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[Module]#lava
Jittercritter
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#1
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  • Be sure to check out my other ideas


http://i.imgur.com/MTcKPlN.png?1http://i.imgur.com/MTcKPlN.png?1http://i.imgur.com/MTcKPlN.png?1

Everyone loves a good game of
THE FLOOR IS LAVA

Race to the safety at the top.

Avoid obstacles in your path.

Don't forget your cheese!

And...

Hold on...is that a
strawberry?
GET EXTRA POINTS!
( But you move slower if you carry this with cheese :( )
http://i.imgur.com/A7k4yGl.png?1

This tab goes into depth about the game.

If you enter the hole with nothing, you get a small amount of points.
Enter the hole with cheese, you get a higher amount of points.
Enter the hole with a strawberry, you get a slightly higher amount of points.
Enter the hole with cheese AND a strawberry, you get the max amount of points.

Mice die on contact with the lava.
----
MAP DETAIL
---
Lava moves up the map.
↑
http://i.imgur.com/MTcKPlN.png?1

Maps are vertical only.

Strawberries are to be put in difficult or inconvenient places. Makes the extra points worth it.

Do's and Do Not's
✓ dead ends
✓ collision
✓ gravity shift
✓ wind
✓ mech
✓ art
✓ shaman objects
∅ shaman
∅ consumables


Revised Profile
Online Staff
#Factory
[Skill Tree]Lifeguard
Trade Center


Dernière modification le 1443913800000
Homura0103
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#2
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/no support
Likely difficult

Dernière modification le 1443753540000
Jittercritter
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#3
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That's very vague.
Homura0103
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#4
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Just kidding
Hpocks
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#5
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http://atelier801.com/topic?f=6&t=383236

This ^
Jittercritter
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#6
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That's for smaller suggestions. This thread goes into depth. :>
Velspar
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#7
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The only problem, is that the Module API has no way to detect collisions.
I actually made a snippet that was very similar to this idea xP

It wouldnt be so much as to this, but definitely very very similar.
The vertical scroll can cause lag.
Once the lava gets pretty high, the ground will be pretty big, and its getting bigger, so that can cause lag. Probably not that much, but most likely enough to effect your moving and jumping around.
Personal Experience, as I said, Ive made something similar to this already.


Currently working on a few scripts, but I could definitely fit this in my schedule.
Ill post back here when I got something worth showing, or didnt work out.
Dea_bu
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#8
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I don't actually know what to say about this.. /support
Jittercritter
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#9
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velspar a dit :
The only problem, is that the Module API has no way to detect collisions.
I actually made a snippet that was very similar to this idea xP

It wouldnt be so much as to this, but definitely very very similar.
The vertical scroll can cause lag.
Once the lava gets pretty high, the ground will be pretty big, and its getting bigger, so that can cause lag. Probably not that much, but most likely enough to effect your moving and jumping around.
Personal Experience, as I said, Ive made something similar to this already.


Currently working on a few scripts, but I could definitely fit this in my schedule.
Ill post back here when I got something worth showing, or didnt work out.

Oh thank you. I actually have no clue about the limits of the module API at all so thanks for the info. vuv;;;
Winterflurry
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#10
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/support

very creative LucyCat. Well done

http://stream1.gifsoup.com/view7/2702975/snow-white-clapping-o.gif

Xinaug
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#11
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oooh yes yes i support thiss

it'll be really fun quq
Atearatareta
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#12
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I like it /support
Madmaddym
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#13
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/Super support.

This is like the same thing in world 8 in Mario bros. o3o
Velspar
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#14
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Try This.
You can try this out in your tribe house if you have atleast 1,000 total gathered cheese, and the tribe rank ability to use ./np.
Use the command /lua in your tribe house, if you meet the above requirements you will see a box.
Go to the link above, and select then copy all of the code.
Go back to the game, and paste it inside the box.
Click submit.
Make sure you dont change any of it, and the box has exactly whats in the link.
If it doesnt work, you dont meet the requirements, or did something wrong.


A really basic version. The paw print is a subsitute for the fraise thing. The map was made in like 5 minutes so I hope its good enough for this example. I wanted to use the chocolate grounds to show how scroll can effect some certain gameplay. Once the ground gets over about half the map size, with the scroll, it started to lag quite a bit for me. Once I got high enough for it not to scroll the lagged stopped.

I think if there was an idea to incorporate this with, it would be pretty fun. But racing up a long map that scrolls a lot, I believe is just too laggy for fun gameplay. Maybe something like changing the lava to water, and giving mice about 10 seconds to breath under water, would need to save the cheese from the flood. The same idea, start at the bottom, get to the mouse hole at the top, then go back down to save like 5 cheese. And adding some fraises in those hard to reach locations. I think something like that would be a fun little racing thing. Even though that goes way off the LavaFloor idea xP
Homura0103
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#15
  0
Support
Jittercritter
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#16
  0
velspar a dit :
Try This.
You can try this out in your tribe house if you have atleast 1,000 total gathered cheese, and the tribe rank ability to use ./np.
Use the command /lua in your tribe house, if you meet the above requirements you will see a box.
Go to the link above, and select then copy all of the code.
Go back to the game, and paste it inside the box.
Click submit.
Make sure you dont change any of it, and the box has exactly whats in the link.
If it doesnt work, you dont meet the requirements, or did something wrong.


A really basic version. The paw print is a subsitute for the fraise thing. The map was made in like 5 minutes so I hope its good enough for this example. I wanted to use the chocolate grounds to show how scroll can effect some certain gameplay. Once the ground gets over about half the map size, with the scroll, it started to lag quite a bit for me. Once I got high enough for it not to scroll the lagged stopped.

I think if there was an idea to incorporate this with, it would be pretty fun. But racing up a long map that scrolls a lot, I believe is just too laggy for fun gameplay. Maybe something like changing the lava to water, and giving mice about 10 seconds to breath under water, would need to save the cheese from the flood. The same idea, start at the bottom, get to the mouse hole at the top, then go back down to save like 5 cheese. And adding some fraises in those hard to reach locations. I think something like that would be a fun little racing thing. Even though that goes way off the LavaFloor idea xP

Oh cool!! Thanks for taking the time to do this, it's very good. I agree about the lag, I didn't actually think that through.

Oooo, I really like the sound of that. Too cute, I love this.
Screwler
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#17
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/support
very good
Jerjermerca
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#18
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oh my god I LOVE this idea
/Support!
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