×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Fortoresse
  • /
  • Discussions
  • /
  • [suggestion]Game mode:Migration
[suggestion]Game mode:Migration
Siuker
« Citoyen »
1426438500000
    • Siuker#0000
    • Profil
    • Derniers messages
    • Tribu
#1
  0
Chinese checkers is a board game.Your mission is to move your chests to a target place.
To apply it to be a similar mode in Fort,ideal every teammates rush to enemy base or a target place to win.And the mode I name it is Migration.

In detail,
the most points one side gains wins the game.To gain points,
First time reaching into enemy base gains 5 points.
Second time and later reaching into enemy base gains 3 points.
Killing one enemy gains 1 point.
So the main goal is still rushing into base rather than killing.
Also,teammates first time gains more points,it makes everyone important to do the goal as a team,not only some individuals doing it.

When you reach the base,or being killed,you will be respawned for 10-15 sec.
When you rush to enemy base,you also want to block the coming enemies.So you will conjure everywhere to block them.

Some necessary changes to this game mode:
Secondary gun are forced to be uzi only,as this should be mainly a digging game.And you don't need to worry about not picking uzi before the game begin.

The map is tiny.While conjuring to rush to the base,those blocks becomes more and being a mess of obstructs to enemy.

The base should be large enough.Or players can easily defense by putting C4,mine or conjuring.
______________________________
Perks
In this mode,the current perks doesn't suit the situation well.I would like to suggest two perks related to conjured blocks.

Block Convert
20CD
In the radius of 9 blocks,turning enemy's block to teammate block.
Using this you can pass through enemy's block,to give enemy a surprise.
A counter of enemy block spawning everywhere.

block of mist
20CD
In the radius of 16 blocks,teammate block will randomly appear within 10 seconds.The blocks fills up 1/3(one third) of the area in the radius.As usual,it can't conjure on enemy block or background block.
It's teammate block but not your block,you can pass through it.
(Blocks appear in total:16^2*Pi/3=268 blocks)

This is a good perk to protect yourself or producing some obstruction in long term.Not only useful in Migration,but other mode.

Dernière modification le 1427044740000
+Supergrunt
« Citoyen »
1426472160000
    • +Supergrunt#0000
    • Profil
    • Derniers messages
    • Tribu
#2
  0
Territories in Halo http://halo.wikia.com/wiki/Territories

Siuker a dit :
Secondary gun are forced to be uzi only,as this should be mainly a digging game.And you don't need to worry about not picking uzi before the game begin.

Fortoresse himself use that a lot + glitch through walls, etc...

+ looks like the "capture the flag" we have here without the useless flag.

Team deathmatch first, really...
Gugahaha
« Citoyen »
1426473900000
    • Gugahaha#0000
    • Profil
    • Derniers messages
    • Tribu
#3
  0
Nice idea
Shadowtrophy
« Citoyen »
1426628040000
    • Shadowtrophy#0000
    • Profil
    • Derniers messages
    • Tribu
#4
  0
Hmm..... not bad. :) Wait, can't people just reenter the base (for point farming) or mort once they reach the base?
Siuker
« Citoyen »
1426678200000
    • Siuker#0000
    • Profil
    • Derniers messages
    • Tribu
#5
  0
Shadowtrophy a dit :
Hmm..... not bad. :) Wait, can't people just reenter the base (for point farming) or mort once they reach the base?

I should say it clearly,once you have reached,you will die and wait for respawn,so you can't farm points there.

Another note is,if someone has never bought Uzi before,he still have Uzi in that mode.
Fewfre
« Citoyen »
1426687920000
    • Fewfre#0000
    • Profil
    • Derniers messages
    • Tribu
#6
  0
This seems like a fun minigame, but not really sure if I'd support it as a "normal" game mode.

Edit: Also, I'm not really sure I see a good reason to "force" uzi. It doesn't seem like it's a "requirement" any more so than other game modes. Especially if you die when you reach the end point; you could use your primary weapon for digging more so than normal.

Dernière modification le 1426688040000
Siuker
« Citoyen »
1426766880000
    • Siuker#0000
    • Profil
    • Derniers messages
    • Tribu
#7
  0
Fewfre a dit :
a good reason to "force" uzi?

In general,most ppl can dig with one random primary gun too.
But in some extreme situation a player will give up playing.
If he holds Sniper,and holds other secondary gun excluding uzi.Then the best thing he can do is /mort(or another action.....).
/mort can sure solves it,but the best chance you can rush to the target is the begin of 30 seconds.He can't enjoy the whole benefit.
Also,I wonder how many ppl knows /mort. Assumption of using conjure means he also know /mort.Well the portion of knowing /mort.....
_________________
One solution is only force you to pick uzi at the beginning,you can change other guns later.


However,I'm not sure what to do if there are more digging guns in the future.Which should be the [default] gun?
Picking wrong gun when beginning a new mode,is not a problem encountering in this mode,but also other mode.

Dernière modification le 1426767060000
Fewfre
« Citoyen »
1426772280000
    • Fewfre#0000
    • Profil
    • Derniers messages
    • Tribu
#8
  0
Fewfre a dit :
I'm not really sure I see a good reason to "force" uzi. It doesn't seem like it's a "requirement" any more so than other game modes.

@Siuker: But what's a good reason to force it in this game mode specifically? There's plenty of digging maps that don't force uzi. And forcing players to do something can be annoying and restrictive; some players use the M60 for firing and digging, while using a secondary to finish targets off. Upon switching to this game mode, they would then be stuck with two digging weapons.

In short, I am again forcing players to use specific weapons / perks in a game mode; people work hard to get their setup just how they like it, and changing it can be aggravating. Uzi is a "reward" for playing the game and earning potatoes; giving/forcing it to all players in a game mode devalues it.

As far as changing to another gun later; same could be said for uzi; simply switch to it later if you have it, just like any other game mode. To me there is no good reason to force the uzi as a secondary weapon any more than forcing the ammunition perk on VIPs.

Hopefully that makes sense. I hate games that offer you customization of weapons/etc, but then force you to use specific ones.
+Supergrunt
« Citoyen »
1426777920000
    • +Supergrunt#0000
    • Profil
    • Derniers messages
    • Tribu
#9
  0
Fewfre a dit :
I hate games that offer you customization of weapons/etc...

http://i.imgur.com/bTdAHob.png?1
But lack something on the "Transformice Beta" .
Siuker
« Citoyen »
1427022120000
    • Siuker#0000
    • Profil
    • Derniers messages
    • Tribu
#10
  0
@Fewfre
Forcing Uzi is only confirming every one have least digging power.

I think the root cause is allowing ppl to select own weapons.
May be there has 10 free seconds at the begin of a round,ppl can choose weapons and apply in that round.
This is out topic,but it solves the problem choosing relevant weapons to a mode.
Thesnailgary
« Citoyen »
1427030400000
    • Thesnailgary#0000
    • Profil
    • Derniers messages
    • Tribu
#11
  0
But allowing people to choose weapons will take away some fun, because MP5, a good capture the flag thing, can be switched to sniper or AN-94 for domination... I think it's good
Fewfre
« Citoyen »
1427034360000
    • Fewfre#0000
    • Profil
    • Derniers messages
    • Tribu
#12
  0
@Siuker:
We already have "digging" maps (such as the underwater one). Even though it doesn't force players to use Uzi, the game mode is completely playable. As such I see no reason why a new map in a new game mode would require a special "forcing" of Uzi, especially since there are a number of people who would more than likely want their own chosen gun. I simply do not see how the digging argument on this game mode is any more important than any other game mode; and thus, why not all game modes should force the use of the Uzi by this logic.

As far as choosing weapon before the round; I think it would be nice, but maybe a bit too nice? It could make maps quite boring if all players (or at least all pro players) always had their best setup for a map from the start of the round (especially Domination). I personally would prefer being able to change weapons during the round (similar to perks) but I assume Tig choose the current way for a reason.
Siuker
« Citoyen »
1427044500000
    • Siuker#0000
    • Profil
    • Derniers messages
    • Tribu
#13
  0
Fewfre a dit :
@Siuker:
digging reason?

One important thing I have missed.
The map in Migration has to be tiny.
You want to avoid enemy.If you encounter one,you rush from above or below.Going below but higher than those army on the ground.So either way you have to conjure.
The conjuring blocks remained should be obstruct to enemy,hence they have to dig,it's the same for you.As the map is tiny,blocks are almost everywhere.

Without Uzi,you can't rush alone.You can only follow the crowd on ground and team fight.Killing all enemies and rush to the base before they respawn.But that's pretty boring.With such way,your team also requires strong teamwork to get the job done.If you want to rush alone,then you need to dig a road for your own.

In other mode,once the main path has been dug,we don't need to dig anymore.Even enemy sometimes conjure surround for their goal,VIP or flag.There's usually someone pick an Uzi and dig it for you.
However in Migration,not digging means you follow the ground army and that's not the point of the mode.
__________________________
Although unable to select gun before start,can produce semi-randomness situation.But I still feel I'm dumb if I pick a wrong gun.Except for Domination,I have no problem with other mode.As the gun you pick affects seriously in this mode.
I also support able to changing guns during the game.But the problem implementing it is,
Switching perks have CD,what about guns?
If it has CD,how long?Too short,it will become weird.Too long,may be 10 seconds more,then why don't I just /mort and start with full health and full ammo?

My idea is,you can change gun when you are inside the base.
  • Forums
  • /
  • Fortoresse
  • /
  • Discussions
  • /
  • [suggestion]Game mode:Migration
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27