| Confetti affected by gravity? |
| « Citoyen » 1440783660000
| 11 | ||
| Hello! Basically, I was thinking it'd be cool if the confetti action could be affected by the map's gravity ( ex: confetti on a map with higher gravity would fall faster, confetti on a map with lower gravity would fall slower. ) |
| « Citoyen » 1440784740000
| 1 | ||
| That would be cool to see |
| « Citoyen » 1440837060000
| 1 | ||
| /80% support Nice! :D But hard to programming. |
| « Citoyen » 1440840540000
| 0 | ||
| ^not very hard.. /support |
| « Consul » 1440857400000
| 0 | ||
| This'd be such a small little feature but I'd love to see it. |
| « Citoyen » 1440860040000
| 0 | ||
| /support flying confetti |
| « Citoyen » 1440866040000
| 0 | ||
| /support |
| « Censeur » 1440866940000
| 0 | ||
| SO CUTE AND SIMPLE YES PLS |
| « Censeur » 1440869400000
| 0 | ||
| YES PLS |
| « Citoyen » 1440873720000
| 0 | ||
| /SUPPORT FOR THE WIN M8 I R8 IT 8/8 M8 THIS IS THE GR8TEST M8 |
| 0 | ||
| Not at the moment, given how ridiculously the games lag just from a few additional particles with gravity attached to them. However, if the game is actually properly optimised and mass amounts of particles don't lag the game, then /support |
| « Citoyen » 1440886920000
| 0 | ||
| that would be very interesting to see! /support |
| « Consul » 1440941760000
| 0 | ||
solfn a dit : No particles are affected by a map's gravity right now anyway, this wouldn't create any additional lag, just apply slightly different math when it figures out where to throw the confetti particls. |
| 0 | ||
| i love this /support |
| « Citoyen » 1440948840000
| 0 | ||
| +1 Support |
| « Citoyen » 1441019880000
| 0 | ||
| /support To infinity and beyond I mean gravity. To infinity and gravity. |
| « Censeur » 1441038660000
| 0 | ||
| support omg this sounds cute |
| « Citoyen » 1441092480000
| 0 | ||
| /support that would look cool |
| « Citoyen » 1441206120000
| 0 | ||
| /support |
| « Citoyen » 1441224840000
| 0 | ||
| /support this sounds like an awesome idea |