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Findcheese - Map submission!
Hophipmice
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#1
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Welcome to the find cheese map submission thread! We have finally decided to open map submission to make the game less boring and have more gameplay.

What does my map need?
1234 gravity 1234 wind
1 real cheese.(The cheese must have the x and y axis as 1234)
<RGROUNDS /> together with their other grounds.
Mouse spawn Y must be 1234(if you want it fixed then don't put 1234) otherwise put it where you want.
The mouse spawn X must be 1234( if you want it fixed then don't put 1234) otherwise put it where you want.
Map should be the usual 4800*800 size
The map must have gameplay, unique and must be neat.

Optional things:
You can add more than one cheese to make map easier.(all the real cheese x and y must be 1234)
You can make it that y or x for mice spawn is 1234 and other is 300 (Only your 1234 axis will be randomized.)

Notes:
<RGROUNDS /> is for random grounds, so if you double <RGROUNDS /> you'll get double the blocks.
You MUST NOT add NightMode.
Don't make random grounds all over the place.
Backgrounds are better :D


Xml example:
a dit :
<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>

¡Bienvenido al hilo donde enviarás tu mapa para el minijuego 'Find Cheese'! Finalmente hemos decidido abrir un hilo para que ustedes puedan enviar mapas y así hacer el minijuego menos aburrido y con más gameplay.

¡Qué necesita el mapa?
• Gravedad: 1234 Viento: 1234
• 1 queso real.(El queso debe tener el eje X/Y como 1234)
• <RGROUNDS /> juntos con sus otros suelos.
• El eje Y del spawn de los ratoncitos debe ser 1234 (Si lo quieres arreglado, entonces no pongas 1234) de lo contrario, agrégalo donde quieras.
• El eje X del spawn de los ratoncitos debe ser 1234 (Si lo quieres arreglado, entonces no pongas 1234) de lo contrario, agrégalo donde quieras.
• El mapa debe ser del tamaño normal 4800x800.
• El mapa debe tener un gameplay, debe ser alineado y bonito.

Cosas opcionales:
• Puedes agregar más de un queso para hacer el mapa más fácil. (Todo los quesos reales deberán tener un eje X/Y de 1234)
• Puedes hacer que el eje X o Y para el spawn de los ratoncitos tengan 1234 y lo demás 300 (Sólo tu eje 1234 será aletorial)

Nota:
• <RGROUNDS /> es para suelos aletórios, si duplicas <RGROUNDS /> obtendrás el doble de suelos.
• NO debes agregar la opción 'nocturna'
• No agreges suelos aletoriamente.
• Con fondos es mejor C:


Base/Ejemplo XML:

a dit :
<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>


Gracias a Kittyasd por la traducción.
Bem vindos ao tópico de envios de mapas para o mini-game Findcheese, para apresentar seus mapas ! Finalmente temos decidido em abrir o envio para que possam apresentar seus mapas para fazer o jogo menos chato e ter mais diversão.

O que precisa meu mapa ?
1234 1234 gravidade de vento
1 queijo real (O queijo deve ter x e y como 1234).
<RGROUNDS /> Junto com seus outros motivos.

O spawn de rato Y deve ser 1.234 (se quer aumentar então não ponha 1234) ao contrário ponha onde querer.
O spawn de rato X deve ser 1234 (se deseja aumentar então não ponha 1234) ao contrário ponha onde quiser.
Mapa deve ser de sempre 4800 * 800 Tamanhos
O mapa deve ter jogo, deve ser único e alinhado.

Coisas Opcionais :

Pode aumentar mais de um queijo para fazer o mapa mais fácil. (Todo o queijo de verdade x e y devem ser 1234)
Você pode fazer com que Y ou X para spawn de ratos sejam 1234 e o outro é 300 (só o número 1234 será o verdadeiro.)

Notas:
<RGROUNDS /> É por motivos aleatórios, para que você ''duple'' <RGROUNDS /> obterá o duplo dos blocos.
Não deve colocar modo noturno.
Não há motivos para colocar queijos errados em todo lugar.
Fundos são melhores !


Xml exemplo :

<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>
Tradução por Ronanresende
Leafileaf
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#2
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Hophipmice a dit :
Welcome to the find cheese map submission thread! We have finally decided to open map submission to make the game less boring and have more gameplay.

What does my map need?
1234 gravity 1234 wind
1 real cheese.(The cheese must have the x and y axis as 1234)
&amp;lt;RGROUNDS /&amp;gt; together with their other grounds.
Mouse spawn Y must be 1234(if you want it fixed then don't put 1234) otherwise put it where you want.
The mouse spawn X must be 1234( if you want it fixed then don't put 1234) otherwise put it where you want.
Map should be the usual 4800*800 size
The map must have gameplay, unique and must be neat.

Optional things:
You can add more than one cheese to make map easier.(all the real cheese x and y must be 1234)
You can add more than one &amp;lt;RGROUNDS /&amp;gt; to make map harder.
You can make it that y or x for mice spawn is 1234 and other is 300 (Only your 1234 axis will be randomized.)

Notes:
&amp;lt;RGROUNDS /&amp;gt; is for random grounds, so if you double &amp;lt;RGROUNDS /&amp;gt; you'll get double the blocks.
You MUST NOT add NightMode.
Don't make random grounds all over the place.
Backgrounds are better :D


Xml example:

YAY WE HAVE MAP SUBMISSION NOW \o/
Btw fix all those errors there. When you edited the <RGROUNDS /> became spoiled
Edit: #firstpost :)
Jsilv
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#3
  0
very nice
Safwanrockz
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#4
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Good luck with the submissions!
Epicshawty
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#5
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Well, it looks like maps will be reviewed by 3 of us, hopefully we don't screw up on which one is good ._.
a dit :
srsly im really bad at map reviewing hopefully i will get some experience
Ronan
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#6
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Bem vindos ao tópico de envios de mapas para o mini-game Findcheese, para apresentar seus mapas ! Finalmente temos decidido em abrir o envio para que possam apresentar seus mapas para fazer o jogo menos chato e ter mais diversão.

O que precisa meu mapa ?
1234 1234 gravidade de vento
1 queijo real (O queijo deve ter x e y como 1234).
<RGROUNDS /> Junto com seus outros motivos.

O spawn de rato Y deve ser 1.234 (se quer aumentar então não ponha 1234) ao contrário ponha onde querer.
O spawn de rato X deve ser 1234 (se deseja aumentar então não ponha 1234) ao contrário ponha onde quiser.
Mapa deve ser de sempre 4800 * 800 Tamanhos
O mapa deve ter jogo, deve ser único e alinhado.

Coisas Opcionais :

Pode aumentar mais de um queijo para fazer o mapa mais fácil. (Todo o queijo de verdade x e y devem ser 1234)
Podem aumentar mais de um <RGROUNDS /> para fazer o mapa mais dificil.
Você pode fazer com que Y ou X para spawn de ratos sejam 1234 e o outro é 300 (só o número 1234 será o verdadeiro.)

Notas:
<RGROUNDS /> É por motivos aleatórios, para que você ''duple'' <RGROUNDS /> obterá o duplo dos blocos.
Não deve colocar modo noturno.
Não há motivos para colocar queijos errados em todo lugar.
Fundos são melhores !


Xml exemplo :

<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>
Tradução por Ronanresende

Ilanoudecp
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#7
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Bienvenue, ici vous pourrez soumettre votre carte pour le mini-jeu Findcheese.

Nous avons finalement décidé d'ouvrir la soumission de map pour rendre le jeu moins ennuyeux et avoir plus de gameplay.

Qu'est-ce que ma carte besoin?

1234 gravité, 1234 vent.
1 vrai fromage . ( Le fromage doit être l'axe des x et y comme 1234)
<RGROUNDS> Avec leurs autres motifs.
Souris spawn Y doit être 1234 ( si vous voulez qu'elle fixe alors ne pas mettre 1234) sinon le mettre où vous voulez.
La ponte souris X doit être 1234 ( si vous voulez qu'il fixe alors ne pas mettre 1234) sinon le mettre où vous voulez.
Le Plan devrait être habituel 4800 * 800 taille
La carte doit avoir un gameplay , unique et doit être soignée.

Choses en option:

Vous pouvez ajouter plus d'un fromage de rendre la carte plus facile. ( Tout le fromage réel x et y doivent être 1234)
Vous pouvez ajouter plus d'un <RGROUNDS> faire carte plus difficile .
Vous pouvez le faire que y ou x pour les souris spawn est 1234 et les autres est de 300 ( Seul votre axe 1234 sera aléatoire. )


Remarques:

<RGROUNDS> Est pour motifs aléatoires , de sorte que si vous doublez <RGROUNDS> vous obtiendrez le double des blocs.
Vous ne devez pas ajouter le mode nuit .
Ne faites pas de motifs aléatoires partout .
Les fonds sont mieux :D


Exemple de Xml:

<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>

Traduction faite par Ilanoudecp
Hophipmice
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#8
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Will you guys stop posting translations but rather PM in game?
Other than that, the maps that have been added are:
None.
Benbirkralm
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#9
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Hophipmice a dit :
Will you guys stop posting translations but rather PM in game?
Other than that, the maps that have been added are:
None.

It is impossible to make map?
Hophipmice
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#10
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Benbirkralm a dit :
It is impossible to make map?

No, have you read the req? It's possible, first the first few maps, we will help you with <RGROUNDS /> and things as such.
Interspeed
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#11
[Modéré par Vulli]
Benbirkralm
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#12
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Hophipmice a dit :
No, have you read the req? It's possible, first the first few maps, we will help you with &lt;RGROUNDS /&gt; and things as such.

Oh Okay. Now, I Can make map for this game. Thank you!
Leafileaf
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#13
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Hophipmice a dit :
No, have you read the req? It's possible, first the first few maps, we will help you with &lt;RGROUNDS /&gt; and things as such.

I just spotted something, only 1 <RGROUNDS /> can be added due to the limit on the number of grounds.
Lament
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#14
[Modéré par Bolinboy]
Hophipmice
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#15
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Leafileaf a dit :
I just spotted something, only 1 &lt;RGROUNDS /&gt; can be added due to the limit on the number of grounds.

Done!
Lament
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#16
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Ah i didn't see your post about translations Hophipmice. I will whisper to you in a game and sorry about that gap.
Racody
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#17
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XML Br fail
bug
Hophipmice
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#18
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Racody a dit :
XML Br fail
bug

Oh sorry

E: Fixed
Laagaadoo
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#19
[Modéré par Katburger, raison : This isn't a submission! If you want to help translate, you can post the translation.]
Laagaadoo
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#20
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Bem vindo ao tópico de avaliação de mapas para o minigame Find Cheese! Finalmente decidimos abrir uma avaliação de mapas para tornar o jogo mais divertido e menos monótono.

Meu mapa precisa do que?

Gravidade: 1234
Vento: 1234
<RGROUNDS /> junto com outros pisos.
Um queijo real (O queijo deve ter o X: 1234 e o Y: 1234).
O X e Y do spawn dos ratos deve ser 1234 (se você quiser ela fixa, não coloque 1234) ou coloque-o onde quiser.
A largura do mapa deve ser 4800 e a altura 800.
O mapa deve ter jogabilidade, deve ser único e alinhado.

Coisas opcionais:
Você pode adicionar mais queijos para deixar o mapa mais fácil (O X e Y de todos os reais queijos deve ser 1234).
Você pode criar dois spawns de ratos, o X e Y de um deve ser 1234 e o outro 300 (apenas o spawn que tiver o X e Y 1234, será aleatório).

Observações:
<RGROUNDS /> é usado para criar pisos aleatórios, se duplicado, você obterá o dobro de pisos.
Você não pode adicionar o modo noite.
Adicionar fundos é sempre bom :D

Xml para exemplo:
a dit :
<C><P F="5" L="4800" G="1234,1234" H="800" C="" defilante="-1,-1,-1,1" Ca="" /><Z><S><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="4775" Y="400" T="2" /><S P="0,0,0,1.2,0,0,0,0" L="50" H="800" X="25" Y="400" T="2" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="25" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="1200" Y="775" T="12" /><S P="0,0,0,9999,0,0,0,0" L="2400" o="44dd44" H="50" X="3600" Y="775" T="12" /><RGROUNDS L="10" H="10" /></S><D><DS Y="1234" X="1234" /><F Y="148" X="590" /><F Y="127" X="515" /></D><O /></Z></C>

Tradução PT-BR feita por Laagaadoo
Sorry ^
This translation is good, use it.
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