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  • A selectable field that can grant passage through grounds [MAP EDITOR]
A selectable field that can grant passage through grounds [MAP EDITOR]
Heat
« Citoyen »
1446001140000
    • Heat#6579
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#1
  0
As above, allows you to draw an area where mice can pass through what would normally be impassable, useful when you want one part of a ground solid and the other part not, basic example below:

http://i.imgur.com/esiA1Uf.png
Redd3
« Citoyen »
1446004200000
    • Redd3#6375
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#2
  0
/nosupport

If this existed this would allow bypasses of the ground limit (you can just place one huge block on the map and then draw in empty spaces)
Plus freehand drawing can't be used on any map (unless you import an image from viprin -- even then, hitboxes can't be curved freely - they are made up of many individual grounds hidden behind the image).
Heat
« Citoyen »
1446004740000
    • Heat#6579
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#3
  0
solfn a dit :
/nosupport

If this existed this would allow bypasses of the ground limit (you can just place one huge block on the map and then draw in empty spaces)
Plus freehand drawing can't be used on any map (unless you import an image from viprin -- even then, hitboxes can't be curved freely - they are made up of many individual grounds hidden behind the image).

It wouldn't create a hole, think of "Mice can pass through this ground" It would create an area where that rule applies and where it doesnt apply in the rest of the block.

And what you're saying could be changed if they added this feature so I don't see your point sorry, but in any case, if no free hand drawing there could atleast be a XML code that allows you to make a part of it passable by using y and x axis numbers of the ground or so it can't be abused, creating a space takes up a point in the ground limit.

Dernière modification le 1446004860000
Voiletshu
« Citoyen »
1446049980000
    • Voiletshu#0000
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#4
  0
/support Finally somebody created a suggestion about this ^.^ This would be useful for fun maps and troll maps too. http://i.imgur.com/aTwU9Kt.png

But would it show as in the big hole left? It would be good if there was a button either you can show that and do not show.
Redd3
« Citoyen »
1446063480000
    • Redd3#6375
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#5
  0
Eraoneofthe a dit :
solfn a dit :
/nosupport

If this existed this would allow bypasses of the ground limit (you can just place one huge block on the map and then draw in empty spaces)
Plus freehand drawing can't be used on any map (unless you import an image from viprin -- even then, hitboxes can't be curved freely - they are made up of many individual grounds hidden behind the image).

It wouldn't create a hole, think of "Mice can pass through this ground" It would create an area where that rule applies and where it doesnt apply in the rest of the block.

And what you're saying could be changed if they added this feature so I don't see your point sorry, but in any case, if no free hand drawing there could atleast be a XML code that allows you to make a part of it passable by using y and x axis numbers of the ground or so it can't be abused, creating a space takes up a point in the ground limit.

The point is simply this:
If there is a curved tunnel normally made in a map made out of many grounds then it would be possible to abuse the ground limit by just placing one massive block and freehand drawing the tunnel. Thus the ground limit can be bypassed.

It's about loading time when you make suggestions like this. If too much detail can be added to a map it would cause lag.
Renax
« Citoyen »
1446071520000
    • Renax#3834
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#6
  0
/half support

Im fine with map editor, maybe could help with viprin art (as a background).
Aligned is my priority, and if this added we will found ton of unaligned map on rotation made by noob.
Shamousey
« Consul »
1446078420000
    • Shamousey#0095
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#7
  0
We can already make objects pass through with multiple grounds and the collision options on each ground.

Rather than this, I think it would be more useful to just have the ability to draw our own irregular polygons as grounds anyway, and use those.
Dedmoo
1446078780000
    • Dedmoo#0000
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#8
[Modéré par Shamousey, raison : Spam.]
Denmarklemons
« Citoyen »
1446355320000
    • Denmarklemons#3324
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#9
  0
/suport
Csonewforyou
« Consul »
1446906840000
    • Csonewforyou#0000
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#10
  0
Renaxan a dit :
/half support

Im fine with map editor, maybe could help with viprin art (as a background).
Aligned is my priority, and if this added we will found ton of unaligned map on rotation made by noob.

Ahem.

/half support

As Shamousey explained above.
Kit
« Archonte »
1446909120000
    • Kit#9532
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#11
  0
half support.
how about so we don't bypass the ground limit, everytime we use this, it'll count as a ground?
Heat
« Citoyen »
1453729680000
    • Heat#6579
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#12
  0
Kayleekitti a dit :
half support.
how about so we don't bypass the ground limit, everytime we use this, it'll count as a ground?

yes exactly:)
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