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[Map Editor] Advanced customization
Swim
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#1
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Advanced customization



I've tried for the first time the map editor and I've encountered a lot of problems that could be tweaked easily.
The major thing that bumped into me was the restriction on the object you can apply to a map. As I was doing my tribe house I found it really annoying and sad that I couldn't let my imagination go with the furniture and the objects I was able to put in. So as I was pulling my hair out I thought of an idea that could help us create better looking maps.



Stamp objects on a customized frame

Allowing this idea to be in the map editor would let users free of doing whatever design they want. This would work the same way as the frame where we customize our color for a background. Only this one we could choose the size of it and stamp mice / shaman object on it and even grounds !

This way, it would only appear as a background and let you put as many objects as you want to be in the frame (Imagine the possibility of designs and the beautiful maps that we could create). It would also let you stamp grounds so you can finally use grounds as a background without having furniture hidden by it because having furniture on the ''foreground'' mode is annoying and ugly unless it's what you're looking for. So if you want to put loads of details it would only appear as an image in the background and not an actual object.

I'm not an expert but I'm pretty sure that having everything stamp-friendly would make Transformice look way better. This would dodge the restriction towards how many objects you can put in a map and have it classified only has an image instead of an object, I don't know if having it as an image would also make it laggier but I think it's a nice shot and idea to think about.

Obviously we could add a restriction of objects to be stamped if it creates lags. Limiting the number of stamp friendly frame could also be an option if it creates too much lags.

Thanks for reading and leave your feed back below !

/support or /nosupport ?




Dernière modification le 1501799160000
Elastic_4336
« Censeur »
1498679880000
    • Elastic_4336#8105
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#2
  1
/support
Swim
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#3
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Thanks ! I thought it was a big feature missing in the map editor so
Grimmaro
« Consul »
1498707360000
    • Grimmaro#0095
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I don't really find how you can be super creative with the in-game decorations but nonetheless, I think it is there to help prevent players from spamming them or to reduce lag, I am not sure. There are better ways to go around this, such as creating your own furniture using Viprin (which is the better way to creatively add decorations to your map) because you can actually be creative in the sense of having complete control over what you can add, instead of having to rely on the default decorations. All-in-all, I would rather have a complete map editor revamp than adding something as simple as this since there is a better way to go around the limit. No support
Syrius
« Consul »
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#5
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Support!
Swim
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Grimmaro a dit :
I don't really find how you can be super creative with the in-game decorations but nonetheless, I think it is there to help prevent players from spamming them or to reduce lag, I am not sure. There are better ways to go around this, such as creating your own furniture using Viprin (which is the better way to creatively add decorations to your map) because you can actually be creative in the sense of having complete control over what you can add, instead of having to rely on the default decorations. All-in-all, I would rather have a complete map editor revamp than adding something as simple as this since there is a better way to go around the limit. No support

Yeah same goes for me, just revamping it all would be amazing but the people behind TFM don't seem to be very active in their updates or tweaking...
Ae_86
« Consul »
1498749060000
    • Ae_86#5182
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#7
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/support. we could use this as i definitely would like to see it.
Swim
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Deltarubee a dit :
/support. we could use this as i definitely would like to see it.

This would be an effective way to dodge the restrictions
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