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  • A New V.I.P Stat
A New V.I.P Stat
Cheddarfist
« Citoyen »
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    • Cheddarfist#0000
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Most players want good status especially V.I.P kills maybe because it's the hardest status to achieve, but some of them are stealing them by shooting the V.I.P when they are at a low health. So I asked myself “They should put a status where it shows you how many health you took from the V.I.P
But should there be one?

23% (11)
34% (16)
15% (7)
19% (9)
9% (4)

Siuker
« Citoyen »
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#1
  0
Total HP you take from VIP,
Average HP you take from VIP every round(I guess I have more than 100)

Other advanced stats I want is...

Current HP you take from VIP every round.Counting an average hp of the last 10 VIP rounds.
Perhaps I was noob and never shoot VIP in the first month,but then I know the mission and chase the VIP.My threat to VIP has changed,this stat is more useful than the total HP.

To VIP itself,
The hp you survived as VIP,the average and the current.

And the last one,a joke one.
the ability to conjure?Yes or No.
It helps me to decide to fight or give up.
I don't want to waste time to fight hard,as a result the VIP has never conjure and unable to escape.
__________________________
off topic,please make some similar stat for flag capturing point too.

Dernière modification le 1427696340000
Redd3
« Citoyen »
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#2
  0
I can definitely see this being possible. To achieve this, three conditions must be satisfied:
- Health loss must be tracked from all forms of weaponry
- Health loss from the player must be tracked
- Damage to health must be attributed to the specific players that dealt that damage

1) We know that damage loss and health gainage is tracked by health recovery and explosive damage.
2) If damage from explosive can be tracked, then it must also be possible to track health loss, especially since health recovery can also be checked and recorded.
3) Kills on the VIP are recorded. The condition placed on a kill is that a player's health reaches zero. The stat adds onto your profile because the client must match the death to another player in the absence of a void death. A VIP kill is recognised when the VIP is killed, and gives a stat point to the player who killed them, making the VIP a special player. This tells us that, from a combination of 2) and 3), that it is possible to code the client to recognise who is contributing damage to which player. Since the VIP is a special player, then it must also be possible to determine who is dealing how much damage to the VIP.

Indeed, this will be a useful stat, especially since contribution in flag defense is counted using the captured areas stat.
Siuker
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#3
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About the flag capture,counting points when you stay inside the area like attacking side,is a good stat for defending side.
However,I think it's not enough.
Sometimes ppl don't stay inside the area for position reason,they shoot all coming enemy and did their job.
Sometimes the enemies are too strong,you can't even get inside,you can only damage or kill some enemies,they also tried to protect the flag.

I hope to have a stat to record this fact,some ppl protect the flag hard.
Hence damaging or killing any enemy who have captured the flag also be counted.
If one has captured 10%,killing him gains 0.1 point.When he has 50%,you gain 0.5 point,something like that.
This is not necessary,but an ideal way if you are serious about it.

Last edit on 1/2/2034 5:67
Angelaffff
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#4
[Modéré par Shamousey, raison : Please include something in your post that will contribute to the discussion. If you just want to say you don't support this idea, you can vote in the poll.]
Minsunny
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#5
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I guess, but that mean there should be one for Flag Capturing too...This happens to me quite a lot: usually when I get the map to 90% or above, an enemy would kill me and a farm killer down below comes finish it off and get the credit. :c
Cheddarfist
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#6
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@Minsunny I agree with you, a lot of people do that.
But it's kind of good, you could've used shelter or try to stay alive using your 'skills'

Off topic: When a pro comes onto fortoresse i start freaking and try do my best performance. But some how i get worse!
Funnytummy
« Citoyen »
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#7
  0
The result doesn't change even people who capture the flag, and therefore people start focusing on emenies instead of the flag.
Btw, I think it is necessary to set up another kind of profile that refers to the percentage done to capture the flag, like this:
Attacker:Won: XXX (XX.XX%) <-- Winning round/ Rounds Played
Lose: XXX (XX.XX%) <-- Losing round/ Rounds Played
Percentage done to capture the flag (average): XX.XX%
Times you get >50% captured in the flag: XX
Time used (and ratio of the whole round) and stayed in the flag to capture (average): XXXs/XX.XX%

Defender:Won: XXX (XX.XX%) <-- Winning round/ Rounds Played
Lose: XXX (XX.XX%) <-- Losing round/ Rounds Played
Percentage left of the flag (average): XX.XX%
Times you get >50% defended in the flag: XX
Time used (and ratio of the whole round) to stayed in the flag to defend (average): XXXs/ XX.XX%

*For every 500 times you reached >50% of the flag, you will receive a chance of upgrading weapons* <-- FF mode
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