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![]() ![]() « Citoyen » 1425176340000
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![]() ![]() « Citoyen » 1425176940000
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yeah it is really annoying, and as it IS a glitch, should be taken out. |
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Conj seems to behave differently on Transformice than Fortoresse. I believe this is the result of a little loophole in the coding on the grounds in Fort (which I have already reported) and hopefully this issue of voiding people should be fixed soon. Perhaps there should be some kind of teleportation mechanism for all players who sink into the void which teleports them back to spawn (however may lead to some other problems such as "turtling" where a player can lead other players into uncomfortable locations, teleport back to their spawn and then attack from behind) The only other suggestion I can make is to somehow discriminate between and punish players of the opponent team who try to void players, and the player themselves. If the player themselves voids out, they will die, however if the opponent voids them out then the player will be transported to safety. |
![]() ![]() « Citoyen » 1425213660000
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solfn a dit : Something already in Forteresse, back to the spawn point, it's not a problem, on a "pac-man" map (when I'm running away from other players) I use that. solfn a dit : https://www.halowaypoint.com/en-us/forums/cdecc00475c645b9a4d0a156fb542d59/topics/fix-the-betrayal-system/52bd1900-dfd1-4350-81e4-0e33fbab5bbc/posts?page=1 "Best part about the betrayal system is it always boots you when you accidentally betray a teammate, almost everytime!!! I got betrayed by he same person 3 times In a row, and I had no option to boot him, I betrayed him ONE TIME, and I get the boot. " |
![]() ![]() « Citoyen » 1425221940000
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I kinda like voiding :I |
![]() ![]() « Citoyen » 1425222420000
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I half support. The biggest problem is,how should the game handle it when you are voided? The coding behind the game seems cannot stop you to be voided,the thing Tig can do is bring you back to the base.But I can use it to escape,specially when I'm VIP. Without turning you to the base,what manner can we use when someone is voided? The manner I can think of,is the map of 4 sides have a line of height is no-conjure area.That means you can't be voided,because there has a line of width to protect you. About the top part,it's not like the old time ppl can walk through everywhere(in void),as the height of space is not enough. That's the way I can think of. |
![]() ![]() « Citoyen » 1425231480000
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The main problem in my mind isn't fixing voiding (that could be done by forcing the game to clamp to player's position to the play area) but instead how to "fix" glitching, which is a much bigger / in-depth issue; imagine glitching to the bottom and/or right of a map and not voiding; that's also quite unfair, and seems even more game breaking to me. While teleporting after being voided by others could work as a fix, it still opens up the game to different exploits (kind of like how VIPs can leave to room to make someone else VIP; even ignoring the "increase health" bug, this can sometimes put the team at an advantage (or disadvantage, but you get the point). Which is the better of two evils? dying from void, and teleporting issues with void. |
![]() ![]() « Citoyen » 1425256920000
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Fewfre a dit : You can't fix glitching (through walls) with a game engine like that... unless... You disable conj on players (hitbox) ? + what happens on Forteresse you are in conj ? Yeah the player isn't really in conj but it's exactly like that. Being voided at the top or the bottom isn't random it's an invisible (in-game) horizontal line. ![]() (World 7) Dernière modification le 1425256980000 |
![]() ![]() « Citoyen » 1425258540000
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What if they took conj away from players, and made classes, and then made "Conjurer" a class, where people can use conj. It might be a little far-fetched since it seems they aren't going to update anything anyway |
![]() ![]() « Citoyen » 1425259200000
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+supergrunt a dit : Not being able to fix glitching (without some sort of large change) was kind of my point. And teleporting could work, but I just feel it wouldn't really "solve" a problem; instead of someone else voiding you, you'd have people voiding themselves to run away; imagine VIPs doing this! And even if you had people "plan" for this and stay near where the VIP would teleport to, it would be the void-walking problem again, where the "pros" know about it / know what to do it, while everyone else is clueless. I prefer dying versus teleporting, but that's me =p I'm not really sure what you're trying to explain in regards to the horizontal lines. Thesnailgary a dit : But this wouldn't solve this though, just make it somewhat less common, right? And you'd have "voiders" purposefully using this class anyways. Dernière modification le 1425259380000 |
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[Modéré par Shamousey, raison : Accidental double post.] Dernière modification le 1425259380000 |
![]() ![]() « Citoyen » 1425274680000
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Thesnailgary a dit : I disagree.We can say conjuring is a great feature that makes this game being different to other gun games.So it should be a basic option to all players.Although this can relieve voiding and glitch problem. +supergrunt a dit : The physics engine in the old Forteresse is when you are surrounded in blocks,you will consistently moving upward or downward.Which unlike the Fort we play now,you glitch you moving in nearly a random movement. And Supergrunt says, In old Fort,to determine if you are voiding or not,depends on your location.If you are higher than somewhere then you are voided. ___________________________ Hence as Fewfre said,the root cause is not voiding,but glitching.If we can stop glitch,we don't need to care about void. The solutions I can think of includes two. 1.You are stuck in blocks. It sometimes happen when you try to glitch,to me it's failing to glitch.This is the desirable result,but I don't think this can easily be done in code. (This is like ppl asking Tig to make a new perk,it allows players to cj in any blocks. Cj requires some specific conditions,which should not be done by code.) 2.Unable to conjure blocks in hitbox. So you can't spawn blocks in direct to your body or anyone's body,you can't glitch yourself or anyone anymore. But in concern of lag,is it viable? (Even health packs dropped by someone,will appear vanished,when no one actually picks it up....) Dernière modification le 1425274860000 |
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You know how there's blocks underneath the map in the void. Maybe people who are voided below the map will be transported back but anyone voided on the side will not be transported back. The blocks on the sides of the lower void stop players from cheating and going underneath the map to survive. |
![]() ![]() « Citoyen » 1425306480000
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If I had to come up with a solution for glitching, I think I'd give each type of block a "weight". if the game needs to move you do to conj displacement, it can look at all the surrounding blocks, and try to find the best place to move you to that wouldn't void you / send you further underground (moving you away from blocks with larger weights). This wouldn't be able to work perfect though, since the further out you check increases the number of blocks to check (common path finding issues), which could be very problematic with many players on screen, so while it would have to default to the current system in extreme cases, it could probably (?) work on cases where there's an empty block 2-4 blocks away. Edit: ex: Void: 4 Spawn blocks: 3 Normal blocks: 2 Conj:1 Empty:0 so if to your left was conj (with some space after), above was void, right was normal blocks, and below was a lot of conj, it would move you left. Or if there was no space to the left of the conj, it would move you down, away from the void blocks. This could also potentially still allow glitching through smalls pace to work, since empty spaces are preferable to traveling through conj, even though conj is more preferable to the normal blocks you're squeezing through Dernière modification le 1425306780000 |
![]() ![]() « Citoyen » 1425342000000
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I know that you cannot glitch through conjuration in tfm as easily as forto. So if we were to prevent glitching from the void then taht would solve the problem in my opinion. The problem i have with indestructible wall is that it doesn't allow you to shoot the conjuration that you are stuck in. I would wan't guns to have the ability to shoot through the walls. |
![]() ![]() « Citoyen » 1425622380000
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There are many ways we can solve this problem and the easiest way is to stay away from voidable places. |
![]() ![]() « Citoyen » 1425638700000
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I come up with a thought. the first time you are void you are sent back to the base,but you lose an amount of hp. The second time you do so,you die directly. For general player,you lose 20 hp. For VIP,you lose 100 hp. With such severe cost,no one will even use it for teleporting.And a bit benefit for those who doesn't attempt to do it. |
![]() ![]() « Citoyen » 1425718740000
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Disable conj (not destroying eh) on the hitbox is just the best, the lag isn't Fortoresse only. Sometimes you are unable to know if the other player killed himself with conj (the same thing on Halo : Reach"s betrayal system) , it's the big problem here. The lag, not the game ! |
![]() ![]() « Citoyen » 1425762060000
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/nosupport. Takes away some strategy of the game that is a part of Fortoresse. :P |
![]() ![]() « Citoyen » 1428862080000
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Nah don't see people do I and I go in everyday No Support -_- |