[Semi-Official] #battleground |
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Charge your weapons and join the battlefield to be the last mouse standing. Shoot like crazy, aim carefully, run away and hide from danger, or find the best spot for camping. You choose your strategy in this game! #battleground is an action minigame with a simple premise: kill other mice and be the last mouse standing. But here's the catch, mice are vulnerable to hits and falls. You got shot? Dead. Made a bad jump and fell off? Dead. Crashed against a wall? Dead. I hope you'll find in #battleground a different and more tactical experience from other shooting minigames. Features:
The game is still in development and once finished I'll keep adding content from time to time. You can play the game on any /room #battleground Weapon Mastery System The weapon mastery system is my "original" way of making the game more addictive by rewarding you with mastery points every time you use a weapon in a round. Weapons level up by collecting enough points, getting an upgrade on some of their stats. When a weapon reaches its maximum level, it means you've mastered it. You don't need to master a weapon in order to progress. You can choose to buy better weapons or to keep leveling up the ones you have. Tiers Weapons are divided into tiers. Categories you have to unlock to be able to buy the weapons. You unlock the next tier by getting the required mastery points. You can get those points from any weapon on any tier (not necessarily your current tier). There are 7 tiers, namely: E, D, C, B, A, S, and the mysterious ? tier. Weapons of a higher tier are usually better than the ones from a lower tier. But you can level up some weapons to the point where they exceed the stats and usefulness from its original tier. Getting mastery points You get mastery points by meeting one or more of the following requirements:
+5 points on each weapon for winning the round (last mouse standing) +1 point on each weapon if you win with all 3 lives remaining +1 point on each weapon if you're in the podium (last 3 mice to die) +2 point on a weapon if you used 25% of its ammo +2 point on that weapon if you are in the top half players (last 50% to die) You also have to meet these general requirements:
Having 5 people in the room playing that round (again, not AFK-dying) ➹ The most mastery points you can get in a round would be 12 points in all 3 weapons. ➹ You don't get points more than once for the Default weapon. ➹ Winners also get the points for being in the podium and top half (where applicable) I hope you like the mastery system and have fun leveling up your weapons. The final tier requires you to master every weapon in the game from the other tiers. Good luck with that! :) Game ![]() Weapon Shop - Where you get your weapons and see their stats ![]() Armory - You can see your levels and mastery points here ![]() Customization - Buy and equip skins for each of your weapons ![]() Bomb shop - Get your bomb supplies here ![]() This module was developed by me and contains some very useful pieces of code by Makinit. One of the weapons' art was drawn by Matiascp. Some very special thanks to the following people in no particular order: Joivopi Prins22 Zaxox Elmataidiota Bbrando Joelwmen Anakin867 Baffdraw *goku (yes, you) Alenaxoxdxd Miiiclaroo Violetanose Minstens And everyone else who helped with betatesting, suggestions and bug reporting. Dernière modification le 1482185820000 |
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cool!! |