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  • [Event] Dance Party/Disco Floor
[Event] Dance Party/Disco Floor
Brokenstone
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1459187160000
    • Brokenstone#0000
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Background information: (edited)
Original inspiration from a really old minigame room that still exists...bleh
So apparently this is kind of on the "Do not suggest" list, as it is related to this #dancedance module,...but I have no clue who originally made it, as previously stated: no one plays it anymore and/or does not know of it.
Bleh I thought #dancedance didn't exist anymore and that's why I made this suggestion...now idk if it even qualifies as a suggestion, seeing as I just broke a "Do not suggest" rule ._.

The way the minigame worked was that it had a series of cannonballs sliding at a steady rhythm across the top of the map and the mice below had to hit their arrow keys in time to when the cannonballs passed a line. Then they would get points depending on how well they timed it.

I guess this is kind of similar to the Back-to-school mathematics event map where mice had to hit the arrow keys given on the blackboard fast enough, but maybe rework it into a timing thing, as people could just speed through that event map.

(disclaimer: I suck with programming, so idk if this is possible or not)

Event idea:
-Map would be something like a disco hall or dance floor
-Random generation of a series of arrows/cannonballs moving in a straight line one after another at a steady rhythm (maybe throw in pauses and such, but making the line of arrows/cannonballs random so people don't just memorize the pattern)
-'Percentage clock' for each individual mouse to see how well they do (not necessary, but possible..?)
-Possible mouse in background also doing the dance moves similarly to the 'shaman fight' in the video "Transformice! For N00bs" at 0:22
-Mice get items depending on the number of correct hits they get on the dancing

Obviously the more they hit, the better the reward. Getting 100% rewards mice with item currency (possibility) and items, 75% items from 100% but no currency, 50% some lesser rewards, 25% items from previous events, 0%=nothing (100% can get items from <100% as well, 75% can get items from <75%, etc.)

Item ideas:
-Item currency=music disk or a disco ball (more you have, better titles you get)
-Disco lights (with maybe a disco ball above?) appearing above you and flashing slightly around you (similar to the snow flurry item, but much lower down)
-Saxophone (you play a saxophone in front of others) (tbh not sure if this should be an item or not)
-Popcorn (you eat popcorn in front of others, or maybe you throw popcorn; or maybe both with 2 different items)
-Throwable disco balls (because why not >u>)
-Throwable music disks (acts like an ice tiny plank)
-Stationary paper (although these seem to be limited to holidays...)
-Items from previous events (because I don't think I can come up with any more ideas for items and if this were to be an event it would only last a week... .-.)

Title ideas:
Not sure how many of item currencies to get these, but...
<<Rhythm Master>>
<<Dancer>>
<<On Fire!>> (not sure how legit this would be though...)
<<DJ>>
<<Jam On>>
Probably no more titles, because again this is only lasting for a week...?
(5=title, 10=title, 20=title, 50=title, 100=title, probably getting only 1 item currency per 100% round, but why not make it tradable?)


Not sure if this would go under a possible item you can win, or a reward for getting a certain number of item currency; if the latter, probably around 25 or 30 to get it
-Possible cartouche...(orb thing), like a disco spotlight sticking off the side


Not entirely sure if this is a feasible event idea or not, but I'm willing to offer it to the community for them to do whatever to it :P

Dernière modification le 1459189260000
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