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Fast paced or Slow paced?
Siuker
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How should Fort be,Fast paced or Slow paced?

In Fort we can use conj to dash around,everything changes so quick.May be an enemy VIP is besides you,but he rushes far away after 1 second.
Situation changes quick,however think about some peaks,like medic or rage…..they are static.They are useless if you or enemy rush around.
Do you know or remember the previous game of fort?In that game you can’t use conj to dash quick.Compared with Fort it is relatively slow paced.
Since it’s harder to dodge bullets with skill,tactic occupies a specific ratio to win the game,you have to decide more things to reach the goal.But for Fort,it’s fast paced,you need skills rather than tactic.
Back to the point,should Fort a fast paced or slow paced game?
If you pick fast paced,means you want to keep unchanged.
If you pick slow paced,means you want the conj physical act like the old Fort,resulting the gameplay is a bit slower than now.
If you pick not sure,it count as fast paced,because it's already the pace in game you are familiar with.
Video of old Fort(Forteresse Extinction)

Personally,I like both game,but I prefer the old Fort,I like tactic rather than skills.
Actual points to support slow paced are,
  • that is how the game supposed to be,considering the original game-old Fort and how perks work
  • fits the current game mechanism
  • a fast paced game heavily relies on good ping(minimum lag)
  • able to prevent conj glitch(no teleport as well)


Actually this thread is similar with Should conj be scrapped?,but this one with specific changes.
So which one you pick?fast paced or slow paced

Holistergo
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I would like to keep propelling in fort. In extinction you are only able to do it on the ground. i voted slow pace because i want to slow down glitchers, however i don't want to do that if we're going to eradicate our current uses for travelling.
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