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  • Death stats(to avoid statpadders) + WARNING: RANT
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Death stats(to avoid statpadders) + WARNING: RANT
Pansear
« Citoyen »
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#1
  2
What are statpadders?
Statpadders are players who "pad" for good stats such as the amount of firsts, and sometimes gathered cheese. Most of them usually purposely die when they do not get the first or just "procrastinate" in the map. This is a problem to shamans, and other normal players who don't succeed overcoming them.

Sometimes, the statpadder gets the second instead of first mainly because of pings and close calls.

Now I'm not against professional gaming, but I find this ridiculous along with some of my friends.

What's the point of statpadding if nobody is going to give a shit about your stats?

There are thousands of players out there. If friends are going to think that you look so good with those stats, most people are still going to see you as a jerk or a boastful person. I'm a careful person in this game, but I hate seeing these statpadders call the players who overcome their so-called first "noobs". Games are made for having fun, if you want competitions, go for a REAL contest, not a game made for entertainment.

Some of these statpadders restart their process(if they're not happy with their stats) by making new accounts. This is ALSO a problem to actually new players making new accounts for their entertainment purposes, because usernames keep getting "stolen".

Don't call me a statpadder either, I never statpad. I like being second, fifth, and succeed in hard maps no matter which place I'm in, and I paused playing this game for 3 years so don't call me a beginner in racing maps.

Statpadding, according to wikipedia, in overall isn't that bad. However, by the face of Transformice, it is.

What is the point of adding death statistics to profiles?
This suggestion is to minimize the amount of statpadders out there, not execute them fully. With death statistics, you can tell who are padders, or it prevents padders from gaining these "embarrassing" statistics.

Now I know noobs die a lot, but this stat isn't there to make them feel bad or feel embarrassed. It's to let them learn, focus, and improve themselves in the future.


We all die in games like these, nobody is perfect, so it isn't embarrassing, there is always someone out there who gets the same problems as you do.

And besides, death stats can also prove how old you are in playing the game, and it also proves how much you try hard. :)


And don't worry, maybe this can also minimize rushers in sham builds. :>

But what if these statpadders just don't die and just "procrastinate?"

Simple, just add the "Uncompleted maps stat". This can "force" the statpadders to get in the hole to not get these also embarrassing stats. If you think this is unfair for noobs, just look up to the previous question. The answers are still the same. They try hard, and they improve hard. :)

If you want, this stat can count along with the death stat, or not at all.

But what if these stats are permanent, and they can be embarrassing to your whole player life? DD:
Don't worry, I have backup ideas. I can also suggest that these stats are just temporary for a year or a month. It can reset in a year or a month.

It goes like this:
Number of deaths this month: ___
Number of uncompleted maps this month: ___

Don't worry about hacks, I'm sure the mods can take care of that. ;)

Is this idea really necessary?

Yes, it's necessary in my opinion.

Minimizes statpadders, minimizes rushers, makes noobs improve themselves more in the future...see what I mean?

It's like a scary children's book made to let children not to do bad things, or else something in the book happens to them based on their thoughts if they do.

I know statpadders will not support this because...they're statpadders! Of course they'll be against this anti-statpadding suggestion.

But seeing how my suggestion(made a long time ago) about adding audio and musics in the game(which had many non-supporters) actually confirmed in the game in the next months after that...I can say this suggestion...might end up like that one. .-.

Anyways, if you support this suggestion, please add these along with your supports!

Should kinds of deaths(e.g. vanilla deaths, survivor deaths...) be added too?:
Should kinds of uncompleted maps(e.g. racing maps, perma-maps, officially made maps) be added too?:
One month reset, one year reset, or permanent?:
Any extensions you want to add?:
On a scale of 1 to 10, how can you rate how necessary this is?:

If you don't support it, I understand(unless you're a statpadder).

This idea came up in my head months ago, and I feel like making a suggestion for it is a waste of time because I thought nobody will support it. However, seeing my friends agreeing with me, I gave it a try.

In the past, not all of my suggestions were successful, however, that one goddamn suggestion about music and audio became a thing in the game.

I'm sorry for those who hated that feature. ;w;
tbh i find some of the sountracks to be nice tho

I know statpadding can be kinda fun(?) But it's not by the looks of others, especially the shamans, and this is one of the problems to social communities in the game.

Who would like being called noob by a statpadder anyways?


If there is another topic/suggestion similar to this, let me know.

Some add ins or stuff I forgot to put in
  • Let's say if you die and get revived, the death stat point only gives upon your stat if the round ended and you died beforehand. If you managed to get revived, however, not managed to complete the map, it adds to your uncompleted map stat instead. If you get revived, and you complete the map, it doesn't add to your death stats nor uncompleted map stat, it adds to your gathered cheese or cheese gathered first stat. If you get revived, and died in the map again, you'll still receive the death stat point.
  • The death stat point is given when the round, which you died in and never revived or died when you are revived, is over.
  • Number of rounds played for this month stat. -Gabeyly

"Take risks: If you win, you'll be happy. If you lose, you'll be wise."

Dernière modification le 1463977080000
Winter4438
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#2
  0
/Half Support

This can be misleading sometimes, if you think about it. What if an active survivor user has a lot of deaths? I read the part mentioning survivor deaths, so to avoid some people wrongly accused of being a statpadder, I think survivor deaths should go along with it.

But this could publicly embarrass some users, even if it does reset. Is that really necessary? I can understand why this is being suggested, though.


Dijz a dit :
I wondered, did you read the whole thing? Not saying it in a bad way, but im curious.

Yes, I did read the whole thing.

Anythin a dit :
Implementing this suggestion will not stop people from statpadding nor will it stop people from insulting each other.

This is exactly what I mean ^^ People will still tease others about amounts of deaths, especially newer players, most likely. And we all know the tiniest thing can result in a big argument in chat.

Dernière modification le 1464032760000
Pansear
« Citoyen »
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#3
  1
winter4438 a dit :
/Half Support

This can be misleading sometimes, if you think about it. What if an active survivor user has a lot of deaths? I read the part mentioning survivor deaths, so to avoid some people wrongly accused of being a statpadder, I think survivor deaths should go along with it.

But this could publicly embarrass some users, is that really necessary? I can understand why this is being suggested, though.

Like I said, let me know if types of deaths(like survivor deaths) should be added in differents. You can't be first in survivor though, so statpadding GREATLY minimizes here. Not deaths added from various types of modes into one.

On the second thoughts, maybe survivor deaths SHOULDN'T be added. If you want.

It's not meant to embarrass most users, but to minimize the amount of statpadders. It focuses on minimizing statpadders, not teasing.

It's not embarrassing if everyone dies the same way as you do. @~@
I wondered, did you read the whole thing? Not saying it in a bad way, but im curious.

Dernière modification le 1463976120000
Pansear
« Citoyen »
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#4
  0
Please delete this accidental comment.

Dernière modification le 1463975940000
Virus_code
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#5
  0
I don't support this
What if you got revived and died again? Would that still count against you?
How about just adding another stat to the profile "total rounds played"
Even if you die it would still count as a round played
Pansear
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#6
  0
Gabeyly a dit :
I don't support this
What if you got revived and died again? Would that still count against you?
How about just adding another stat to the profile "total rounds played"
Even if you die it would still count as a round played

Ahh I forgot about revives.

Let's say if you die and get revived, the death stat point only gives upon your stat if the round ended and you died beforehand. If you managed to get revived, however, not managed to complete the map, it adds to your uncompleted map stat instead. If you get revived, and you complete the map, it doesn't add to your death stats nor uncompleted map stat, it adds to your gathered cheese or cheese gathered first stat. If you get revived, and died in the map again, you'll still receive the death stat point.

The death stat point is given when the round, which you died in and never revived or died when you are revived, is over.

That sounds like a great idea. :> It proves how long you've been actually playing the game.

Dernière modification le 1463976840000
Anythin
« Consul »
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#7
  1
This seems overly complicated. If you just add the already existing "rounds played" stat to someone's profile, you achieve the same result as this death stat. The big difference is that a rounds played stat is more informing than a "amount of deaths" stat.

However, the reasoning of wanting this suggestion is completely wrong. Despite of the fact that a lot of people think that statpadding is unwanted and despicable behaviour, it is not against the rules. Players have the choice to die if they did not get first, regardless of what people think of this. I don't believe it is right to prevent people from doing this by implementing new, complicated features. Implementing this suggestion will not stop people from statpadding nor will it stop people from insulting each other. Therefore I do not support this suggestion.
Pansear
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#8
  1
Anythin a dit :
This seems overly complicated. If you just add the already existing "rounds played" stat to someone's profile, you achieve the same result as this death stat. The big difference is that a rounds played stat is more informing than a "amount of deaths" stat.

However, the reasoning of wanting this suggestion is completely wrong. Despite of the fact that a lot of people think that statpadding is unwanted and despicable behaviour, it is not against the rules. Players have the choice to die if they did not get first, regardless of what people think of this. I don't believe it is right to prevent people from doing this by implementing new, complicated features. Implementing this suggestion will not stop people from statpadding nor will it stop people from insulting each other. Therefore I do not support this suggestion.

I see.

But this is the best I could.

Anyways, my suggestion have been proven wrong.

But...you may never know that it might predict like my music and audio suggestion...
Cyrus
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#9
  1
/no support waste of profile space
Lapinprince
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#10
  1
/no support

This is just another reason to clutter up the profile page, as if it weren't already cramped enough!
Okiuz
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#11
  0
/support
Bepth
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#12
  1
no support

I don't see why statpadders are such a big deal and any concern to you
Jam
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#13
  0
Nope.

Let people play how they want to play, it's not an issue to the game if someone dies or not.
Squirrelmows
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#14
  0
/neutral

1) they already have this stat, they must record it else places like CFM wouldn't have been able to give out (semi reliable) KtD type ratios. there's a reason they've chosen not to force this stat publicly on your profile. And i'd guess it's that more people would be pissed off than relieved.

2) I used to have problems with padders when i was sham, but with the new skills you can pretty much prevent it totally (unless a map has more than one hole) if it -really- bugs you so much. But tbh there's nothing wrong with it, it's not against the rules, it doesn't effect other players, so i don't see a problem. (and yes shams who say "but i should have got 10 saves and 4 killed themselves!!" you were never gonna get those ten saves. If the stat padders wern't there you would have still only got 6, so i don't see how that argument is valid at all. it's like the "he stole my first!" srgument)



*edit*

ima make a counter suggestion, it seems the OP really does want to purely stop padders, and not encourage nastyness or embaresment, so i say ratios.

have your stats, your cheese, your firsts. and then at the end just add a "cheese sucsess ratio" stat that's a percentage. you don't need to put a big "times you fucked up" stat that will make people self concious, just a simple % ratio. stat padders will have stats like 100 cheese, 100 firsts, sucsess ratio 0.000000000000000001%. Now yes, if some troll really was dedicated enough they would with this information be able to deduce your "fail stat" but tbh if your stalkers/bullies/trolls are willing to go to that amount of effort to make you feel bad no amount of game mechanics or hurdles to jump will stop them. This seems like the simplist way to put of padders to me

Dernière modification le 1464186480000
Sorentfm
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#15
  0
Squirrelmows a dit :
/neutral

1) they already have this stat, they must record it else places like CFM wouldn't have been able to give out (semi reliable) KtD type ratios. there's a reason they've chosen not to force this stat publicly on your profile. And i'd guess it's that more people would be pissed off than relieved.

2) I used to have problems with padders when i was sham, but with the new skills you can pretty much prevent it totally (unless a map has more than one hole) if it -really- bugs you so much. But tbh there's nothing wrong with it, it's not against the rules, it doesn't effect other players, so i don't see a problem. (and yes shams who say "but i should have got 10 saves and 4 killed themselves!!" you were never gonna get those ten saves. If the stat padders wern't there you would have still only got 6, so i don't see how that argument is valid at all. it's like the "he stole my first!" srgument)



*edit*

ima make a counter suggestion, it seems the OP really does want to purely stop padders, and not encourage nastyness or embaresment, so i say ratios.

have your stats, your cheese, your firsts. and then at the end just add a "cheese sucsess ratio" stat that's a percentage. you don't need to put a big "times you fucked up" stat that will make people self concious, just a simple % ratio. stat padders will have stats like 100 cheese, 100 firsts, sucsess ratio 0.000000000000000001%. Now yes, if some troll really was dedicated enough they would with this information be able to deduce your "fail stat" but tbh if your stalkers/bullies/trolls are willing to go to that amount of effort to make you feel bad no amount of game mechanics or hurdles to jump will stop them. This seems like the simplist way to put of padders to me
Angelvintage
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#16
  0
Amazing idea
/SUPPORT
Redlllllllllllllllll
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#17
  0
Amazing idea jk /nosupport
Anthonyjones
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#18
  0
Support
Darclient
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#19
  0
The only thing this would change is the frequency the stat spadders create new accounts within, so im sticking with /nosupport
Lavendier
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#20
  0
I would /support

Already when you go to view your stats, the sections are divided up by game modes. For example, racing is the only section that has the "Number of Podiums" option, unlike the others. So you can have death stats and uncompleted map stats only under the modes that are mostly affected by statpadders, which would be racing and vanilla.
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