[Gameplay] New shaman mode: vintage mode |
![]() ![]() « Citoyen » 1464002040000
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Hello. To start with here is the desctiption of the "Vintage mode":
Judjing by my experience and some conversations with my friends I came to the conclusion that sometimes it is fun to play without shaman skill tree, cause it brings 'new' and harder way of playing the game. At the same time, playing without skills punishes you, cause you save less mice (lack of first skill tree is the key). So we have the mechanic, wich allows diversity, challenge but at the same time is disappointing and this mode can be a solution to make it just fun without a drawback. Is it OP? Some people might say, that doubling on saves is too good, but lets take a look: spiritual guide can bring you up to 10 extra saves, wich is almost a half of a room capacity. So doubling saves is not too good, it is just about right. Also I should mention that playing with no skills at all is way harder, especially when divine mode is on. The important notion is that all the mechanics needed to introduce this idea are already existing in the game, so it doesn't require too much work: e.g. LUA has a function wich disables shaman skills. I know, 'vintage' doesn't sound too good, but the idea itself is important, not a title. Criticism matters, thats why I am going to change the idea taking your opinion into consideration. Update history: 1) Extra limitations added, separation of the shaman mode. Thank you for reading, thats all I had to say. Dernière modification le 1465727640000 |
![]() « Censeur » 1464002280000
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Is the range similar to Divine, or smaller? This is good for pros who want a challenge beyond Divine. And Vintage sounds fine to me, honestly. /Support Okay, thanks for clearing it up vv Lol I'm that one support among non-supports Dernière modification le 1465673100000 |
![]() ![]() « Citoyen » 1464002400000
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winter4438 a dit : Well in my imagination it is the same: it just modifies existing shaman modes by disabling skills. |
![]() ![]() « Consul » 1464024360000
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If a shaman wants to challenge him/herself by not using any skills, they can simply choose to not use their skills? Why do they need a new shaman category for this? Also doubling saves is too generous, especially considering that most maps don't require a lot of building. It would become the new way to farm saves really quickly. Just think about those huge rooms with 100 mice. Overall I see no use in this feature. I do not support. |
![]() ![]() « Consul » 1464070260000
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A doubled saves count is too overpowered, having a player equal to two saves just because of this mode would bring thousands of players with an amazing saves ratio, and just imagine the grinding for saves. Being a shaman without skills really, isn't difficult at all. Anythin a dit : Overall, no support. |
![]() ![]() « Consul » 1464071040000
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I agree with as said above from other players /nosupport |
![]() ![]() « Censeur » 1464233520000
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lapinprince a dit : /nosupport |
![]() ![]() « Citoyen » 1465672740000
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lapinprince a dit : Just to clarify, I suggest this only for hard/divine. Lets be fair, most players are going to have much harder time building without skills, save rate will drop significantly. The problem is even worse if you think about the amount of saves 1st skill tree gives you. So it is completely viable to increase saverates for players not playing with skills. Yes, playing without skills isnt THAT difficult, but it punishes your saveratio very hard. Also inflated stats are a problem anyway and thus it shouldn't be considered reasonable to deny some feature only for that reason. |
![]() ![]() « Consul » 1465676220000
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Tvinkushaaaa a dit : An inflated ratio wasn't my problem with this suggestion. My problem was the fact you could just redistribute your skills, and leave it at Level 1. There's no reason to implement a mechanic if it's already in the game. |
![]() ![]() « Citoyen » 1465720380000
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/half support |
![]() ![]() « Citoyen » 1465725900000
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lapinprince a dit : I gave reasoning in the starting post, wich you can go back and read. If you disagree with that - it is okay, but if you didn't see the argument, please check it out, maybe I'll change your mind. Also I'd like to point out that the core mechanics for hard/divine mode also existed before those features were added to the game: you could play with anchor limitations yourself. You can still say that those modes offer more gameplay changes, though my rough idea obviously wasn't perfect and the only core thing was having skills disabled. Basically we can still set extra limitations. Right now when I am thinking about it, I have an opinion that maybe this should work just as other shaman modes, meaning separate stats and titles, but this is way harder to implement. Anyway, I see the main problem with the idea that limitations aren't enough. So I will update the starting post with some changes I think are reasonable. Dernière modification le 1465727580000 |