|How to do survivor daily quest faster?|
« Citizen »
i have used /chat surv for survivor farm rooms which helps, but the chat seems kinda dead. Is there any tips to complete this quest faster?
« Senator »
I have taken this guide from an old thread i hope this helped you !! Lol i guess this didnt answer your question but it will help a little bit ig?
All of these are necessary for both players and shamans, whether if you are playing in Survivor or in any other rooms.
[1:1] Wall jumping
[1:2] Simple understanding of Transformice physics
Whether you are the shaman or a survivor, understanding how the gravity affects your character or shaman objects are important to determine where they would land. Without trying or exposure, you probably might have trouble playing Survivor, or the game in general.
[1:3] Ground types
Grounds have different properties, some which are important to note:
-No mice Collision grounds^
[2:1] When to jump
In /debug mode , your mouse is actually just a sphere and any angle which the sphere is in contact with will make a difference.
There are different effects on when you jump or when you should not:
The very basic is to keep a distance from cannons, if one is approaching you, simply jump to avoid it.
b) Cannon Jump
This happens when you make contact with the cannon at an angle. It boost you upwards to get to higher ground or to avoid fast spawning cannons in mid-air
c) Head surf
TL;DR, dont jump when there is a head surf, be like *ken.
Head surf is the result when instead of the cannon hitting the mice from the side, it rolls above the players head instead. Mice jumping when theres a head surf would not be able to survive as when they jump, the cannon contacts with the side, not allowing them to recover.
Here is a well known map for headsurfing due to ground angle
MISCONCEPTION: Ducking does not make your hitbox smaller, It would be the same standing up.
[2:2]Awareness and Focus of Cannon and Player
This is very important as our vision focus is actually relatively small. Referring to [3:4],"Shooting from afar", you can see that it is easy to kill you if the cannon happens to spawn at our blind spot. This requires high understanding of the "Basics" and knowing your character location.
[2:3] Stay on high grounds
Without the Anti-gravity skill, cannons would never be able to move upwards by itself. With this limitation, shamans have to be on the same ground as you or higher to be able to kill you and that requires more time and effort.
[2:4] Stay in the middle on a long ground
If there is no upper ground to be on, the next thing to do is to stay in the middle of a long ground. Not saying being at the side is wrong, in fact you can avoid cannons passing by while you wall jump. However it increases the risk of not being able to survive a head surf and and the shaman might spirit or meep you. By staying in the middle you can recover from any attacks with a longer time.
[2:5] Try not to talk as you play/ multitasking
If you do take Survivor seriously, then try not to talk much. The chances of getting typekill (got killed by the shaman as you are chatting) are high.
[2:A] Move randomly
One advantage is that just by moving around, it makes it unpredictable to the shaman on your movements, making it harder to aim at you if the shaman is on a higher ground. However, if you are not aware of the cannon and your character, you can get off sync and it can kill you.
[2:B] Sabotaging with Head surf
Surprisingly enough you can create a head surf with just one player.
If players are not aware of your actions, they would assume it would not be a head surf and jump, killing them off if they are behind you.
[3:1] Fast spawning (Click and Drag)
New players starts out slow, that includes spawning speed. Though there are hotkeys, there is still a way to spawn fast manually.
Click and drag is while you are spawning and object, you hold down to the key and drag your cursor to the next cannon, so that once your cannon is spawned you can quickly get another cannon
[3:2] Shoot above ground
This is important because of [2:1], cannon jumping for survivors has given some benefits to go on higher ground or it is relatively easy to dodge your cannons, which is something you would not want.
As much as speed is important, accuracy goes hand in hand with it. Without practice, tricks and mimics would be hard to do.
[3:4] Small tricks
-Crowd Head surf
One of the easiest ways to kill a ton of mice is by creating a head surf. Head surf is the result when instead of the cannon hitting the mice from the side, it rolls above the players head instead. Mice jumping when theres a head surf would not be able to survive as when they jump, the cannon contacts with the side, not allowing them to recover.
*Assuming the circles are mice
- Shooting from afar
This is considered a trick as you do not do it all the time, but try to, though.
Our eye focus is only so limited, if you were to spawn a cannon close to the player, their focus and estimation of it landing would be accurate, on a long distance however, it gets harder.
- Surprise spawns
The motive of surprise spawns is to make a certain number of people letting their guards down as you are not attacking them for a long period of time. Normally if you ignore an area for about 15 to 30 seconds, players would not be so alert, if you happen to suddenly spawn a cannon there, they would not have time to be ready for it.
- Fake spawns
I would prefer that you do not do it too much as players would understand your motives quick enough. In fact, treat this as a ‘mistake’, accidentally do these spawns and you will be surprised yourself.
[3:5] Spirit Jump
Spirit Jump is one of the ways to avoid huggers. This requires some practice but rewarding at the end.
[3:A] Cannon Jump
REQUIRED: Mastering Spirit Jump
Want to get serious? Then Cannon Jumping is the 1st step towards it. It takes a long time to master it, but this can help you so much in Survivor.
Where do I start?
1)Wall Cannon Jump
For starters, this would be the 1st practice you would like to try. This would be an easy and fast transportation for you to reach places.
2)Air Cannon Jump
If you got comfortable with Wall cannon jump, you can try out Air Cannon Jump. Do not worry if you cannot get it immediately. This is a skill which is not easy to achieve and until today, I still have difficulties on it.
[3:B] Air balloon
REQUIRED: Mastering Spirit Jump/ Air Cannon Jump
[3:C] Understanding maps
One fun things about maps that have grounds overlaying another is that they create unique aiming and bounce angles that no player would expect. Go to an empty survivor room and just try out anything, spawn cannons at any corner, make more trick shots, e.g:
[3:D] Generated Headsurf
Unlike normal head surf, where you rely on the massive number of mice heads, you can you one player (even yourself) to generate a head surf without having so many players.
in /debug mode, you are seen as a sphere, with the right cannon angle you can make a head surf
^ (I cannot master this myself so if theres any players that can do this, do contribute your tips to others if you would like to)
Contributed tips by you guys!
You can also kill most huggers with a plank and a down cannon by using it as a catapult, its pretty easy you just let a side of the plank outside of the ground and shoot at that part with a down cannon to make it more deadly use a c or v too you need to be quick and get off of that plank or you will be launched too though
You forgot the anvil and plank trick too it kills many mice unless they lag through it you can do that trick by spawning an anvil attaching a C small plank and rotating it a bit so that the mice cant walljump it after that you attach a small box and done the box will move towards the mice pushing them to their death. the only way to survive this is by lagging through the small plank but it requires luck since it doesn't always works
A tip for surviving totems try to get as close to the shaman as possible most survivor totems are a bunch of cannons that spawn to the sides of the shaman so getting close to him will put you out of the reach of the cannons, if the shaman is too far away just wall jump and use the ground or platform as coverage
Last edit on 1668535500000
« Consul »
Don't do it and replace for another one, simple as that