all you guys this sounds pretty terrible. It probably sounded good in my 10-year-old-eyes though. |