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Multiple Mice Spawns
Fxie
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#1
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In Summary:
Basically, you can place multiple mice spawns and mice will be divided amongst these spawn points evenly. This would be immensely useful for some innovative maps both simple and complex, such as some maps which use tight gaps to create one-way splits and Impuredeath's shaman map which divides mice for the shaman.

Expanded:
Currently, you can only place a single spawn point for mice and the shaman. However, what if you could place two or more?

Firstly, allowing one to place two shaman spawn points would make P8 maps much cleaner without in-ground holes.

What about mice, though? Mice could be evenly divided between two or more (preferably limited to two to better accomidate smaller rooms) spawn points to create innovative mechanism and shaman gameplay. This would be a unique challenge for shamans and also simplify and unlock new possibilities in "split" mechanism maps (such as @1245573).
Dunald
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#2
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/support
It's surprising that they haven't added this before :/
Quna
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#3
  0
Support
Whiskypickle
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#4
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I remember thinking placing more mice spawns actually did this, and I was disappointed when I found it didn't. It would be a nice little addition to the map editor and I fully support. ^^
Elvis
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#5
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Omgush yes.
I guess it's do-able since some vanilla maps are already splitted up right?
You could also make team maps with two different teams to face off in a battle or match of some sort idunno but it would be amazing.
+1
Takumisyn
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#6
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Yes. Something I've wanted since the beginning.
I do remember a vanilla map or two that already does this.
The only problem I see is mice who can't find where they are in the beginning and die... but that's more of their fault.

I completely support this.
Mtsloud
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#7
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I support, but when you have to validate it...
Fxie
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#8
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Mtsloud a dit :
I support, but when you have to validate it...

Validating as shaman is already a faulty method that allows impossible maps, however I believe this, if implemented, should be a direct XML feature to prevent horrible usermaps with it (similar to the anchor properties).
Anomunus
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#9
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Yeah this would be cool and some of the stupid user maps might actually work with this feature OMG!

support yo
Willinator
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#10
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Support. I think Impure suggested this awhile ago but i guess it died.
Midnightecho
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#11
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Yes, support ;3;
Beastmatt
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#12
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Fxie a dit :
In Summary:
Basically, you can place multiple mice spawns and mice will be divided amongst these spawn points evenly. This would be immensely useful for some innovative maps both simple and complex, such as some maps which use tight gaps to create one-way splits and Impuredeath's shaman map which divides mice for the shaman.

Expanded:
Currently, you can only place a single spawn point for mice and the shaman. However, what if you could place two or more?

Firstly, allowing one to place two shaman spawn points would make P8 maps much cleaner without in-ground holes.

What about mice, though? Mice could be evenly divided between two or more (preferably limited to two to better accomidate smaller rooms) spawn points to create innovative mechanism and shaman gameplay. This would be a unique challenge for shamans and also simplify and unlock new possibilities in "split" mechanism maps (such as @1245573).

I have a question, would the mice be randomly placed by their connection, or where they are on the list, or how would this work?

Other than that, nice idea.
Fxie
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#13
  0
Willinator a dit :
Support. I think Impure suggested this awhile ago but i guess it died.

To my knowledge he never suggested it, he just made a mechanism that emulates the effect.

Beastmatt a dit :
I have a question, would the mice be randomly placed by their connection, or where they are on the list, or how would this work?

Other than that, nice idea.

The same way they're sorted in map 30, which is likely in order of when they joined the room
Jjaakkee
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#14
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I could get my 3rd permed map from this idea :o
Kingspyy
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#15
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50% support
50% no support becuase people new to editor might just spam the map with mice spawn
Fatsexybeast
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#16
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No support, just leads to more spam maps.
Zeraxreborn
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#17
  0
/support
Willinator
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#18
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Fatsexybeast a dit :
No support, just leads to more spam maps.

I still fail to see your point you make in almost every suggestion about new grounds and features in editor. Someone doesnt just go "OH COOL NU GROWND IN MAP EDITOR LET ME MAK 5 NEW SPAM MAPS WIT DEM!!1!"

I dont see why you think this adds more spam. It just adds more randomness to the spam.
Fxie
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#19
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Not implementing fun features won't stop the shit maps from being made.
Mousechris
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#20
  0
/support why? Because fxie is qt and needs mousechris huggles :3
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