Bafflua Map Submissions |
Shamousey « Consul » 1373306220000
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BAFFLUA MAP SUBMISSIONS Topic-340606 All information about map requirements for the different minigames are in the main discussion thread for organisation, please ensure you've read that before submitting a map. It includes things such as base XMLs, guidelines, and whether map submissions for certain minigames are open. When submitting a map, please include the map's @code, what minigame it is for, and any additional information (such as box spawns for Push, or the mouse co-ordinates for Trololol). It would be preferred if you could keep submissions in the following example format, as it's easier to keep track of. Shamousey a dit : P0 (in-rotation), P22 (tribe house) and P44 (deleted) maps don't load properly in modules, so all maps will be permed appropriately (P41 for most, P32 for dual shaman, and P21 for vampire). Please bare this in mind when submitting a P0 map. Good luck creating your maps, and I look forward to reviewing them all! ENVIO DE MAPAS À BAFFLUA Topic-340606 Todas as informações sobre os requisitos dos mapas para os diferentes minigames que estão no tópico principal de discussão (no servidor Inglês) para a organização, e certifique-se que você leu isso antes de enviar um mapa. Isso inclui coisas como XMLs para a base dos mapas, mecanismos, e se o envio de mapas para certos minigames estão abertos. Quando enviar um mapa, e por favor, inclua o @CODE do mapa para o minigame ele foi feito, e quaisquer informações adicional (como o Spawn da caixa do Push, ou as coordenadas do RATO (Mouse) do Trololol). É preferencial que você mantenha os envios no seguinte formato, já que assim será mais fácil de compreender. Shamousey a dit : Mapas P0 (mapas normais), P22 (mapas de cafofo da tribo) e P44 (deletados) não funcionam devidamente nos módulos, então todos os mapas serão categorizados apropriadamente (P41 para a maioria, P32 aos de dois shamans, e P21 aos de vampiro). Por favor lembre-se disso quando enviar um mapa P0. Boa sorte na construção de seus mapas, e eu tratarei de checa-los o mais rápido possível! ENVÍO DE MAPAS PARA BAFFLUA Topic-340606 Toda la información sobre los requerimientos de los mapas para los diferentes minijuegos están en el tema principal, por favor, asegúrate de leerlos antes de enviar tu mapa. Este tema incluye cosas como XML base, pautas, y cuándo estarán abiertas las presentaciones de mapas de minijuegos específicos. Cuando envíes un mapa, por favor incluye el @código del mapa, para cuál minijuego es, y cualquier otra información adicional (como el spawn para las cajas en Push, o las coordinadas de los ratones en Trololol). Sería preferible que mantengas el envío de tus mapas en el siguiente formato de ejemplo, sería más fácil para entender. Shamousey a dit : Buena suerte creando tus mapas! Trataré de revisarlos lo antes posible! SOUMISSIONS DE CARTES BAFFLUA Topic-340606 Toutes les informations nécessaires à la création des cartes pour les différents mini-jeux sont dans le topic principal de discussions pour plus d'organisation, soyez sûrs de l'avoir correctement lu avant de soumettre une carte. Il comprend des informations telles que des XML de base, des indications sur les mini-jeux et permet de savoir si les soumissions de cartes sont ouvertes pour certains mini-jeux. Quand vous soumettez une/plusieurs carte(s), merci de fournir le @code, pour quel mini-jeu la carte est faite et toute autre information (comme les coordonnées d'apparition des boîtes pour Push, ou bien les coordonnées d'apparition des souris pour Trololol). Il serait préférable de soumettre vos cartes en respectant le format suivant, c'est plus facile à suivre. Shamousey a dit : Les cartes P0 (en rotation), P22 (maisons de tribu) and P44 (supprimées) ne marchent pas très bien pour les modules, alors toutes les cartes vont être permanentées suivant ce qui leur correspond le mieux (P41 pour la plupart, P32 pour les cartes double-chamanes et P21 pour les cartes vampire). Gardez cela en mémoire quand vous soumetter une carte P0. Bonne chance dans la création de vos cartes, j'ai vraiment hâte de toutes les examiner ! |
Rockhopper « Citoyen » 1373309280000
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@4051086 Shamfly @4051135 Trololol 174,220 |
Xaxadoooooo « Citoyen » 1373309820000
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Trololol @4051629 - 130,345 @4057519 - 140,185 Bloons @4039285 FFA @3707814 @3682316 @3699046 |
Peashaman « Citoyen » 1373310960000
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@3999287 - Impact @4056806 - Impact @4056846 - Impact @4057212 - Impact And at the end the winner automatically gets the cheese |
Reidobalon « Citoyen » 1373314920000
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Bloons @679132 @906121 @993789 @3346025 @2143505 @944010 FFA @912118 @968070 @912778 @3326933 Others @629302 - Spirit Jump @1030843 - Spirit Jump @1017880 - Racecamp @2288274 - Shamfly |
Veredar « Citoyen » 1373314920000
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@4057145 - Trololol 150,330 @3465593 - FFA @3908237 - Spirit Jump @3931420 - King of the Hill @3929673 - Snowballs @3929757 - Bloons |
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@4057160 Trololol 170,288 @2914286 Shamfly ES Translation: [url=]http://pastebin.com/ShpTMHnA[/url] |
Kizzapizza « Citoyen » 1373317320000
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Removed |
Reidobalon « Citoyen » 1373317320000
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Kizzapizza a dit : Bad translation ^ |
Kizzapizza « Citoyen » 1373317620000
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Removed xD |
Reidobalon « Citoyen » 1373317860000
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Kizzapizza a dit : You only used the translator, is full of errors |
Kizzapizza « Citoyen » 1373317980000
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Removed |
Efefay « Citoyen » 1373318520000
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I had so many FFA maps to submit when FFA was still up but i never knew how to submit them. Nice minigame btw. FFA @3566478 @3561783 @3197095 @3207118 @3204275 @3343049 @3241569 @3362811 @3722005 |
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SPIRIT JUMP: @3958447 @4054835 @3969744 @3978626 Bloons: @3966983 Portal Survivor. @4057632 Bootcamp: @4017179 |
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@1456622 - FFA @1826851 - FFA @1357994 - FFA @2009648 - FFA @1985678 - FFA @1826795 - FFA @2055551 - FFA @1985670 - FFA @1884075 - FFA @2085529 - FFA @1700119 - FFA @1327579 - FFA @1708065 - FFA @1700322 - FFA @2061994 - FFA @1974417 - FFA @965024 - FFA @2124484 - FFA @2090302 - FFA @1277062 - FFA @4041432 - Bloon @4029682 - Arrow Shaman Portals (The shaman can spawn portals anywhere with arrows!) @4057677 - playground @1194608 - Spirit Jump @1837061 - Spirit Jump @1445141 - Spirit Jump @2001332 - Spirit Jump @2017551 - Spirit Jump @2011610 - Spirit Jump @2090751 - Spirit Jump |
Graecus « Citoyen » 1373323080000
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@3227375 ffa @3227433 baloon @3222426 ffa |
Rainbowjay « Citoyen » 1373323740000
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@3999304 - Bloons @4000015 - Sprint jump @3914218 - Sprint jump @3957369 - Sprint jump @3999331 - Balance @3917940 - Fly @3882564 - King of the hill @3957551 - King of the hill |
Shamousey « Consul » 1373323980000
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Rarudumatu @4051086 - The ice going offscreen is awfully offputting and doesn't look that great, and your roof should be much longer. @4051135 - You need a Cjobjects mouse in this. Xaxadoooooo @4051629 - Added! Peashaman The collision minigame is called "King of the Hill" or "Hill" for short, not Impact. I'm afraid that the design of these maps isn't that great, however. Alignment could be better, and small grounds don't look that great and considering you have lots of them, it's easy for most mice to stay alive. Reidobalon @679132 - I don't think there's a need for the small grass ontop of the ice, or the grass ground underneath the spawn. @906121 - Is there any reason for the water in the center? Raise the spawn area up a little bit, remove the water, and try to make it so the cloud doesn't look ugly offscreen. @993789 - Make the far-right ground's width a multiple of 40 (so it has grass down the sides), make the cheese not float and the flowers aligned a little better. @3346025 - Make the cheese not float, and remove the ground at the top-left. @2143505 - Hide the tree from going offscreen (or something, just move it to the right is fine), and align the cloud and grass here to be centered to oneanother. @944010 - I like it a lot! Change the grass' widths so they have grass down the side (it looks better). @912118 - Added. @968070 - A little too generic, and ice-only in FFA generally doesn't work too well. @912778 - Generic and not much gameplay value to it. @3326933 - Added. @629302 - Not that great gameplay, and the grounds don't look good either. @1030843 - A little too generic, there is already a map just like this in Spiritjump. @1017880 - The gameplay doesn't seem dissimilar to other bootcamp maps, it's a fine map but adds nothing new. @2288274 - Generic too, there's another map just like this in Shamfly. Veredar @4057145 - This is a nice map, but the lava looks dangerous and it isn't, that should be sorted. Neyqn @4057160 - Added. @2914286 - Generic, there's a map just like this already in Shamfly. Efefay @3566478 - Interesting, it's simple but different. Added for now to see how it will work. @3561783 - A nice idea but is too easy to break with cannons, and shouldn't have a hole. @3197095 - Seems more like a survivor map, not that great gameplay for FFA. @3207118 - Not suitable at all for FFA. @3204275 - Not suitable at all for FFA either. @3343049 - The lava is unneeded and makes it act like a crash map, people can camp offscreen too easily, and people at the spawn die too easily. @3241569 - Most of the screen being blank doesn't make good gameplay. @3362811 - Not suitable for FFA. @3722005 - Added. Azulisocpp @3958447 - Make the cloud at the far-right not go offscreen. @4054835 - Most of the map is unused, alignment is bad, the roof could be better, the moving cheese is a little gimick that adds no gameplay. Not added. @3966983 - No. Rikkeshang @1456622 - Added. @1826851 - Similar map already in rotation. @1357994 - Added. @2009648 - Similar map already in rotation. @1985678 - Similar map already in rotation. @1826795 - The grounds at the bottom of the map are too small for most people to see. @2055551 - Too hard to kill mice in most places and gameplay is generic. @1985670 - Added. @1884075 - Added. @2085529 - Added. @1700119 - Too difficult to kill mice in most places, and gameplay isn't that unique. @1327579 - Largely seems like a random collection of grounds with not-that-good gameplay. @1708065 - Added. @1700322 - Added. @2061994 - Similar maps already in rotation. @1974417 - Seems like a random collection of grounds with generic gameplay. @965024 - Similar map already in rotation. @2124484 - Added. @2090302 - Tight spaces with not much room to fight. @1277062 - Similar map already in rotation. @4041432 - Center it all, but also balloons get stuck at the top and block the hole. @4029682 - Added. @1194608 - Added. @1837061 - Too tight space at the cheese for mice to spiritjump well. @1445141 - Needs a better roof. @2001332 - Added. @2017551 - Not enough space for mice to spiritjump well. @2011610 - Not enough space for mice to spiritjump well. @2090751 - Added. Graecus @3227375 - Not that great gameplay. @3227433 - This is a great map, a first with *different* gameplay for Bloons. Make the ice move a little easier, and remove the top grass. @3222426 - Not great gameplay. Rainbowjay @3999304 - Bloons going up in the water is interesting different gameplay. Added. @4000015 - Similar map already in rotation. @3914218 - It's pretty dangerous to go underneath, maybe add a cheese half-way or something so there's a reason to go there? @3957369 - Not that great gameplay for spiriting. @3999331 - Added. @3917940 - Not really any challenge to it. @3882564 - Add a cheese to it somewhere so that a mouse can get stronger. @3957551 - Add a cheese at about 400,50 for the same reason. Kizzapizza a dit : I won't add this translation because someone else thought it was bad, I'd like to clarify on a good translation before I add it. |
Veredar « Citoyen » 1373324520000
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Veredar a dit : Shamousey a dit : And the other maps? |
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Push: @4004864 Bloons: @3966983 Portal Survivor. @4057632 Bootcamp: @4017179 Sprin jump: @3958447 Balance: @4057824 Memorial: @4057851 |