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  • [Tutorial] Lista de Mecanismos úteis com Joints
[Tutorial] Lista de Mecanismos úteis com Joints
Sherr
« Censeur »
1515902220000
    • Sherr#0095
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    • Tribu
#1
  8
  • Intro
  • Movimento
  • Esteira
Olá! Antes de começarmos, recomendo ler este guia. Aqui estão alguns mecanismos legais com joints (Observe que os números = Z índice). Copie todo o spoiler no editor, incluindo comentários obscuros. Os mecanismos com apenas movimento e mecanismos com esteiras são separados para sua conveniência.

Nota: Existem duas maneiras de girar um piso:
a dit :
<C><P /><Z><S><S X="401" L="806" Y="399" H="53" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="177" o="324650" L="10" Y="252" H="10" P="1,999999,0.3,0.2,0,0,0,0" T="12" /><S X="519" o="324650" L="10" Y="248" H="10" P="1,999999,0.3,0.2,0,0,0,0" T="12" /><S X="589" o="324650" L="10" Y="248" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12" /></S><D><DS X="408" Y="359" /></D><O><O C="11" X="248" P="0" Y="251" /></O><L>

<JR M1="1" P1="248,251" MV="Infinity, 2"/> // Girar em torno de um ponto

<JR M1="2" M2="3" MV="Infinity, 2"/> // Girar em torno de um piso. Importante: M1 precisa ser o piso que gira

</L></Z></C>


Eu uso ambos neste tutorial. Girar ao redor do piso é mais fácil na minha opinião, mas girar em torno do ponto usa menos pisos.

*Contudo, se você quer um piso girar e seguir outro piso, o M2 é o piso que gira:
Ejemplo
https://i.gyazo.com/4edf75f472d2c03f8ceb2b19419cd154.gif

a dit :
<C><P /><Z><S><S X="400" L="801" Y="389" H="37" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="431" o="324650" L="10" Y="221" H="10" P="1,100,0.3,0.2,0,0,0,0" T="12" /><S X="432" o="324650" L="10" Y="351" H="40" P="1,1,0.3,0.2,0,1,0,0" T="12" /></S><D><DS X="403" Y="359" /></D><O><O C="11" X="500" P="0" Y="220" /></O><L>

<JR M2="1" MV="Infinity, 1" P1="500,220" M1="2" /> // M2 gira e segue M1

</L></Z></C>


Direita/Esquerda
Exemplo
https://i.gyazo.com/47e628d2cd7fdb38b3278fa05f5f8777.gif
Code

a dit :
<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="810" X="404" c="1" Y="398" T="0" H="15" /><S X="407" L="41" o="324650" H="45" c="3" Y="259" T="12" P="1,100000,0.3,0.2,0,1,0,0" /><S L="10" o="324650" H="10" X="233" Y="259" T="12" P="1,999999,0.3,0.2,0,0,0,0" /></S><D><DS Y="377" X="368" /></D><O><O C="11" Y="259" X="275" P="0" /></O><L>

<JP M1="1" M2="0" AXIS="1,0" /> // Garante que o Piso #1 só se move em o eixo das abcissas

<JR M1="2" P1="275,259" MV="Infinity,1.2" /> // Faça piso #2 girar

<JD M2="2" M1="1" /> // Mantém os dois pisos a uma distância fixo separada em todos os momentos

</L></Z></C>



Movimento para sempre
*Importante: Certifique-se de que piso 0 tem -1 massa
Exemplo
https://i.gyazo.com/f765d86c3a8ca5c97ace8912deddcb07.gif
Code

a dit :

<C><P /><Z><S><S H="10" L="10" X="451" c="3" Y="588" T="4" P="1,-1,20,0.2,0,0,0,0" /><S L="874" H="66" X="397" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S X="421" L="10" o="324650" H="39" c="1" Y="220" T="12" P="1,999999,1,0.2,0,1,0,0" /><S P="1,999999,1,0.2,0,1,0,0" L="10" o="324650" H="39" c="1" Y="110" T="12" X="428" /><S L="10" o="8e9ea6" X="-106" H="39" Y="220" T="12" P="0,0,0,9999,0,0,0,0" /><S L="10" o="8e9ea6" X="942" H="39" Y="220" T="12" P="0,0,,,0,0,0,0" /><S P="0,0,,,0,0,0,0" L="10" o="8e9ea6" H="39" Y="109" T="12" X="-48" /><S L="10" o="8e9ea6" H="39" X="933" Y="110" T="12" P="0,0,,9999,0,0,0,0" /></S><D><DS Y="362" X="415" /></D><O /><L>

<JP M1="2" MV="Infinity,8" AXIS="1,0" /> // Garante que o Piso #2 só se move em o eixo das abcissas (AXIS="1,0") na direção para a esquerda (velocidade = +8)

<JP M1="3" MV="Infinity,-8" AXIS="1,0" /> // Garante que o Piso #3 só se move em o eixo das abcissas (AXIS="1,0") na direção para a direita (velocidade = -8)

</L></Z></C>



Balançar ao redor um ponto
Exemplo
https://i.gyazo.com/75bc5b9f7d1f4b2c17c27302e48a17fa.gif
Code
a dit :

<C><P /><Z><S><S L="800" X="398" H="29" Y="392" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,100000,0.3,0.2,0,0,0,0" L="10" o="ffffff" H="10" Y="294" T="12" X="392" /><S L="10" o="324650" X="280" H="10" Y="314" T="13" P="1,999999,0.3,0.2,0,0,0,0" /></S><D><DS Y="365" X="333" /></D><O><O C="11" Y="247" X="392" P="0" /><O C="11" Y="279" P="0" X="279" /></O><L>

<JR M1="1" P1="392,247" /> // Permite que Piso #1 se balanceie ao redor em (392,247)

<JR M1="2" MV="Infinity, 1" P1="279,279" /> // Piso #2 gira

<JD M2="2" M1="1" /> // Mantém os dois pisos a uma distância fixo separada

</L></Z></C>



Voar e girar
Exemplo
https://i.gyazo.com/a3fa508acdc60c0f1b4b974e6ed33dd3.gif
Code
a dit :

<C><P /><Z><S><S L="800" X="402" H="57" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,100000,0.3,0.2,0,0,0,0" L="17" o="324650" X="356" Y="257" T="12" H="17" /><S P="1,100000,0.3,0.2,0,0,0,0" L="11" o="324650" X="355" Y="201" T="13" H="10" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" X="104" Y="257" T="12" H="10" /></S><D><DS Y="358" X="357" /></D><O><O C="11" Y="259" X="182" P="0" /><O C="11" Y="163" P="0" X="356" /></O><L>

<JP M2="0" M1="1" AXIS="1,0" /><JR M1="3" MV="Infinity,1.2" P1="182,259" /><JD M1="1" M2="3" /> // Permite que Piso #1 se mova para a direita / esquerda; Consulte Mech Tipo 1

<JR M1="1" MV="Infinity,2" P1="356,163" M2="2" /> // Permite que Piso #2 gire em torno do ponto (356,163) enquanto se move com Piso #1

</L></Z></C>



Voar e girar em torno de si
Exemplo
https://i.gyazo.com/7a1357c5a7d486d576d3fe779ef5a25b.gif
Code
a dit :

<C><P /><Z><S><S H="57" L="800" Y="400" X="402" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="356" H="17" o="324650" L="17" Y="257" P="1,100000,0.3,0.2,0,0,0,0" T="12" /><S X="355" H="10" o="324650" L="100" Y="201" P="1,10000,0.3,0.2,0,0,0,0" T="12" /><S X="104" H="10" o="324650" L="10" Y="257" P="1,999999,0.3,0.2,0,0,0,0" T="12" /></S><D><DS X="357" Y="358" /></D><O><O C="11" X="182" P="0" Y="259" /></O><L>

<JP M2="0" AXIS="1,0" M1="1" /><JR MV="Infinity,1.2" P1="182,259" M1="3" /><JD M2="3" M1="1" /> // Permite que Piso #1 se mova para a direita / esquerda; Consulte Mech Tipo 1

<JR M2="2" MV="Infinity,2" M1="1" /> // Permite que Piso #2 gire em torno de si enquanto se move com Piso #1

</L></Z></C>



Aperte um botão e faça qualquer coisa
Exemplo 1
https://i.gyazo.com/b60ad1334f2b3357956c54440464b31a.gif
Exemplo 2
https://i.gyazo.com/eee53566463456236dcf87d649a7e12d.gif
Code

a dit :

<C><P /><Z><S><S L="904" X="412" H="67" Y="405" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="28" o="aaff" X="509" Y="360" T="12" H="26" /><S P="1,1,0.3,0.2,0,1,9999,0" L="40" o="304bb5" X="619" Y="235" T="12" H="36" /><S P="1,999999,0.3,0.2,0,0,0,0" L="42" o="181da3" X="485" Y="146" T="12" H="39" /><S L="28" o="c55252" X="429" H="26" Y="361" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="40" o="a52626" X="317" H="36" Y="262" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S L="42" o="670d0d" X="194" H="39" Y="129" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="10" o="4c0404" X="197" H="10" Y="299" T="12" P="1,999999,0.3,0.2,0,0,0,0" /></S><D><DS Y="359" X="470" /></D><O><O C="11" Y="195" P="0" X="486" /><O C="11" Y="248" P="0" X="198" /></O><L>

<JR M2="1" M1="0" /> // Junta Piso #0 com Piso #1 (estabiliza o botão azul)

<JR M2="2" M1="1" /> // Junta Piso #1 com Piso #2 (Junta botão com piso movente)

<JR M2="3" M1="2" /> // Junta Piso #2 com Piso #3 (Permite que Piso #2 copie Piso #3)

<JR M1="3" P1="486,195" MV="Infinity,3" /> // Causa Piso #3 girar

<JR M2="4" M1="0" /> // Junta Piso #0 com Piso #4 (estabiliza o botão vermelho)

<JR M2="5" M1="4" /> // Junta Piso #4 com Piso #5 (Junta botão com piso movente)

<JR M2="5" M1="6" /> // Junta Piso #5 com Piso #6 (Permite que Piso # 5 copie Piso # 6)

<JP M1="6" M2="0" AXIS="0,1" /><JR M1="7" P1="198,248" MV="Infinity,1.4" /><JD M2="7" M1="6" /> // Faz o Piso 6 subir e descer; Consulte Mech Tipo 1

</L></Z></C>



Voar e balançar
Exemplo
https://i.gyazo.com/5908a7b167bcf802a5cd96aeb86bcf8c.gif
Code
a dit :

<C><P /><Z><S><S L="799" H="23" X="403" Y="394" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S H="57" L="10" o="ffffff" X="212" c="3" Y="222" T="12" P="1,0,0.3,0.2,30,0,0,0" /><S L="10" o="324650" X="225" H="10" Y="194" T="13" m="" P="1,100000,0.3,0.2,0,1,0,0" /><S L="10" o="e0e0e" X="59" H="10" Y="230" T="13" P="1,999999,0.3,0.2,0,0,0,0" /><S L="10" o="e0e0e" X="-32" H="10" Y="192" T="12" P="1,999999,0.3,0.2,0,0,0,0" /></S><D><DS Y="369" X="204" /></D><O><O C="11" Y="230" P="0" X="75" /><O C="11" Y="193" X="110" P="0" /></O><L>

<JR M1="4" MV="Infinity, 0.6" P1="110,193" /><JD M2="2" M1="4" /><JP M1="0" M2="2" AXIS="1,0" /> // Faz Piso #2 mover para a direita / esquerda; Consulte Mech Tipo 1

<JR M1="3" M2="2" MV="Infinity, 1.6" P1="75,230" /> // Faz Piso #3 gira, enquanto seguem Piso #2

<JD M2="1" M1="3" /> // Mantém os dois pisos a uma distância fixo separada

<JR M1="1" M2="2" /> // Permite que Piso #1 se balanceie enquanto se move junto com Piso #2

</L></Z></C>


Voar e mover para cima/para baixo
Exemplo
https://i.imgur.com/QBfWGAn.gif
Code

a dit :

<C><P /><Z><S><S L="1093" X="494" H="117" Y="443" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S H="67" L="24" o="ffffff" X="785" c="3" Y="318" T="12" P="1,10000,5,0,0,1,0,0" /><S H="29" L="28" o="324650" X="553" c="4" Y="263" T="12" P="1,10000,0.3,0,0,1,," /><S H="10" L="10" o="324650" X="644" c="4" Y="111" T="13" P="1,100000,0,0,0,0,," /><S H="10" L="10" o="324650" X="329" c="4" Y="262" T="13" P="1,999999,0.3,0.2,0,0,," /></S><D><DS Y="264" X="777" /></D><O><O C="11" Y="78" P="0" X="643" /><O C="11" Y="259" X="188" P="0" /></O><L>

<JP M1="2" AXIS="1,0" /><JR M1="4" P1="188,259" MV="Infinity,0.5" /><JD M1="2" M2="4" /> // Permite que Piso #2 se mova para a direita / esquerda; Consulte Mech Tipo 1

<JP M1="1" M2="2" AXIS="0,1" /> // Junta a Piso #1 com Piso #2. Piso #1 pode mover no eixo das ordenadas

<JR M1="2" M2="3" P1="643,78" MV="Infinity,2" /> // Faz Piso #3 girar, enquanto seguem Piso #2

<JD M1="1" M2="3" /> // Permite que Piso #1 se mova para cima/para baixo com Piso #3

</L></Z></C>



Girar e torcer

https://i.gyazo.com/789c41fc054cd555e306fd3dbaf170c8.gif
a dit :

<C><P H="600" /><Z><S><S H="29" L="800" Y="444" c="3" X="400" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S H="15" o="ffffff" L="100" Y="284" c="1" X="389" P="1,500,0.3,0.2,0,0,0,0" T="12" /><S H="10" o="324650" L="10" Y="272" X="-219" P="1,10000,0.3,0.2,0,0,0,0" T="13" /><S X="391" o="324650" L="18" Y="247" c="2" H="18" P="1,100000,0.3,0.2,0,1,0,0" T="12" /><S X="509" o="324650" L="250" Y="246" c="4" H="10" P="1,999999,0.3,0.2,0,0,0,0" T="12" /></S><D><DS X="394" Y="206" /></D><O><O C="11" P="0" X="-219" Y="255" /><O C="11" X="395" P="0" Y="-186" /><O C="14" X="391" P="0" Y="246" /></O><L>

<JR M2="1" P1="392,247" M1="3" /> // Piso 1 gira em torno do ponto e segue o piso 3

<JR M2="2" MV="Infinity, 1" P1="-219,255" M1="3" /> // Piso 3 gira e segue o piso 2

<JD M2="2" M1="1" /> // mantém distância fixa

<JR M2="4" MV="Infinity, 1" /> // Piso 4 gira em torno de si

</L></Z></C>


Para fazer uma esteira avançada, vc deve entender um conceito básico:

https://i.gyazo.com/de8769f364247abc49ace1140268baae.gif
a dit :
<C><P /><Z><S><S X="401" L="798" Y="389" H="29" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="400" o="ffffff" L="24" Y="320" c="1" H="107" P="1,300,0.3,0.2,0,1,0,0" T="12" /><S X="400" o="0" L="24" Y="322" c="3" H="76" P="1,100,9999,0.2,0,1,0,0" T="12" /></S><D><DS X="445" Y="357" /></D><O /><L>

<JP AXIS="0,-1" M1="1" MV="Infinity,7" M2="2" /> // IMPORTANTE: O piso da esteira deve ser M2, o piso que segue deve ser M1. Esteira M2 copia movimento do piso M1

<JD M1="1" M2="2" /> // IMPORTANTE: Mantém os dois pisos a uma distância fixo separada em todos os momentos

<JP M1="1" AXIS="1,0" M2="0" /> // Garante que o Piso #1 só se move em o eixo das abcissas

</L></Z></C>



direita e esquerda
https://i.gyazo.com/62a27899ca06829bd24cd24ef9d015b9.gif
a dit :

<C><P /><Z><S><S X="404" L="810" Y="398" c="1" H="15" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="407" o="ffffff" L="41" Y="259" c="4" H="45" P="1,100000,0.3,0.2,0,1,0,0" T="12" /><S H="10" o="324650" L="10" Y="259" X="233" P="1,999999,0.3,0.2,0,0,0,0" T="12" /><S X="407" o="324650" L="27" Y="260" H="69" P="1,500,500,0.2,0,1,0,0" T="12" /></S><D><DS X="462" Y="233" /></D><O><O C="11" X="275" P="0" Y="259" /></O><L><JP M2="0" AXIS="1,0" M1="1" /><JR MV="Infinity,1.2" P1="275,259" M1="2" /><JD M2="2" M1="1" />

<JP M2="3" AXIS="0,-1" M1="1" MV="Infinity,7" /><JD M1="1" M2="3" /> // Esteira 3 copia movimento do piso 1 e mantém os dois pisos a uma distância fixo separada

</L></Z></C>



Girando Esteira
Exemplo1
https://i.gyazo.com/2c49e44e16f4bf608b236bc4768d1998.gif
Exemplo2
https://i.gyazo.com/71ecf5d0bdaaef30562313e1ddec154a.gif
Code1

a dit :

<C><P /><Z><S><S X="399" L="810" Y="403" H="51" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="543" o="324650" L="156" Y="310" c="3" H="25" P="1,100000,9999,0.2,0,0,0,0" T="12" /><S X="543" o="558daa" L="10" Y="310" c="4" H="10" P="1,999999,0.3,0.2,0,0,0,0" T="13" /></S><D><DS X="396" Y="366" /></D><O /><L>

<JR MV="Infinity,3" M2="2" /> // Permite que Piso #2 gire

<JP M2="1" MV="Infinity,10" M1="2" AXIS="1,0" /> // Cria esteira #1 juntada com movimento de Piso #2

<JD M2="2" M1="1" /> // Mantém Piso #1 no mesmo local que Piso #2

</L></Z></C>

Code2

a dit :

<C><P /><Z><S><S L="802" H="47" X="400" Y="390" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S H="10" L="10" o="324650" X="527" c="4" Y="247" T="12" P="1,9999999999999999,0.3,0.2,0,0,0,0" /><S H="20" L="130" o="324650" X="526" c="3" Y="319" T="12" P="1,100000,500,0.2,0,1,0,0" /></S><D><DS Y="262" X="605" /></D><O /><L>

<JR MV="Infinity,1" M2="1" /> // Permite que Piso #1 gire

<JP M1="2" MV="Infinity,5" AXIS="1,0" /> // Piso #2 será esteira

<JR M1="1" M2="2" /> // Faz Piso #2 gira com Piso #1

</L></Z></C>



Torcer em torno do ponto:

https://i.gyazo.com/4b65f73b412367f7f375cf54592857f0.gif
a dit :

<C><P /><Z><S><S L="800" H="29" X="398" Y="392" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,500,0.3,0.2,0,0,0,0" L="100" o="ffffff" H="15" Y="284" T="12" X="389" /><S P="1,10000,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" Y="272" T="13" X="-219" /><S P="0,0,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="2" Y="247" T="12" X="391" /><S H="18" L="92" o="324650" X="389" c="3" Y="285" T="12" P="1,50,500,0.2,0,0,0,0" /></S><D><DS Y="185" X="345" /></D><O><O C="11" Y="255" X="-219" P="0" /></O><L>

<JR M1="1" M2="3" /> // Piso 1 gira em torno do piso 3

<JR M2="2" P1="-219,255" MV="Infinity, 1" /> // Piso 2 gira

<JD M1="1" M2="2" /> // Mantém os dois pisos a uma distância fixo separada em todos os momentos

<JP M2="4" AXIS="1,0" M1="1" MV="500000,6" /><JD M1="1" M2="4" /> // Esteira 4 copia movimento do piso 1 e mantém os dois pisos a uma distância fixo separada

</L></Z></C>



Vc pode fazer a outra direção tb:

https://i.gyazo.com/32fb462d82ea5167e65dc0903718ff9b.gif
a dit :

<C><P /><Z><S><S H="29" L="800" Y="392" X="398" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="389" o="ffffff" L="15" Y="284" H="100" P="1,500,0.3,0.2,0,0,0,0" T="12" /><S X="385" o="324650" L="10" Y="80" H="10" P="1,10000,0.3,0.2,0,0,0,0" T="13" /><S X="389" H="92" o="324650" L="18" Y="285" c="3" P="1,50,500,0.2,0,0,0,0" T="12" /></S><D><DS X="442" Y="259" /></D><O><O C="11" P="0" X="414" Y="80" /><O C="11" P="0" X="473" Y="285" /></O><L>

<JR M2="1" P1="473,285" />

<JR MV="Infinity, 1" P1="414,80" M2="2" />

<JD M2="2" M1="1" />

<JP MV="Infinity,6" AXIS="0,-1" M1="1" M2="3" />

<JD M2="3" M1="1" />

</L></Z></C>



Balançar para trás/para frente (Tutorial de movimento aqui)

https://i.gyazo.com/de10d1c6b8d5319cfae5bdf4a14d9f9e.gif
a dit :

<C><P /><Z><S><S L="836" X="400" H="60" Y="416" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" o="ffffff" H="93" X="296" Y="326" T="12" P="1,500,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="153" Y="296" T="13" P="1,999999,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="297" Y="269" T="12" P="1,100000,0.3,0.2,0,1,0,0" /><S P="1,50,500,0.2,0,0,0,0" L="10" o="324650" X="296" c="3" Y="326" T="12" H="84" /></S><D><DS Y="371" X="428" /></D><O><O C="11" Y="271" P="0" X="153" /></O><L>
<JR P1="153,271" M1="2" MV="Infinity, 2" /><JD M1="3" M2="2" /><JP M2="0" AXIS="1,0" M1="3" /><JR M1="1" M2="3" /><JR M1="0" M2="1" />
<JP M2="4" AXIS="0,-1" M1="1" MV="500000,10" /><JD M1="1" M2="4" /> // Esteira 4 copia movimento do piso 1 e mantém os dois pisos a uma distância fixo separada
</L></Z></C>



Balançar ao redor um ponto e voar

https://i.imgur.com/I2oYUxU.gif
a dit :

<C><P /><Z><S><S L="800" X="398" H="29" Y="392" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="100" o="ffffff" H="15" X="389" Y="284" T="12" P="1,500,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="-219" Y="272" T="13" P="1,10000,0.3,0.2,0,0,0,0" /><S X="391" L="10" o="324650" H="10" c="2" Y="247" T="12" P="1,100000,0.3,0.2,0,1,0,0" /><S P="1,50,500,0.2,0,0,0,0" L="92" o="324650" X="389" c="3" Y="285" T="12" H="18" /><S P="1,999999,0.3,0.2,0,0,0,0" L="10" o="324650" H="10" c="4" Y="-122" T="13" X="396" /></S><D><DS Y="149" X="370" /></D><O><O C="11" Y="255" P="0" X="-219" /><O C="11" Y="-186" X="395" P="0" /></O><L>

<JR M1="1" M2="3" /> // piso 1 gira em torno do piso 3

<JR M1="3" M2="2" P1="-219,255" MV="Infinity, 1" /> // Piso 2 gira e segue o piso 3

<JD M2="2" M1="1" /> // Mantém os dois pisos a uma distância fixo separada

<JP AXIS="1,0" M2="4" M1="1" MV="500000,6" /> // Esteira 4 copia movimento do piso 1

<JD M2="4" M1="1" /> // Mantém os dois pisos a uma distância fixo separada

<JP AXIS="0,1" M2="0" M1="3" /><JR MV="Infinity,0.6" P1="395,-186" M1="5" /><JD M2="5" M1="3" /> // Joint move, veja aqui

</L></Z></C>



Girar e torcer
https://i.gyazo.com/8603525fe7531c6424a0432d3990e945.gif
a dit :

<C><P H="600" /><Z><S><S H="29" L="800" Y="444" c="3" X="400" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S H="15" o="ffffff" L="100" Y="284" c="2" X="389" P="1,500,0.3,0.2,0,0,0,0" T="12" /><S H="10" o="324650" L="10" Y="272" X="-219" P="1,10000,0.3,0.2,0,0,0,0" T="13" /><S X="391" o="324650" L="18" Y="247" c="2" H="18" P="1,100000,0.3,0.2,0,1,0,0" T="12" /><S X="509" o="324650" L="250" Y="246" c="4" H="10" P="1,999999,0.3,0.2,0,0,0,0" T="12" /><S X="389" o="324650" L="92" Y="283" c="3" H="18" P="1,50,500,0.2,0,0,0,0" T="12" /></S><D><DS X="395" Y="419" /></D><O><O C="11" P="0" X="-219" Y="255" /><O C="11" X="395" P="0" Y="-186" /><O C="14" X="391" P="0" Y="246" /></O><L>

<JR M2="1" P1="392,247" M1="3" /><JR M2="2" MV="Infinity, 1" P1="-219,255" M1="3" /><JD M2="2" M1="1" /><JR M2="4" MV="Infinity, 1" /> // ver aba de movimento

<JP M2="5" AXIS="1,0" MV="500000,6" M1="1" /><JD M2="5" M1="1" /> // // Esteira 5 copia movimento do piso 1 e mantém os dois pisos a uma distância fixo separada

</L></Z></C>



Dernière modification le 1528347240000
Jota
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#3
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Gostei, achei bem prático
Vamos ver se agora eu aprendo a usar joints
Vlump
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#4
  0
Jotatavo a dit :
Gostei, achei bem prático
Vamos ver se agora eu aprendo a usar joints
Viniciusdara
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#5
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Muito bom, eu tava até atrás desses mecanismos prontos pra por nos meus mapas kkk
Qadori
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#6
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AAAAA eu tava querendo saber como fazia esse "movimento para sempre", depois irei testar
Joaojbq
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#7
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adoooray, favoritando aqui
Bolodefchoco
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#8
  0
eita, ótimo tópico
Reppam
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#9
  0
ótimo tópico
Qadori
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#10
  0
gente, meu raciocinio é mto lento e eu não entendi como faz esse do movimento para sempre.....
fazer o piso andar eu consegui, mas fazer ele ficar no loop, não ;s
pq não tem propriedades dos pisos

Dernière modification le 1516799760000
Unknown
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#11
  1
Qadori a dit :
gente, meu raciocinio é mto lento e eu não entendi como faz esse do movimento para sempre.....

Os pisos claros nas laterais do mapa são apenas lavas com restituição 9999 ai quando os pisos móveis impulsionados por JP encostam nessa lava eles acabam indo para o outro lado.
Qadori
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#12
  1
Uelintondd a dit :
Qadori a dit :
gente, meu raciocinio é mto lento e eu não entendi como faz esse do movimento para sempre.....

Os pisos claros nas laterais do mapa são apenas lavas com restituição 9999 ai quando os pisos móveis impulsionados por JP encostam nessa lava eles acabam indo para o outro lado.

já não sei qntas vezes te agradeci hj kk obgg
Sherr
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#13
  2
NOVO:

piso girar e seguir outro piso:
https://i.gyazo.com/4edf75f472d2c03f8ceb2b19419cd154.gif


Voar e girar em torno de si:
https://i.gyazo.com/7a1357c5a7d486d576d3fe779ef5a25b.gif


Girar e torcer:
https://i.gyazo.com/789c41fc054cd555e306fd3dbaf170c8.gif


~Esteira~
Esteira segue um piso:
https://i.gyazo.com/de8769f364247abc49ace1140268baae.gif


Torcer em torno do ponto:
https://i.gyazo.com/4b65f73b412367f7f375cf54592857f0.gif


direita e esquerda
https://i.gyazo.com/62a27899ca06829bd24cd24ef9d015b9.gif


Balançar para trás/para frente:
https://i.gyazo.com/de10d1c6b8d5319cfae5bdf4a14d9f9e.gif


Balançar ao redor um ponto e voar:
https://i.imgur.com/I2oYUxU.gif


Girar e torcer:
https://i.gyazo.com/8603525fe7531c6424a0432d3990e945.gif

Dernière modification le 1528347420000
Garyforum
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Caraca
Muito bom
Hydroper
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#15
  0
Tópico muito útil, só acho que a esteira não vai funcionar mt bem se outro jogador chegar nela ao mesmo tempo.
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