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| « Citoyen » 1349088840000
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| Introduction: This is a thread relates to the official survivor maps submission.All this thread is used for criticizing and suggesting each other's maps,which are going to be submitted.Hence that the maps we made may meet the their standards. Why?Take a look at the official thread.The last time of review,(7%)3 out of 52 maps are chosen.Another review before it,NONE!Futuremore, the chosen's are not put in rotation certainly,then why are we making maps? It indicates that we don't know what they need and blindly making maps.Hence that we need more opinions and know what's our fault on making maps. In addition,this thread seems should be included in the official subbmision thread,but as Barrydarsow said: Barrydarsow a dit : We should not argue on that thread as possibile. This thread should have a lot of arguments,whatever you are criticizing other's maps or defending your own maps,that's what we need,so feel free to disscus,our goal is to make quality maps. May be I make opinions to the maps that are left as in the last time of review? I have made an summary of the faults we made,you can deem that as a quick review. @2965689 Catochi The height of water is too much,easy dodge.And stay in the lower part of water is safe. @2264347 Mrpopperz Two little wj walls,hard mode can't kill.And the left side of top ground,the locus to there is fixed,wj on time is safe. @2310867 Mrpopperz I feel difficulty to find fault in this map,but if I must list out one,it would be the safe ground far from centre.Using the trampoinf locus,mice can jump to dodge.Then you should shoot them directly.Compraed to the @787131 map,they are almost the same difficulty to kill. @1614163 Cuuelinhoo bad mouse spawn point that shaman has no advantage.Lower gravity that is not likely necessaty in this map. @970584 Cuuelinhoo Sland safe area @2958168 Tootoozoooo Mice are possibly to get on the top.Sometimes I shoot lower to the trampoline,it doesn't work.Two sides is not completely balance,right side's trampoline is shorter than left side's one.But those may not the biggest problem. and Sland safe area @2953719 Tootoozoooo Sland safe area.If shaman stand at the corner,shaman must spend some times to do that while he is missing a good chance to kill mice. @2966418 Xaxadoooooo almost same as the above one, Stay between shaman and the slant ground is totally safe.Shaman must spend some times to do that while he is missing a good chance to kill mice.And when mice get cannoned to the centre side,just jump to that side to survive. Mice are hard to kill either left of right ways. @2967104 Recessionist Stay between shaman and the slant ground is safe.And hiding to the ground gives mice a huge advantage,even if shaman has meep now. @1511704 Nicostar mice could get on top.What's the role of the purple trampoline grounds?Hard mode can't kill those who hides in the cloud.Near the centre grounds,mice are easily switch to other safe ground. @2962917 Fxie Is already commented by staff. @2943876 Fuhrrerr There has no proper ground to shoot to the other side.If you do,you should stand the target ground or the water below it. @2332601 Emanuelater The left slant ground is okay,but the angle of right slant ground is too high,Sland safe area.You can take @295988 as a reference. @2084993 Emanuelater To some pros,horizontal lava helps them to survive,shaman has no chance to kill them.And what is the purpose of the cloud on the roof?It seems that it has no use. @2929401 Dunald Sland safe area(beside the circle).If shaman has to kill them,he must reach to the top of the circle,but then mice got cannoned and fly to the other side of ground. @2960748 Dunald the height of water is too large,the staff don't like it.Take @802975 as an example. In fact,@802975 was no ground on the water,I'm afraid that the staff adjusted it to prevent mice have too much scope to move. hence that any water ground that for mice,is better not lnger than the water in @802975. @2953644 Offpffoff I want to ask:what is this? briefly,too huge,scrolling sreen,slant safe area, @2968113 Gameplaygeek part of stone grounds has collision with cannon,but some seemingly don't,you must clarify it.When i was testing it,the cannon on the bottom ground flew up and collided the trampoline serval times to reach a high speed. About the speed of cannon,even if it works generally,the speed is a little bit fast.take @953515 and @478116 (or other's....) as reference,the former one won't accelerates cannon,the latter one only accelerate few of speed of cannon. @2960812 Milim icy slant ground makes safe area. @2968314 Milim too hard to kill,mice can always have a wall behind them,even though a cannon hits them,the wall will save them.take a look at @540495,its space is much more than yours. @2969199 Spikyo This is not survivor.This is not survivor.This is not survivor ............. @814265 Siuker well your turn......... @814268 Siuker above @2969552 Makxxt directly cannon to the exit of the locus,see what's the speed it reaches....... @2944196 Todorovski cannoning the mice at the bottom is tough from the top,as water ressist its vertical speed. @2970396 Zhaktha I'm not sure what's the fault of this map,may be it's quite generic? @2970403 Digiratamon the shaman spawn point makes him in a bad situation. to my point of view,only the top of the centre ground is helpful for shaman,that's the only place that can deal with the slant safe area. if mice stay beside the slant and get hit,they may be gotten by the cheese.However it rarely happens,so that the cheese looks useless. @2970481 Digiratamon mice may get on top above shaman.the cloud bouncy ground doesn't work well.after the downward cannon hitting it,the cannon doesn't cover many scope,centre is safe,the edge ground is a little bit safe.And The grounds are too huge,it's a tough job for shaman. @2946415 Lucasalvesmm This is not survivor.This is not survivor.This is not survivor ............. @2946902 Lucasalvesmm This was not survivor.This is not survivor.This will not be survivor ............. @2970640 Sekui the gaps at the bottom is too narrow,shaman is hard to kill.And the ground on top doesn't mix with other grounds.And the way to shoot at the bottom part is not straight forward and easy enough. @1743695 Vinyolivera the important element, trampoline in this map is off-screen,the normal ground is also. @2384983 Bowlt not easy for shaman to get them,even with sp. @2397798 Bowlt slant safe area @2972366 Suikodenii clarify the background and grounds,mice will feel confuse @1622529 Suikodenii if you are experienced,in@478116,some of the pros can use the cannon to keep flying around with the trampoline.apply the same method to your map,it's harder to kill. @2972600 Xendeavor when there is only one mouse standing on the chololate,cannons that shoot at his upper part doesn't damage him as the strong friction. if there has more than mice there,spirit is even better than cannon. @2199320 Giamacg trampoline provides mice a huge scope of area to escape. @2958789 Miroslab mice may fly on the trampoline,a roof would be better. on the top,mice get hit and fly away,they can get back by bouncing to the trampoline. @2958913 Miroslab trampoline provides mice a huge scope of area to escape. @2956031 Allomuxxu spawn point is bad,mice has too limited place at the beginning.Although they escape by the cannon,they usually get kill while wjing @2974412 Ronnnnnnnnn bad spawn point,shaman can initally shoot from right side,almost no mice can reach to the right side.but this is just a small problem that can easily adjust,I can't find any other faults in this map at the moment. @2974557 Ronnnnnnnnn As Tuliomumic said,[The ..... and ice is horrible, once you have to stay jumping the whole time to stay in the same place.] the stood ice of map that Tuliomumic was criticizing is shorter than yours,but it have some relation.I can't find any other faults in this map at the moment. @1743695 Vinyolivera repeated @2963523 Xpisicopatax slant safe area @2958687 Xpisicopatax hard mode can't kill those wj on the upper part of ground.And may be it's quite similar to @391664,so it's not chosen? @2974964 Theozim mice may get on top.slant safe area,and mice can let cannon hits you and fly to other side. @1895904 Quentin bad spawn point,I should able to kill all mice within 15 seconds.big box,cannon,then sp off the wjers,done. off-screen element.and the normal ground there is not collided with cannon while other normal ground do. icy wall is great to limit the mice moving area.And some pros can use lava as trampoline to dodge any type of attack,just like what they do in @803070. @812621 Quentin there has two safer place,they are at the bottom of edges. they jump when cannon comes,and they can usually dodge the attack.Shaman should stand on the same ground hence that cannon can cover their moving area,including jumping. Summary The faults can be categorized as below, Sland safe area:staying between a slant and shaman is safe.cannon hits you,you will fly away and able to get back easily. Bad spawn point:Mice has too limit place at the beginning,or when shaman is able to attack mice,they already spread around the whole map. Off-screen:some players doesn't have full-screen Trampoline/Lava:it helps mice a lot to dodge attack Safe wj wall:always happens to cage maps,with a hard mode shaman.Sometimes a cloud cover on the ground. No direct killing way:Shaman cannot choose to kill them directly. A land is just over there:Even if the cannon hits you,you can just fly away to the other side of ground. Confusing grounds:One type of ground acts as more than one role.object collision ,non-object collision and background. Useless Grounds:Something that has no difference if it exist or not,nor for art looking. _____________ Ok,what's your opinion? |
| « Citoyen » 1349194440000
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| So.. This thread is just you commenting on maps being submitted? |
| « Citoyen » 1349195520000
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| At this moment,Yes But actually I want opinions about the maps,and going to improve it,since their maps standard is quite strict and not specific.I hope we can find the answer after disscusion and criticism. |
| « Citoyen » 1349195520000
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| It's not strict at all. It's more like ''If i ain't liking this map, no one else will like it either'' Then done. |
| « Citoyen » 1349195760000
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Dunald a dit : ^lol,that's sad(Although I feel the same) I have serveral times that I want to give up,because I feel that I'm wasting time,but my damn brain eventually gain some special ideas and my damn hands cannot stop to making maps. |
| « Citoyen » 1349201760000
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| @2954399 @2954375 Survivor ? |
| « Citoyen » 1349202300000
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| Seems more like: Topic-91766 But this is just more specificly Survivor maps. So, it's okay :3 I also would like to know, where are my maps? :3 |
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Suiker a dit : ? This version of this map has not been reviewed. |
| « Citoyen » 1349211000000
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| Also, after every review, i change the same code. So.. After P10 has been reviewed, your comment will probably look ridicilously random. just saying |
| « Citoyen » 1349216640000
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| Thanks for reviewing mine.. I didnt ask for a review? And, the sham can get rid of the mice on the top, so I dont see how thats not a problem, and please look at my map again. Edited. |
| « Citoyen » 1349256420000
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Lucasalvesmm a dit : Are you asking for opinion about the maps?I can provide some. @2954399 I can't find a big misstake in this map,but if I must list out one bad thing in this map,it could be the wj wall under the cloud,it's a little bit safe for the mice.take @2827664,@1794873 as reference,in the former one you almost can't keep wjing,the latter one you cannot wj beside the icy wall. @2954375 the lower part.....I guess it would be quite hard to survive.Look at @307930,it's similar with your map,and mice are hader to survive in yours than in @307930,because if you get hit under there,you will get cheese. about the upper part,the part of grounds near the cheese is useless, anyone who reachs up there would stay at the edges away from cheese.Moving up the cheese a little bit would be better for the purpose of blocking Zakros a dit : yes:(,it's similar,but I supposed that I'm not the only one who give opinions,we all disscus each other.Besides,I don't think I have enough rights to [CORRECT]someone's map.I can only[SUGGEST] someone's map.As none of my map is permed,I'm not a good survivor map maker. Fxie a dit : Killerlux a dit : Well,may be you have update another map into this code,I can suggest. @2962917 Shaman would likely shoot at mice directly instead of using the trampoline,as it's quite hard to make use of the circle for sniping accurately. And few pairs of circle are close,one cannon hits between them may cause a unpredictable locus. (I have made a map like this one,circle trampoline in one non-object-collision,it's rejected.) Dunald a dit : It's okay,initally,I just want to make some examples for people to know,what would this thread is supposed to be. Nicostar a dit : It's more not proper now.May be I explain my comment in detail. mice could get on top,it's off-screen, the staff don't like it,make a long roof to prevent that.(2000 lenght is enough)And if you want to see the roof as part of your map,the whole map should move lower,hence that all players know,they can get there. What's the role of the purple trampoline grounds? Is that a difference if the purple trampoline grounds are not there?Cannon won't hit it,mice may climb on it,but whatever a trampoline or a normal ground for mice is the same. Hard mode can't kill those who hides in the cloud. To this point,you handle it well.But it may cause other problems,replace ice walls can handle it better. Near the centre grounds,mice are easily switch to other safe ground. Image the spawning cannon is a sun,and objects that block it have shadows which means the cannon cannot attack there.Hiding in shadow is safe.If you can quickly hides in shadows while the sun shiles you,it's not fair for shaman. If you still have questions,you can leave a comment. Can anyone leave my maps comment?because I think it's good while it's not chosen. finally plz remember,I don't CORRECT,I SUGGEST. |
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Siuker a dit : The shaman has the option of shooting directly at mice and letting the trampolines bounce cannons indirectly or using the trampolines. They aren't integral to the shaman's role. They're just there to add chaos. Also gravity and circular shape both prevent your proposed "unpredictable locus" (locus?). |
| « Citoyen » 1349259720000
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Fxie a dit : Yes,shaman has.But the circle would be important in this map,since this map is similar with @1515058,if this map is not unique enough,Idk if they will accept it or not. I try to make use of the circle,but I usually succeed after two tries,it lowers my intention to use it. In other words,the trem locus means,the path cannon runs.Like the locus of earth is turning around the sun. Unpredictable locus means, sometimes cannon may hits the trampolines more than twice,then its running direction becomes unpredictable which is not good. |
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