×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Atelier 801
  • /
  • Hors-sujet
  • /
  • Programming
« ‹ 6 / 9 › »
Programming
Holomouse
« Citoyen »
1360193400000
    • Holomouse#0095
    • Profil
    • Derniers messages
    • Tribu
#101
  0
Well, see, how dumb my question is up there.. I really need to practice more with coding. Just going by theory will never going to aid to my practice.

But yes, the return 0; at the end of the function. Being more specific with my question, I wanted to know more about return parameter in recursive functions altogether (with c++). I never quite got the logic behind c++, all I know is cin, cout. Even those still seem strange to me. Blame my lack of practice!
C is so much simpler to work with.

^Just some random rant above anyway. :P No need to answer.
But yeah, I think Fxie's post kicked some more sense to me.

What's a fun language to learn? My current aim is to further develop php/javascript programming. I really need these two.
Force_shaman
« Censeur »
1360194000000
    • Force_shaman#0000
    • Profil
    • Derniers messages
    • Tribu
#102
  0
I currently know vb and python, and i'm about to learn c++ which I heard is useless, but oh well.
Fxie
« Citoyen »
1360194660000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#103
  0
Holomouse a dit :
What's a fun language to learn? My current aim is to further develop php/javascript programming. I really need these two.

JavaScript. And you never know enough of a language, so that could keep you occupied for a long time if you find it fun. Personally, I hate PHP, but it's so standard to use it I'm guessing people aren't aware of other options. Like, say, Node.js, which is fully server-sided JavaScript.

I can literally handle the client, server, and even database all in the same language now with all of the love for JavaScript.

I just plain love it. And to wrap it up if you just want to make a single project, it can be loaded straight out of a webpage--no downloading anything.

And you /can/ make stuff like bots with JS, just for the record. Just mentioning this because I myself thought that was out of JS's reach as someone who doesn't practice botmaking and junk herself, but it really isn't. You can run and share an IRC bot and if you want to waste your time with Tig's shit even a TFM bot through a single webpage.
Hotaru
« Censeur »
1360231800000
    • Hotaru#0095
    • Profil
    • Derniers messages
    • Tribu
#104
  0
O, thanks everyone.
Todorovski
« Citoyen »
1360234440000
    • Todorovski#0000
    • Profil
    • Derniers messages
    • Tribu
#105
  0
Tomdizzy a dit :
I currently know vb and python, and i'm about to learn c++ which I heard is useless, but oh well.

None of the languages are useless. I mean, C++ or maybe Java is the only language to build a good game, not talking about Javascript where you can make a game too, but not that good.
And also, I want to learn VB too, but I don't have time. ;;
Rype
« Citoyen »
1360238160000
    • Rype#0095
    • Profil
    • Derniers messages
#106
  0
Todorovski a dit :
C++ or maybe Java is the only language to build a good game

You are the prophet and we shall listen to your holy chant
Fxie
« Citoyen »
1360242780000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#107
  0
Todorovski a dit :
None of the languages are useless. I mean, C++ or maybe Java is the only language to build a good game, not talking about Javascript where you can make a game too, but not that good.
And also, I want to learn VB too, but I don't have time. ;;

http://asmallgame.com/labsopen/webgl_impact/
http://learningthreejs.com/data/2012-05-15-punch-a-doom-character-in-augmented-reality/

both of those are javascript

and they're just projects, so one has a moving character and one doesn't, but this shows that if somebody wanted, they could make a commercial-quality fully 3d game in javascript.

so, assuming you thought 3d capability is the defining difference (which it no longer is), what makes a good game now?

also, another demo, multiplayer 3d racing game
(and again, it's just a demo--imagine a full, finished game)
http://racer.nomo.hu/

last but not least, a world demo (video)
http://www.youtube.com/watch?v=WDDJDTeTBc4
Todorovski
« Citoyen »
1360245840000
    • Todorovski#0000
    • Profil
    • Derniers messages
    • Tribu
#108
  0
Rype a dit :
You are the prophet and we shall listen to your holy chant

What- Is that supposed to be an insult?

Fxie a dit :
text

I doubt they are whole JavaScript. I mean, all those good animations and stuff...

Also, I am too confused these days, so please don't mind if I tell some shit.
Ediz
« Censeur »
1360251000000
    • Ediz#0095
    • Profil
    • Derniers messages
    • Tribu
#109
  0
Cptp a dit :
Please don't use python except for short scripts.

Why not?
Todorovski
« Citoyen »
1360264140000
    • Todorovski#0000
    • Profil
    • Derniers messages
    • Tribu
#110
  0
I've made a very simple Javascript game. Here you go the scripts:

http://i.imgur.com/6u06wrs.png
Note: I am working on pictures and stuff like that to improve it. Also, you can use the code if you need it. \o/
Fxie
« Citoyen »
1360265580000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#111
  0
Todorovski a dit :
What- Is that supposed to be an insult?


I doubt they are whole JavaScript. I mean, all those good animations and stuff...

Also, I am too confused these days, so please don't mind if I tell some shit.

What else could they be? They're pure JavaScript using WebGL, which is a 3D graphics library ported to JS for the web so you can use the web's language, JavaScript, in fully 3D projects including animated 3D models.

I don't see why you'd think this can't work in JavaScript. How do you think it works in other languages? If you don't know, what are you going by?
Cptp
« Citoyen »
1360305120000
    • Cptp#0095
    • Profil
    • Derniers messages
    • Tribu
#112
  0
Fxie a dit :
I hate PHP

Why?
Johnlantern
« Citoyen »
1360305900000
    • Johnlantern#0000
    • Profil
    • Derniers messages
    • Tribu
#113
  0
I'm programming a game in my Python class...it's horrid. We're using the observer/strategy/decorator pattern and all that S***. -doesn't get half of what I need to do on the homework right now- #justwaitingforthenextlabsoteachercanexplainittheni'llbefine
Todorovski
« Citoyen »
1360361580000
    • Todorovski#0000
    • Profil
    • Derniers messages
    • Tribu
#114
  0
Hello!
I made a site about HTML, and will try to post lessons as soon as I can. :p
I am /not/ advertizing, but just trying to help some of you guys which want to learn HTML.
http://school4html.ucoz.com/
Fxie
« Citoyen »
1360366920000
    • Fxie#0000
    • Profil
    • Derniers messages
    • Tribu
#115
  0
Cptp a dit :
Why?

It's rather slow and the syntax is just unpleasant to me. The $ for variable names feels especially... awkward. This is just my personal preference, though. I simply don't like coding with it having done so before on projects such as cjobjects.moepl.eu
Rype
« Citoyen »
1360367220000
    • Rype#0095
    • Profil
    • Derniers messages
#116
  0
Todorovski a dit :
Hello!
I made a site about HTML, and will try to post lessons as soon as I can. :p
I am /not/ advertizing, but just trying to help some of you guys which want to learn HTML.
http://school4html.ucoz.com/

Good:
[(/)?list]
  • I like purple</li>[(/)?list]
    Bad:
    [(/)?list]
  • COMIC SANS</li>
  • Definition copied from Wikipedia, not explaining what a markup language is</li>
  • Talking about tags without explaining what a tag is</li>
  • A normal HTML project?</li>
  • I have yet to see a site which doesn't "support" HTML, not commenting about CSS</li>[(/)?list]

    If I wanted to help some of the guys who want to learn HTML, I would link them to a book or a real tutorial/manual. You're free to write your own, of course.
  • Todorovski
    « Citoyen »
    1360413900000
      • Todorovski#0000
      • Profil
      • Derniers messages
      • Tribu
    #117
      0
    Well, I am still working on it.
    Edit: I love ComicSans. ;;
    Mintyblue
    « Citoyen »
    1360420560000
      • Mintyblue#0000
      • Profil
      • Derniers messages
      • Tribu
    #118
      0
    What's programming?
    Force_shaman
    « Censeur »
    1360422780000
      • Force_shaman#0000
      • Profil
      • Derniers messages
      • Tribu
    #119
      0
    Mintyblue a dit :
    What's programming?

    Magic
    Moepl
    « Citoyen »
    1360423500000
      • Moepl#0095
      • Profil
      • Derniers messages
    #120
      0
    Fxie a dit :

    And you /can/ make stuff like bots with JS, just for the record. Just mentioning this because I myself thought that was out of JS's reach as someone who doesn't practice botmaking and junk herself, but it really isn't. You can run and share an IRC bot and if you want to waste your time with Tig's shit even a TFM bot through a single webpage.

    Actually, you can't really write a tfm-bot in javascript that runs _clientside_. You can try a workaround by running it on server with node.js which I think is a terrible idea. Even if want to do that, there are some parts which no sane person would do in javascript (e.g the bypassing the anti-bot-protections). Then there are some other parts in TFM like that it is not working with utf-8 but some other encoding and therefore you get problems like generating the passwordhash (for the htmlforums I did, I simply let php do that, cause I couldn't get it working in js).

    The point is: a tfmbot in js is impossible just on the clientside and a very bad idea in general. Don't do it :P
    • Forums
    • /
    • Atelier 801
    • /
    • Hors-sujet
    • /
    • Programming
    « ‹ 6 / 9 › »
    © Atelier801 2018

    Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

    Version 1.27