Map Editor Q&A |
Capnhammy « Citoyen » 1409527980000
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Does anyone know how to make invisible water? I'm trying to make a new map so tell me plz. |
Moshimoshiz « Citoyen » 1409538900000
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Anyone know how to making invisible grounds |
Wecwec « Citoyen » 1409586120000
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There are many ways to do it, here's a thread that shows you some of them. |
Mousechris 1410015360000
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[Modéré par Shamousey, raison : Requested.] |
Sarkazm_lol « Citoyen » 1410037980000
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I'm finally submitted to asking my question here after remaking several locked threads about the same subject, because I don't have to abide by the rules of substandard and blockheaded moderation. Of course, that only applies to a mere few of the moderation staff. However, I maintain that my logic of creating threads defeats their logic of locking them in a sense their inept minds can never grasp. So, @724780 This is a P7 (No-Shaman) map by Temple. As we know Temple exploited and created several glitches that we still use now in mapmaking. However, I can't exactly figure out how this map is done. I think there is some sort of friction going on but apart from that I'm lost. I was wondering if you guys could maybe help me out a little. Dernière modification le 1410038040000 |
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Hi guys, is it possible to make a dynamic ground that's movable, collided with grounds and can't be deleted by the skill, Demolition Workers? If yes, how to make it? Thanks. |
Assashin « Citoyen » 1410264060000
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Dlcy a dit : One of the types of invisible ground cannot be deleted by skills or attached to by objects. In order to create this type of invisible ground, create a rectangle ground and change the color code to "FFFFFFFFF". You just have to provide some way to see the ground. Most people just use Viprin's map editor to link a block of art to the invisible ground. |
Shamousey « Consul » 1410268980000
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Dlcy a dit : All dynamic grounds are affected by the Demolition Worker skill I'm afraid, there's no way to stop one from being affected by it. |
Papero « Citoyen » 1410278580000
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Shamousey a dit : Wait demolition can demolish invisible grounds now? |
Kittencutez « Citoyen » 1410567540000
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Once I saw a map which had rain in it when I was in my utility, I was wondering, how do we make maps have rain? |
Haruhitastic « Censeur » 1410568620000
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Sarkazm a dit : Your threads are locked because fifty different questions can very easily clog this forum up. It's better to ask your questions in this thread. If you have issues with moderation, consider contacting Sydoline here rather than mindlessly ranting about it. In regards to your question, Temple made the XML public for it here; so maybe consider experimentation. |
Dreamingmous « Citoyen » 1410609180000
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Uh, I am confused. I am trying to stick four dynamic grass ground with a red motor (right). However, when I validate the map, it shows TWO red motors. Why is this happening? :o |
Lilytenten « Citoyen » 1410824820000
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Guys, how do you tilt grounds? :0 E~ Never mind... 3x Dernière modification le 1410824880000 |
Gilcatmey « Citoyen » 1410925080000
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How do checkpoints work? Dernière modification le 1411171200000 |
Angelsshinez « Citoyen » 1411165200000
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Do you know how to put your viprin's drawing in the scroll map???? Like Lollytarock... |
Angelsshinez « Citoyen » 1411178760000
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Now i know how to make invisible grounds :D |
Fierying « Censeur » 1411201080000
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Is the pullie xml still <L><JPL M1=“A" M2=“B" P3=“x,y" P4=“x,y” /></L>? Because they say my map is invaild after i put that code in. <C><P /><Z><S><S c="1" L="798" o="324650" H="45" X="401" Y="409" T="12" P="0,0,0,0.2,0,0,0,0" /><S c="3" L="80" H="50" X="41" Y="376" T="10" P="0,0,0.3,0,0,0,0,0" /><S P="0,0,0.3,0,0,0,0,0" L="80" X="761" c="3" Y="376" T="10" H="50" /><S c="3" L="18" o="324650" H="41" X="24" Y="354" T="12" P="1,5,0.3,0.2,0,1,0,0" /><S P="1,5,0.3,0.2,0,1,0,0" L="18" o="324650" X="772" c="3" Y="354" T="12" H="41" /></S><D /><O /><L><JPL M1=“3" M2=“4" P3=“24,231" P4=“772,231” /></L> </Z></C> |
Nyoibou « Citoyen » 1411203180000
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Fierying a dit : <JPL M1="A" M2="B" P3="x,y" P4="x,y" /> |
Sghshrj « Citoyen » 1411236060000
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Hi, 1. I know how to despawn grounds (v="x"). Is there a way to let grounds spawn later? 2. I tried to port mice with "Alternative IF v1.58 " (impuredeath video). But I can´t do it without getting the mice stuck. I´d do it with lava grounds, but mice would always hit my dynamic grounds... Any ideas? Dernière modification le 1411236120000 |
Kittencutez « Citoyen » 1411276980000
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How do we make grounds that disappear after a short amount of time? |