ATELIEROLOGY | THEORY OF TRANSFORMICE |
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ATELIEROLOGÍA | TEORÍA CRÍTICA TRANSFORMICIANA ATELIEROLOGY | THEORY OF TRANSFORMICE (and Atelier 801) Transformice is a multiplayer online game that invites players to take on the role of mice in a virtual world. While it may seem like a simple game at first glance, it can be analyzed from a variety of philosophical perspectives. In particular, the Cybernetic Culture Research Unit (CCRU) provides a unique lens through which to examine the game. The CCRU was a research group based at the University of Warwick in the 1990s. It focused on the intersections of philosophy, technology, and culture, and its work continues to influence contemporary discussions of those topics. One of the key concepts that emerged from the CCRU is the notion of hyperstition. Hyperstitions are fictional ideas or concepts that, through their collective belief, become real. In other words, hyperstitions are self-fulfilling prophecies. One way to apply the concept of hyperstition to Transformice is to consider the power of collective belief within the game. Players are presented with a fictional world in which they can interact with one another and with the virtual environment. Through their actions and interactions, they collectively create a world that is both real and fictional. The game's economy, for example, is entirely fictional, but it has real-world implications for players who choose to participate in it. Moreover, the game's culture is largely created and maintained by the players themselves. The game's administrators may set the rules and parameters, but it is the players who create the social norms and expectations within the game. This is particularly evident in the emergence of clans, groups of players who band together for mutual support and competition. Clans have their own rituals and codes of conduct, and they compete with one another for status and resources. From the perspective of the CCRU, Transformice can be seen as a hyperstition in the making. The game's fictional world is a space in which collective belief can shape reality. The players themselves become the agents of this hyperstition, creating a culture and economy that exists only within the game but has real-world consequences. Through their collective actions, the players are creating a new reality, one that is shaped by their desires and beliefs. Moreover, the emergence of clans within the game provides an example of how hyperstitions can be used to challenge existing power structures. Clans are essentially alternative communities within the game, and they provide a way for players to organize and compete outside of the game's official channels. This represents a challenge to the authority of the game's administrators, who may seek to exert control over the players' actions. In conclusion, Transformice provides a unique opportunity to examine the concept of hyperstition from the perspective of the CCRU. The game's fictional world is a space in which collective belief can shape reality, and the players themselves are the agents of this hyperstition. Through their actions and interactions, they create a new reality, one that challenges existing power structures and provides a space for alternative communities to emerge. Transformice, therefore, represents a fascinating example of how hyperstitions can be used to create new realities and challenge existing power structures. Transformice from a Marxist Perspective: Class Struggle and the Revolution of the Proletariat Transformice is an online multiplayer game in which players control small mice in a virtual world. While the game may seem like a simple pastime, it can be analyzed through the lens of Marxist theory, particularly in relation to class struggle and the potential for a proletarian revolution. Marxism is a socio-economic theory that emphasizes the struggle between different classes within society. The bourgeoisie, or the capitalist class, owns the means of production and exploits the working class, or the proletariat, for their own profit. From a Marxist perspective, Transformice can be seen as an example of this class struggle, with the game’s developers and administrators representing the bourgeoisie and the players representing the proletariat. The game’s developers and administrators hold power over the game and its economy, much like how the bourgeoisie hold power over the means of production in society. They determine the rules of the game and the distribution of resources, including cheese, the game’s currency. The players, on the other hand, must work to obtain cheese and improve their mice, all while competing against one another. This dynamic reflects the exploitation of the working class by the capitalist class. The players, as the proletariat, are forced to work to obtain the resources they need, while the developers and administrators, as the bourgeoisie, profit from their labor. This is particularly evident in the game’s microtransactions, which allow players to purchase cheese and other resources with real money, further enriching the developers and administrators at the expense of the players. However, the potential for a proletarian revolution also exists within Transformice. The players, as a collective group, have the power to challenge the authority of the developers and administrators and demand greater control over the game’s economy. This can be seen through various player-led movements within the game, such as protests against unfair game mechanics and calls for more democratic decision-making processes. From a Marxist perspective, these movements represent the potential for the working class to overthrow the capitalist class and establish a more equal society. The players’ struggle against the developers and administrators reflects the broader struggle of the proletariat against the bourgeoisie, and the potential for a revolution of the masses. In conclusion, Transformice can be analyzed through the lens of Marxist theory, with the game’s dynamics reflecting the class struggle between the developers and administrators, as the bourgeoisie, and the players, as the proletariat. However, the potential for a proletarian revolution also exists within the game, as players have the power to challenge the authority of the capitalist class and demand greater control over the game’s economy. Transformice, therefore, represents not only a form of entertainment but also a microcosm of the broader struggle between different classes within society. Anthropology of Transformice Transformice is an online multiplayer game that enables players to immerse themselves in the world of mice. The game is a perfect example of a virtual world that provides a platform for interaction between players from all over the world. Through the study of Transformice's tribes, this essay will examine how the game's culture and social dynamics are constructed, understood and interpreted from an anthropological perspective. Clifford Geertz's concept of "thick description" is crucial to understanding the cultural practices and social interactions within Transformice's tribes. A thick description involves understanding the social and cultural context of a particular practice or action, and the symbolic meanings associated with them. The game's tribes, formed by groups of players who share common goals, values, and objectives, provide a perfect platform for thick description analysis. The tribes in Transformice are a reflection of the players' desire to form communities with others who share similar interests. The tribes have unique rituals, codes of conduct, and language, and this helps distinguish them from other tribes within the game. Through thick description, we can understand the social dynamics within these tribes, the power structures and relationships between the members, and the ways in which they interpret and construct their culture. Anthropologist Tom Boellstorff argues that virtual worlds are not just a reflection of existing social norms and structures but also challenge them. In Transformice, we can see how the tribes challenge the authority of the game's administrators by forming alternative communities that have their own rules and regulations. This is evident in the way tribes interact with one another, sometimes competing for resources or engaging in conflicts. The concept of virtual identity, as explored by Sherry Turkle, is also relevant to the study of Transformice's tribes. Turkle argues that virtual worlds provide a space for individuals to experiment with their identity and explore different aspects of themselves. This is true of the tribes within Transformice, as players can adopt new roles and identities within the tribe, different from their real-world selves. Another anthropologist, Lev Manovich, has explored the concept of "database aesthetics" and how this relates to virtual worlds. In Transformice, the database of game mechanics and structures is the foundation upon which players build their own social structures and cultures. The tribes within the game represent a way of organizing and interpreting this database, providing a sense of meaning and purpose to players. In conclusion, Transformice's tribes provide a fascinating case study for anthropologists interested in the study of virtual worlds and online communities. Through thick description analysis, we can gain a better understanding of the social dynamics, power structures and relationships within these tribes. Additionally, the tribes challenge existing social norms and structures, providing a space for alternative communities to emerge. By examining the game's culture and social dynamics from various anthropological perspectives, we can gain a better understanding of how virtual worlds function and how they reflect and challenge our understanding of the real world. Psychoanalytic analysis of Transformice Transformice is an online game that allows players to take on the role of mice navigating through various levels and collecting cheese. While it may seem like a simple game on the surface, it can be analyzed through the lens of psychoanalysis, particularly the theories of Jacques Lacan. Lacanian theory suggests that our understanding of ourselves and our world is shaped by language and the unconscious, which can be applied to our interactions within the Transformice community, including the game's forum. The Transformice forum is a space where players can interact with one another, share their experiences, and discuss various aspects of the game. It is a space where players can form connections with others and create a sense of community within the game. However, as with any online forum, it is also a space where players can experience conflict and negativity, such as bullying, trolling, and other forms of harassment. These negative interactions can be analyzed through Lacanian theory, which suggests that our unconscious desires and repressed emotions can manifest in our language and behavior. One aspect of Lacanian theory that can be applied to the Transformice forum is the concept of the "mirror stage." According to Lacan, the mirror stage is a stage in childhood development where a child first recognizes themselves as a separate entity from their environment. This recognition is often facilitated by the child seeing their reflection in a mirror. Lacan argues that this recognition of oneself as a separate entity is crucial for the development of the ego, which is the part of ourselves that is responsible for our sense of identity and self-awareness. In the context of the Transformice forum, players may use their interactions with others to create a sense of identity and establish their sense of self. This can lead to conflict, as players may engage in behavior that reinforces their sense of identity, even if it is at the expense of others. For example, players may engage in trolling or other forms of harassment as a way of asserting their sense of identity or demonstrating their superiority over others. Alternatively, players may use the forum to seek validation or confirmation of their sense of self, which can lead to conflict if others do not provide the validation they seek. Other psychoanalytic theorists have also explored the role of language and the unconscious in shaping our interactions with others. For example, Sigmund Freud's concept of the "id" suggests that our unconscious desires can manifest in our behavior, even if we are not aware of them. This can lead to conflict with others, as our desires may conflict with the desires of those around us. In conclusion, the Transformice forum can be analyzed through the lens of psychoanalytic theory, particularly the theories of Lacan and Freud. The forum is a space where players can create a sense of identity and establish their sense of self, which can lead to conflict with others if their desires and needs conflict. By examining the unconscious desires and motivations behind our interactions with others, we can gain a better understanding of the dynamics at play within the Transformice community. ניתוח קבלי ואזוטרי של המשחק The practice of magic and shamanism in Transformice is a fascinating exploration of the spiritual and mystical dimensions of the game. From the perspective of Kabbalah and esotericism, this practice provides a rich field for understanding the symbolic language and the rituals that enable us to connect with deeper dimensions of reality. At its core, magic and shamanism in Transformice involve the use of symbols and practices to connect with spiritual dimensions of reality, and to influence the physical world through this connection. The shaman, in particular, is the primary practitioner of this craft, and has the ability to access the spiritual dimensions of the game world in a unique and powerful way. From the perspective of Kabbalah, the practice of shamanism and magic in Transformice can be seen as a way of connecting with the underlying unity of all things. The shaman is able to access this unity through their connection with the spiritual world, and can use this connection to influence the physical world in meaningful ways. Esotericism, on the other hand, provides a more nuanced perspective on the practice of shamanism and magic in Transformice. According to esotericism, the symbols and practices of shamanism and magic are not merely representations of deeper spiritual dimensions of reality, but are themselves living, breathing entities with their own spiritual power. In this sense, the shaman in Transformice is not merely a practitioner of magic, but is a conduit for the power of the symbols and practices themselves. Through their connection with these entities, the shaman is able to access a vast reservoir of spiritual power, and can use this power to shape the game world in accordance with their desires. One of the most interesting aspects of shamanism and magic in Transformice is the emphasis on the connection between players. The shaman is not merely a solitary practitioner, but is also a facilitator of the connections between players in the game. By creating bridges and stairs to help players progress through the game, the shaman is able to forge new connections between players, and to strengthen existing connections. From the perspective of Kabbalah and esotericism, this focus on connection between players is a reflection of the underlying unity of all things. By helping others, the shaman is not only helping themselves, but is also tapping into the vast reservoir of spiritual power that exists in the connections between all things. Another fascinating aspect of shamanism and magic in Transformice is the use of rituals to access spiritual power. These rituals can involve the use of specific symbols, chants, and other practices to establish a connection with the spiritual world. From the perspective of Kabbalah, these rituals can be seen as a way of aligning oneself with the deeper spiritual dimensions of reality, and of accessing the power of the divine. Esotericism, on the other hand, sees these rituals as a way of tapping into the power of the symbols and practices themselves, and of using this power to shape the game world. The use of symbols in shamanism and magic in Transformice is also worth exploring. Symbols have long been used in spiritual and mystical practices as a way of representing deeper spiritual realities. In Transformice, the symbols used by the shaman are not merely representations of deeper spiritual dimensions of reality, but are themselves imbued with spiritual power. According to esotericism, symbols are living entities that can be used to access spiritual power. By connecting with these symbols, the shaman is able to tap into their power, and can use this power to influence the physical world in meaningful ways. Esotericism, on the other hand, provides a more nuanced perspective on the practice of shamanism and magic in Transformice. According to esotericism, the symbols and practices of shamanism and magic are not merely representations of deeper spiritual dimensions of reality, but are themselves living, breathing entities with their own spiritual power. In this sense, the shaman in Transformice is not merely a practitioner of magic, but is a conduit for the power of the symbols and practices themselves. Through their connection with these entities, the shaman is able to access a vast reservoir of spiritual power, and can use this power to shape the game world in accordance with their desires. One of the most interesting aspects of shamanism and magic in Transformice is the emphasis on the connection between players. The shaman is not merely a solitary practitioner, but is also a facilitator of the connections between players in the game. By creating bridges and stairs to help players progress through the game, the shaman is able to forge new connections between players, and to strengthen existing connections. From the perspective of Kabbalah and esotericism, this focus on connection between players is a reflection of the underlying unity of all things. By helping others, the shaman is not only helping themselves, but is also tapping into the vast reservoir of spiritual power that exists in the connections between all things. Another fascinating aspect of shamanism and magic in Transformice is the use of rituals to access spiritual power. These rituals can involve the use of specific symbols, chants, and other practices to establish a connection with the spiritual world. From the perspective of Kabbalah, these rituals can be seen as a way of aligning oneself with the deeper spiritual dimensions of reality, and of accessing the power of the divine. Esotericism, on the other hand, sees these rituals as a way of tapping into the power of the symbols and practices themselves, and of using this power to shape the game world. The use of symbols in shamanism and magic in Transformice is also worth exploring. Symbols have long been used in spiritual and mystical practices as a way of representing deeper spiritual realities. In Transformice, the symbols used by the shaman are not merely representations of deeper spiritual dimensions of reality, but are themselves imbued with spiritual power. According to esotericism, symbols are living entities that can be used to access spiritual power. By connecting with these symbols, the shaman is able to tap into their power, and can use this power to influence the physical world in meaningful ways. In conclusion, the practice of shamanism and magic in Transformice provides a fascinating exploration of the spiritual dimensions of the game. From the perspective of Kabbalah and esotericism, these practices are a way of connecting with deeper dimensions of reality Additionally, shamanism in Transformice involves the use of specific symbols and totems that are believed to have magical powers. The totems represent different spirits and animals that the shaman can call upon for assistance in their tasks. For instance, the totem of the wolf represents strength and perseverance, while the totem of the bird represents agility and speed. By using these totems, the shaman can enhance their abilities and perform their tasks more efficiently. Moreover, shamanism in Transformice also involves the use of sacred plants and herbs that have specific properties and effects. These plants are believed to have the ability to alter consciousness and provide access to spiritual realms. For example, the use of ayahuasca, a psychoactive plant commonly used in South American shamanism, can induce a state of heightened awareness and allow the shaman to communicate with spirits and ancestors. In conclusion, shamanism and magic play a crucial role in the world of Transformice, according to the Kabbalah and esotericism. The shaman's role is to connect with the spiritual realm, harness the power of nature, and use their abilities to aid their fellow mice. By using symbols, totems, and sacred plants, the shaman can enhance their abilities and access different levels of consciousness. The world of Transformice is rich with symbolism and mystical traditions that add depth and complexity to the gameplay experience. קבלה יהודית Dernière modification le 1681025880000 |
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Looks scary ngl |
Minstens « Censeur » 1680649260000
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Kelt a dit : The game is not a reflection of class struggle, but rather a voluntary and fair exchange between the developers and administrators and the players. The game is not a necessity, but a choice, and the players are free to play or not play as they wish. The developers and administrators are not exploiting the players, but providing them with a service and a product that they enjoy and value. The players are not competing against one another, but cooperating and socializing with one another. The game’s microtransactions are also not a form of exploitation, but a way for the players to support the game’s development and maintenance, as well as to customize their mice and enhance their gaming experience. The players are not forced to purchase anything with real money, but can do so if they want to. The developers and administrators are not enriching themselves at the expense of the players, but reinvesting the revenue into improving the game and satisfying the players’ demands. From a capitalist perspective, Transformice can be seen as an example of voluntary exchange and consumer sovereignty. The game’s developers and administrators provide a service that players choose to participate in and enjoy. The players are free to decide how much cheese and other resources they want to obtain and spend, and they can also opt out of the game at any time. The game’s microtransactions are not a form of exploitation, but a way of satisfying the preferences and demands of the players. The game’s economy is driven by supply and demand, and the developers and administrators are rewarded for their innovation and creativity. From a Keynesian perspective, Transformice can be seen as an example of how government intervention and fiscal policy can improve the game’s economy and welfare. The game’s developers and administrators act as a benevolent government that regulates the game’s economy and provides public goods and services. They set the rules of the game and the distribution of resources to ensure fairness and efficiency. They also stimulate the game’s economy by injecting cheese into the system through events, quests, and rewards. The game’s microtransactions are not a form of exploitation, but a way of generating revenue for the developers and administrators to invest in the game’s development and maintenance. Therefore, capitalism and Keynesianism can offer alternative views to Marxism in analyzing Transformice. They can highlight the positive aspects of the game’s economy and governance, and challenge the notion of class struggle and revolution. Furthermore, the possibility of a proletarian revolution within Transformice is unrealistic and undesirable. The players, as a diverse and heterogeneous group, do not share a common class identity or interest, but have different preferences and opinions about the game. The players do not have the power or the incentive to challenge the authority of the developers and administrators, who have the legal and technical control over the game. A revolution would only disrupt the game’s functionality and quality, as well as alienate and divide the player base. Therefore, Transformice is not an example of class struggle and exploitation, but a successful and mutually beneficial market exchange between the developers and administrators and the players. |
Magicpawed « Citoyen » 1680663960000
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what the hell we are all just rats looking for cheese |
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What is this lmao |
Poisonpie « Citoyen » 1680697260000
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spitting fax bro keep doing it |
Mmmmmmmmmmmmmmm « Citoyen » 1680801780000
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I think Kelt deserves a PhD degree because of this. He's made a significant contribution to the forum and we all appreciate their work. |
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Minstens a dit : Hi, Minstens. While it is true that playing Transformice is a voluntary choice made by the players, it is important to recognize that the game is not separate from the broader socio-economic context in which it exists. The fact that players are free to choose to play does not negate the existence of power dynamics and inequalities within the game. Firstly, it is important to acknowledge that the developers and administrators hold a significant amount of power and control within the game. They are the ones who create the rules and set the prices for microtransactions. While players may have some input into the game through feedback and suggestions, ultimately the decision-making power lies with the developers and administrators. Secondly, while players may be able to choose how much cheese and other resources they want to obtain and spend, this does not necessarily mean that the game's economy is fair or efficient. It is possible for certain players to accumulate a large amount of resources through advantageous starting positions or through in-game purchases, while others may struggle to acquire the same resources. This can create a situation of inequality and exploitation within the game. Additionally, the argument that microtransactions are not a form of exploitation because players are not forced to purchase anything with real money ignores the reality that some players may feel pressured or compelled to make purchases in order to stay competitive within the game. Microtransactions can create a situation where players who are able or willing to spend more money on the game have an advantage over those who cannot or choose not to. Lastly, the assertion that Transformice is not an example of class struggle because players do not share a common class identity or interest is based on a narrow understanding of class. While it is true that players may have different preferences and opinions about the game, they still exist within a broader social and economic system where inequalities and power imbalances exist. The fact that players are able to interact and cooperate with one another within the game does not negate the reality of these broader structural issues. In conclusion, while Transformice may appear to be a simple game based on voluntary exchange, it is important to recognize the ways in which power dynamics and inequalities can exist within the game. These issues cannot be dismissed simply by appealing to the principles of capitalism or Keynesianism, and it is important to critically analyze the game's economy and governance in order to better understand the complex social and economic forces at play. Mmmmmmmmmmmmmmm a dit : ♡ |
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Good news! There is a new section added: "Contributions of the Jewish Kabbalah to the transformician analysis" |
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Lmao How you know all of this and why did you do that struggle LMAO No one asked you about this btw |
Mmmmmmmmmmmmmmm « Citoyen » 1681046220000
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The tribe system in Transformice allows players to form communities where they can work together towards achieving a common goal, such as building a structure or completing a challenging level. The rewards for these accomplishments are shared equally among all members of the tribe, promoting the idea of collective ownership and the belief that individual success should be tied to the success of the community as a whole. From a communist perspective, this system aligns with the ideal of a classless society where all individuals have equal access to resources and opportunities. However, it is important to note that the tribe system still operates within the framework of the individualistic gameplay mechanics of Transformice, where players compete against each other to complete levels and gain rewards. This may not fully align with communist ideology, which advocates for the elimination of competition and the establishment of a cooperative society. Furthermore, the tribe system in Transformice is voluntary, and players can choose to leave or join tribes at any time. This aspect of individual choice may also conflict with communist ideology, which emphasizes collective decision-making and the elimination of individualistic tendencies. Overall, while the tribe system in Transformice does promote collective ownership and cooperation among players, it is important to recognize its limitations in fully aligning with communist ideology. |
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Im sorry but my brain fried while reading the first paragraph |
Marxymice « Citoyen » 1690497180000
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wtf LOL |