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  • make the map editor bigger (in a way)
make the map editor bigger (in a way)
Idontexistlmao
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#1
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ever get that moment where you want to make a fantastic map but the map editor is so limited that you can't at all?
i've dealt with that too many times. here's what i think should be added to the map editor exclusively.

- bigger x and y axis' for scroll maps
- bigger ground and object limits (possibly 100 ground and 80 object)
- ability to rotate water grounds
- ability to make grounds invisible without hard XML editing
- ability to make grounds and objects move in directions

Dernière modification le 1437840180000
Fluffypies
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#2
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YES i hope tfm does this :D
Inthebin
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#3
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- bigger x and y axis' for scroll maps
° Bigger maps will take too long to complete and will encourage more space usage that can contribute to lag. As a tribe house, it can be okay.

- bigger ground and object limits (possibly 100 ground and 80 object)
° While it can give maps a lot more potential, the potential for lag must also be understood.

- ability to rotate water grounds

- ability to make grounds invisible without hard XML editing
° We already have a way to make grounds invisible, it is just a matter of making the Editor more updated and user friendly.

- ability to make grounds and objects move in directions
° See above

- basically the ability to create direction maps for grounds and objects so they can move in directions n stuff
° What?

Dernière modification le 1437788220000
Idontexistlmao
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#4
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Inthebin a dit :
- bigger x and y axis' for scroll maps
° Bigger maps will take too long to complete and will encourage more space usage that can contribute to lag. As a tribe house, it can be okay.

i agree with what you're saying. i feel like it would only be used for tribe house maps. in fact, i only really do tribe house maps these days because with the only rule being that you have to be in a tribe to make them, and the large map codes being available, i can make things that would look too small on a normal map size. however, i've come to the point where i find the large map codes to be a bit small...

there are others like me who think this too, mind you.

Inthebin a dit :
- bigger ground and object limits (possibly 100 ground and 80 object)
° While it can give maps a lot more potential, the potential for lag must also be understood.

as soon as i came up with the idea of bigger ground and object limits, i was also thinking of lag. more or less, if they would bring back the rule that means if maps have a frame rate below 50% they get deleted, that would really help and in fact allow people to create larger maps without people abusing the limits to make crash maps.
Pinpenski
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#5
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Can't you just use the Defilante XML to make your map bigger? I'm not sure, but my friend did this, I'm pretty sure it works.
Idontexistlmao
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#6
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Pinpenski a dit :
Can't you just use the Defilante XML to make your map bigger? I'm not sure, but my friend did this, I'm pretty sure it works.

i've used that xml but it seems it still isn't long enough or just plain not tall enough. and also, due to it being a defilante xml, specific objects turn into power ups which really annoys me.
Jerjermerca
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#7
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/support
I know those times when you are making a map, and then the 50 ground limit hits
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