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  • [Tutorial] How to add new objects to your map
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[Tutorial] How to add new objects to your map
Hybinkunduz
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#1
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http://i.imgur.com/1MJuShY.pngHello,

Some of you might wonder how to add different objects to your map like used in some maps. It's very simple so here's a quick tutorial for it.

Example map: http://i.imgur.com/RT4BN0B.png @5934902

http://i.imgur.com/Rd9lyYb.png


Firstly add any object to your map. I put a ball as an example and it's ID is 6:
<C><P /><Z><S /><D /><O><O C="6" Y="200" X="400" P="0" /></O></Z></C>

Find any object's ID from this quote:
Shamousey a dit :
Shaman Object IDs
Note that some of them can't be spawned properly in modules, so are crossed out.

0 - Arrow
1 - Small Box
2 - Large Box
3 - Small Plank
4 - Large Plank
5 - Heavy Ball
6 - Ball
7 - Trampoline
8 - Small Rough Plank
9 - Large Rough Plank
10 - Anvil
11 - Red Anchor
12 - Red Anchor Rotating Clockwise
13 - Red Anchor Rotating Counter-Clockwise
14 - Green Anchor
15 - Green Anchor Rotating Clockwise
16 - Green Anchor Rotating Counter-Clockwise
17 - Cannon (Up)
18 - Cannon (Down)
19 - Cannon (Right)
20 - Cannon (Left)
21 - Sticky Ball
22 - Yellow Anchor
23 - Bomb
24 - Spirit
25 - Fake Cheese
26 - Blue Portal
27 - Orange Portal
28 - Balloon
29 - Static Red Balloon
30 - Static Green Balloon
31 - Static Yellow Balloon
32 - Rune
33 - Chicken
34 - Snowball
35 - Valentine's Arrow
39 - Apple
40 - Sheep
41 - Demolition Worker Skill
42 - Spring
43 - Speed Boost
44 - Totem
45 - Ice Plank
46 - Choco Plank
48 - Transformed Mouse Small Box
49 - Transformed Mouse Large Box
50 - Transformed Mouse Anvil
51 - Transformed Mouse Small Plank
52 - Transformed Mouse Large Plank
53 - Transformed Mouse
54 - Frozen Mouse
57 - Cloud
58 - Architect Skill
59 - Bubble
60 - Tiny Plank
61 - Companion Crate
62 - Stable Rune
65 - Pufferfish
66 - Balloon Anchor
67 - Very Long Plank
68 - Triangle Box
69 - S-Shaped Plank
70 - Cobweb Skill
71 - Roll Skill
72 - Recycling Skill
73 - Small Mouse Skill
74 - Leaf Skill
75 - Nature's Return Skill
76 - Booster Skill
77 - Handymouse Skill
78 - Restorative Skill
79 - Stop Skill
80 - Mouse in Bubble
81 - Gravitational Anomaly Skill
82 - Antigravity Skill
83 - Meep Skill
84 - Grapnel Skill
85 - Controlled Disintegration Skill
86 - Campfire Skill
87 - Shameow Skill (Broken)
88 - Conjuration Anchor
89 - Pumpkin
90 - Tombstone
91 - Snowman
92 - Renewal Skill
93 - Small Cloud
94 - Shameow Skill
100, 103-199, 20000-29999 - Invisible Small Box
101 - Small Heart Box
102 - Small Mechanical Box
103 - Small Christmas Box
104 - Small Cake Box
200, 204-299, 30000-32767 - Invisible Large Box
201 - Large Heart Box
202 - Large Mechanical Box
203 - Large Bubble Box
204 - large Pumpkin Box
205 - Large Christmas Box
206 - Large Shaman Box
207 - Large Cake Box
300, 303-399 - Invisible Small Plank
301 - Small Heart Plank
302 - Small Mechanical Plank
400, 404-499 - Invisible Large Plank
401 - Large Heart Plank
402 - Large Mechanical Plank
403 - Large Alligator Plank
600, 602-699 - Invisible Ball
601 - Pokéball
602 - Skull Ball
700, 702-799 - Invisible Trampoline
701 - Leafy Trampoline
1000, 1001, 1004-1099 - Invisible Anvil
1002 - Mechanical Anvil
1003 - Rock Anvil
1700, 1702-1799 - Invisible Cannon (Up)
1701 - Bubble Cannon (Up)
1800-1899 - Invisible Cannon (Down)
1900-1999 - Invisible Cannon (Right)
2000-2099 - Invisible Cannon (Left)
2801 - Cat Balloon
2802 - Mechanical Balloon
2803 - Striped Balloon
2804 - Spiky Balloon
2805 - Frog Balloon
2806 - Heart Balloon
2807 - Bubble Balloon
2800, 2808-3199 - Invisible Balloon
3200-3299 - Invisible Rune
3500-3599 - Invisible Valentine's Arrow
3900-3999 - Invisible Apple
4000-4099 - Invisible Sheep
4500-4599 - Invisible Ice Plank
4600-4699 - Invisible Choco Plank
5700-5799 - Invisible Cloud
5900-5999 - Invisible Bubble
6000-6099 - Invisible Tiny Plank
6100-6199 - Invisible Companion Crate
6200-6299 - Invisible Stable Rune
6500-6599 - Invisible Pufferfish
65536 - Arrow (repeats back from 0)

I'll make an apple, it's ID is 39 so change 6 with 39:
<C><P /><Z><S /><D /><O><O C="39" Y="200" X="400" P="0" /></O></Z></C>

http://i.imgur.com/8QHLTEH.png
To make objects stable:
  • You can cover that object(s) with grounds like this: http://i.imgur.com/hMNQqMh.png
    It'd be better if you can make them invisible. If you don't know how to do it, you can get help from this tutorial thread.

  • If you want to make them without grounds, you can add anchors and make them invisible. Just add mc="" into &lt;P&gt; tag in your XML.
    You'll see the anchors in the editor, but they'll be invisible after you validated your map like in this image: http://i.imgur.com/ya3fJas.png
~ XML: <C><P mc="" F="2" /><Z><S /><D /><O><O C="39" Y="200" X="400" P="0" /><O C="11" Y="200" X="400" P="0" /></O></Z></C>

  • By the way, I advise you to put two red anchors per object because your object might rotate:

http://i.imgur.com/f5kbhGa.png


Dernière modification le 1469778780000
Syd
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#2
  0
This is really helpful! Thanks so much.
Ash
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#3
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Thank you so much.
Xtrollreyizx
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#4
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Some informations are might help, but most objects are buggy. We can't use them because if we, then room crashes. Utility rooms can help you to learn it's buggy or not. -not certain.-

Dernière modification le 1438814640000
Sohb
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#5
  0
Nice Thread!
Cristinescu
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#6
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Nice. Really helpful :D
Diamondwing
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#7
  1
This. This is the most wonderful thing I have ever found in the Map Editor topic.
Thank you.

Edit: Made this map using the Pokeball.
http://i.imgur.com/O1PBgS6.png

Dernière modification le 1439340960000
Hybinkunduz
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#8
  0
Xtrollreyizx a dit :
Some informations are might help, but most objects are buggy. We can't use them because if we, then room crashes. Utility rooms can help you to learn it's buggy or not. -not certain.-

http://imgur.com/xGiz56L.pngWhat do you mean by buggy? Your room will (of course) crash if you put them to same point like in this picture.

You said -not certain- and as far as I know that isn't a problem. If you don't know any objects specifically that crash the room it probably isn't a problem anymore.


A person asked me about how to make these items stable yesterday. For example when we added an object, it will fall down because of the gravity. I copied my reply for him and pasted it to this thread, I think it might be helpful for some of you.
Sohb
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#9
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Can anyone tell me Blue and Orange Portal's code?
Hybinkunduz
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#10
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Sohb a dit :
Can anyone tell me Blue and Orange Portal's code?

<C><P /><Z><S /><D /><O><O C="2600" Y="100" X="400" P="0" /><O C="2700" Y="300" X="400" P="0" /></O></Z></C>

2600 is the blue portal and 2700 is the orange portal.
Xtrollreyizx
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#11
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Hybinkunduz a dit :
Xtrollreyizx a dit :
Some informations are might help, but most objects are buggy. We can't use them because if we, then room crashes. Utility rooms can help you to learn it's buggy or not. -not certain.-

http://imgur.com/xGiz56L.pngWhat do you mean by buggy? Your room will (of course) crash if you put them to same point like in this picture.

You said -not certain- and as far as I know that isn't a problem. If you don't know any objects specifically that crash the room it probably isn't a problem anymore.


A person asked me about how to make these items stable yesterday. For example when we added an object, it will fall down because of the gravity. I copied my reply for him and pasted it to this thread, I think it might be helpful for some of you.

Map Crew doesn't allow us to use Portal. Because portal maps are glitched. We can't submit them for now. Also i wrote "not certain" because I don't know another "glitched" objects. Be sure before helping someone your information is right or not.
Mapcrew
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#12
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Xtrollreyizx a dit :
We can't use them because if we, then room crashes.

I don't believe this is a problem anymore.
Xtrollreyizx
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#13
  0
Mapcrew a dit :
Xtrollreyizx a dit :
We can't use them because if we, then room crashes.

I don't believe this is a problem anymore.

It was six days ago;

Mapcrew a dit :
@2365865 - Xtrollreyizx - Portal maps are glitched. Please don't submit them for now.

Edit: I tried and saw it's still a problem. We can't use portals. "still"

Dernière modification le 1439823300000
Sohb
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#14
  0
Hybinkunduz a dit :
Sohb a dit :
Can anyone tell me Blue and Orange Portal's code?

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S /&gt;&lt;D /&gt;&lt;O&gt;&lt;O C="2600" Y="100" X="400" P="0" /&gt;&lt;O C="2700" Y="300" X="400" P="0" /&gt;&lt;/O&gt;&lt;/Z&gt;&lt;/C&gt;

2600 is the blue portal and 2700 is the orange portal.

Thanks! :D
Mapcrew
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#15
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a dit :
Edit: I tried and saw it's still a problem. We can't use portals. "still"

I tested this map in my private bootcamp with a couple other map crew and it disconnected them, then tried again in a normal room and nobody disconnected. There was an anti-hack update a while ago when portals were being spawned in bootcamps that kicks you if you try to spawn one in a bootcamp room. I'm thinking that might be the cause of that.

You said you tried and it's still a problem, where did you try this and how many mice were in the room/how many disconnected?
Ulllyyyy
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#16
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I Tried This In Utility With My Friend It Map Loaded For Him But No Portals But For Me I Froze I Couldn't Move Or Talk In Chat So I Left The Room And Joined Back Still Not Working.
Inthebin
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#17
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If you play the map, whoever is the sync freezes and disconnects.
You can see if you are the sync by if you can see the portals and others cannot.
It seems to me that when you are the original sync in the room, you freeze but when you give the sync to someone else; the map appears to play fine (This may be the equivalent of removing sync in the room).

Dernière modification le 1439926620000
Ghjxpain
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#18
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Useful thread.
Sohb
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#19
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Can we make Alternate Portals?
Jaedee
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#20
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Very helpful!
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