Shorten AFK-Kick time |
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When I play the game, I often see mice sitting around AFK for many rounds, which is unfair to those who want to play by separating the players who are playing the game and those who aren't playing. This can be simply solved by shortening the time it takes for people who are AFK to be kicked from the servers. I'm going to suggest 10/15 minutes, as it is enough time for somebody to fix what they're doing, and if they come back then they will be able to jump straight back into the game instead of wasting slots in the servers to stand there doing nothing. |
![]() ![]() « Citoyen » 1461370560000
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/Nosupport -goes to the shop to buy KFC -comes back 10mins later- UGM YYY DEY KEK ME OFF TFM AM REPORTING DIS GAME // buttaw lawv stawy dan twileet |
![]() « Censeur » 1461377340000
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It depends on what their doing.. some things take more than 10-15 minutes. True, most are able to return within 10-15 minutes but that isn't equal to 100% of all afks. Sometimes I spend over 20 minutes AFKing. If I'm kicked offline in that short of a time, I'd be a little annoyed. Okay, REALLY annoyed. /No Support Dernière modification le 1461377640000 |
![]() ![]() « Citoyen » 1461377520000
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/no support I can get easy afk saves when I'm in vanilla |
![]() ![]() « Citoyen » 1461380040000
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/No support What about those who are in their Tribehouse, or utility AFKing? |
![]() ![]() « Consul » 1461387000000
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How is it unfair to playing mice that afk people are afk? Your logic doesn't make sense. |
![]() ![]() « Citoyen » 1461447660000
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/no support |
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/support |
![]() ![]() « Citoyen » 1461599040000
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Anythin a dit : I suppose in event maps like the Prehistoric Event, the more mice there are in the room the more gears need to be added to the time machine. If a majority of the room is on an extended AFK, completing that particular event will be unnecessarily more difficult |