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Fortoresse Dressroom/Generator
Fewfre
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#1
  1
Since I apparently have no life:

dressroom (code on Github)

This is not a final product, but things work more or less. And now you can see how things would look as a zombie!

Notes:
-Pose 21-23 (the last 3) appear to be some of the zombie animations! So that was a pleasant surprise to me :D
-I don't force you to hold the right weapon for poses. I don't indent to force it either, as I find it fun =p
-I also don't plan on forcing zombies to not use hairs/guns/normal poses.
-For poses: First 4 are for primary weapons, next 4 for secondary, and last 3 for zombies (no weapon should be used).
-[update] I've now got it more or less as "complete" as I plan on getting it. I may update it if something occurs to me / someone requests something, but short of Atelier 801 adding something new to the game that would require a dressroom update, it is done.

Although it's not super useful, I hope people can find it interesting.

Dernière modification le 1466299140000
Shadowtrophy
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#2
  0
me likey
Thesnailgary
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#3
  0
This is pretty cool :o I like the last pose the most :P
Cyberzeist
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#4
  1
this is awesome ;D
Fewfre
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#5
  0
Glad to know people like it :) The game isn't as modification-heavy as Transformice / Nekodancer, but I felt it deserved it's own dressroom ****it!
Blueztorm
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#6
  2

http://i.imgur.com/FRhOs00.gif http://i.imgur.com/qyYUGYr.gif http://i.imgur.com/aY8qPOD.gif



Awesome work! (˳˘ ɜ˘)˳ ♬♪♫ Drop That Bass Down Low!(˳˘ o˘)˳ ♬♪♫
Antonio
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#7
  0
So many bugs. So many funz.
Rrucho
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#8
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I don't see the last two characters on the shop....
Fewfre
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#9
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Rrucho a dit :
I don't see the last two characters on the shop....

The last two characters from the in-game armory are 5-6 in the dressroom (ID: 2F / 2M). The dressroom lists stuff by order of their ID, rather than their in-game order.
+Supergrunt
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#10
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blueztorm a dit :

http://i.imgur.com/FRhOs00.gif http://i.imgur.com/qyYUGYr.gif http://i.imgur.com/aY8qPOD.gif


The second animation look like a zombie walking animation with the hands like that, maybe the first one is the same but with a weapon ?

No idea for the last, it's just weird...
Fewfre
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#11
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I assume it looks weird since they aren't moving around a map, but pose 21 seems to be a zombie idling, pose 22 (the 1st/2nd image) is zombie walking (with the first just being how it looks on a non-zombie skin, since zombie skins have different hands available), and 23 (the last image) I assume is the zombie attacking animation, where they just suddenly wail on people.

Edit: The weapon shows up, because zombie skins still have a layer "O" (which on normal skins is for weapons), and since I don't limit stuff based on what skin type you use, it results in some weirdly fun results =p

Dernière modification le 1458136440000
Qtnaiya
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#12
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Yay we have a dress room for Fortoresse now! Thanks!
Siberianboss
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#13
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That's quite neat. Lmao gotta love the last pose o/
Fewfre
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#14
  0
Updated!
- It now has its own little webpage.
- It now shows the pose on the button.
- New features! (mostly because I had recently added them to the Dead Maze dressroom anyways)
- - You can now randomize your setup by hitting the little refresh icon on top left (or the bigger one on top right for just one category)
- - You can now "pause" animations (either because you find them annoying, or want the perfect screenshot)
- - You can now share your creation via a link that will open up what you made.

Not that anyone has used this in, like, forever I'm sure, but considering I now consider this "done", I'm mentioning it =p (I enjoy the weird issues like wrong weapon on wrong pose, hair on zombies, weapon while wearing zombie skin, etc, so I consider them more "features" than bugs =p).
Bookslover
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#15
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Impressive! This would be nice to use for reference for people who draw!
Alaka1ne
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#16
  0
Is there a way to get dem images in a PNG no-background file?
+Supergrunt
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#17
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Brandonnst a dit :
Is there a way to get dem images in a PNG no-background file?

http://i.imgur.com/mjKDfJD.png?1
I guess I used a save system inside or something because the picture don't have any background, Paint.NET show white and grey squares, this is the transparency.
That would be a pain to change the color on blocks without full opacity, I don't even know if Paint.NET can do that... so, it's not me.
Fewfre
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#18
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Brandonnst a dit :
Is there a way to get dem images in a PNG no-background file?

I'm afraid I don't understand; they should already have a transparent background if you use the download button on the top left. Does "no-background" refer to some kind of layering effect you want?
Alaka1ne
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#19
  0
+supergrunt a dit :
Brandonnst a dit :
Is there a way to get dem images in a PNG no-background file?

http://i.imgur.com/mjKDfJD.png?1
I guess I used a save system inside or something because the picture don't have any background, Paint.NET show white and grey squares, this is the transparency.
That would be a pain to change the color on blocks without full opacity, I don't even know if Paint.NET can do that... so, it's not me.

Fewfre a dit :
Brandonnst a dit :
Is there a way to get dem images in a PNG no-background file?

I'm afraid I don't understand; they should already have a transparent background if you use the download button on the top left. Does "no-background" refer to some kind of layering effect you want?

No, no. By what i see now, people are supposed to already get it with no background. By some random motive in the universe, when i save and open in PhotoScape, the background turns black. Must be a problem with me. Lol.
Fewfre
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#20
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Brandonnst a dit :
Fewfre a dit :
Brandonnst a dit :
Is there a way to get dem images in a PNG no-background file?

I'm afraid I don't understand; they should already have a transparent background if you use the download button on the top left. Does "no-background" refer to some kind of layering effect you want?

No, no. By what i see now, people are supposed to already get it with no background. By some random motive in the universe, when i save and open in PhotoScape, the background turns black. Must be a problem with me. Lol.

Hmm maybe flash isn't saving out the alpha channel as expected, causing it to open weirdly in your editor. I'll add it to my list of things to look into, but no promises; might be super easy to fix, or a massive pain.
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