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  • [мини игра lua] Покер - Техасский Холдем
[мини игра lua] Покер - Техасский Холдем
Deff83
« Citoyen »
1546555860000
    • Deff83#0000
    • Profil
    • Derniers messages
    • Tribu
#1
  2
Покер - Техасский Холдем
В игре может участвовать от 2 до 8 человек. Каждому игроку в Техасском Холжеме раздается по две карты.
После раздачи начинается торговля, которая проходит в несколько раундов.
Два игрока по левую руку от дилера (Дилер здесь выбирается рандомно) делают обязательные ставки, которые взимаются еще до начала торгов. Это делается для того, чтобы стимулировать игроков на активную игру. Эти обязательные ставки называются блайндами. Таковы правила игры в покер.
После того, как игроки поставили блайнды, начинается первый этап торговли.
Правила игры в покер подразумевают наличие определенных действий, которые игрок совершает в процессе торговли:
  • Поставить, бет (англ. bet) – сделать ставку
  • Ответить, колл (англ. call) – поставить столько же, сколько поставил соперник – уравнять
  • Поднять, рейз (англ. raise) – увеличить ставку – поставить больше, чем соперники
  • Cбросить карты, фолд (англ. fold) – отказаться от дальнейшего участия в игре и сбросить карты
  • Пропустить, чек (англ. check) – в ситуациях, когда ставка уже была сделана или ставки не были сделаны соперниками – не добавлять ничего в банк, оставить «как есть»
Круг торговли заканчивается тогда, когда все игроки сделали равные ставки или сбросили карты.
После первого круга торговли, если в раздаче остается больше одного человека, то, по правилам игры в покер, на стол кладутся три общие открытые карты, которые называют флоп. Общие карты нужно использовать для составления комбинаций.
Если и после этого раунда в раздаче остается больше одного человека, то кладут еще одну общую карту, которую называют терном. Аналогично флопу, после сдачи терна проводится еще один круг торговли.
После терна, если это необходимо, кладут последнюю общую карту – ривер.
После ривера следует еще один раунд торговли, и если после него на банк претендует два или более игроков, то происходит вскрытие.
Комбинации по правилам покера составляются из пяти общих карт и двух закрытых. Когда была осуществлена и уравнена последняя ставка, все оставшиеся в игре люди по очереди начинают открывать для противников свои карты. Из них составляются и оцениваются итоговые выигрышные комбинации.
Обладателем банка игры будет тот, у кого на руках окажется самая высокая комбинация из карт. Правила игры в покер предусматривают 10 возможных комбинаций.
Создатель кода - самая милая мышь в тфме Deff83#0000 - няшка.

https://pp.userapi.com/c848520/v848520377/f0c0c/AAIqPJG5o-0.jpg
https://pp.userapi.com/c848520/v848520377/f0c15/03Yh1M7jaTY.jpg
Код lua

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secured = false
coloda = {}
for j = 0, 51 do
coloda[#coloda + 1] = j
end
coordinigrok = {
{10,200},
{210,30},
{395,30},
{560,30},
{745,200},
{570,350},
{400,350},
{210,350}

}
coordincard = {
{80,175},
{200,85},
{375,85},
{540,85},
{620,175},
{540,265},
{375,265},
{200,265},
{310, 170}
}
masti_chervi = {"2","3","4","5","6","7","8","9","10","V","D","K","T"}
masti_bubni = {"2","3","4","5","6","7","8","9","10","V","D","K","T"}
masti_trefi = {"2","3","4","5","6","7","8","9","10","V","D","K","T"}
masti_piki = {"2","3","4","5","6","7","8","9","10","V","D","K","T"}
symbol_chervi = "♥"
symbol_bubni = "♦"
symbol_trefi = "♣"
symbol_piki = "♠"
masti_map = {{masti_chervi,0xff0000,symbol_chervi},{masti_bubni,0xff0000,symbol_bubni},{masti_trefi,0x000000,symbol_trefi},{masti_piki,0x000000,symbol_piki}}

cardontable = {}
players = {}
play_ochered = {}
cardwin = {}
crug = 0
timer = 0
summ = 0
start_player = 0
idlxwin = {}
stringwin = ""
mapa = "@7550783"


tfm.exec.disableAutoScore(true)
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAfkDeath(true)
--tfm.exec.setUIMapName ("fg")
tfm.exec.newGame(mapa)

--ui.addTextArea(-9, "<p align='center'> <a href='event:go'>поехали", adm, 10, 350, 100, 20, 1, 0xffffff, 0.7,true)
function buttomstart()
for j = 1, 8 do
ui.addTextArea(-j, "<p align='center'><font size='10px'><a href='event:start'>сесть", nil, coordinigrok[j][1], coordinigrok[j][2], 60, 18, 0x000000,0x0000ff, 0.7,false)
end
end
buttomstart()
function eventTextAreaCallback(id, p, cmd)
if cmd == "start" then
for px, val in pairs(players) do
if val.player == p then
return
end
end
ui.removeTextArea(id, p)
ui.addTextArea(id, "<p align='center'><font size='10px'><a href='event:finish'>".."5000".."$", nil, coordinigrok[-id][1], coordinigrok[-id][2]+27, 70, 18, 0x000000,0x0000ff, 0.7,false)
players[-id] = {}
players[-id].player = p
players[-id].card = {}
players[-id].price = 5000
players[-id].stavka = 0
tfm.exec.movePlayer(p,coordinigrok[-id][1]+30,coordinigrok[-id][2],false,0,0,false)

end
if cmd == "fall" then
ui.removeTextArea(-12, nill)
local idlx = play_ochered[tek_player]
fall(idlx)
end
if cmd == "finish" then
if crug == 1 then


----------------------------------------------------------------------------------------------
for j = 1, #play_ochered do
local idlx = play_ochered[j]
print("gggggggggggg")
print(players[idlx].player)
if players[idlx].player == p then
players[idlx].price = 0
fall(idlx)

return
end
end
else
for px, val in pairs(players) do
if val.player == p then
players[px] = nil
ui.addTextArea(-px, "<p align='center'><font size='10px'><a href='event:start'>сесть", nil, coordinigrok[px][1], coordinigrok[px][2], 60, 18, 0x000000,0x0000ff, 0.7,false)
tfm.exec.movePlayer(p, 20,350,false,0,0,false)
return
end
end
end

end
if cmd == "go" then
raspredcard()
end
if cmd == "check" then
ui.removeTextArea(-11, nill)
local idlx = play_ochered[tek_player]

print(idlx)
if stavka < players[idlx].price then
players[idlx].price = players[idlx].price - stavka + players[idlx].stavka
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")
players[idlx].stavka = stavka
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>"..players[idlx].stavka .."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)

else
players[idlx].stavka = players[idlx].price + players[idlx].stavka
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>"..players[idlx].stavka .."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)

players[idlx].price = 0
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")

end
timer = 39
end
if cmd == "podn" then
ui.removeTextArea(id, nil)
ui.addPopup(-4400, 2, "<p align='center'>Введите сумму!", p, 200, 200, 400, true)
end
end
function eventPopupAnswer(id, p, cmd)
---------------podnyati------
if id==-4400 then
local idlx = play_ochered[tek_player]
if tonumber(cmd, 10) then
if tonumber(cmd, 10)>stavka then

if tonumber(cmd, 10) < players[idlx].price then
players[idlx].price = players[idlx].price - tonumber(cmd, 10) + players[idlx].stavka
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")
players[idlx].stavka = tonumber(cmd, 10)
stavka = tonumber(cmd, 10)
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>"..players[idlx].stavka .."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)

else
players[idlx].stavka = players[idlx].price
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>"..players[idlx].stavka .."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)
stavka = players[idlx].stavka
players[idlx].price = 0
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")
end

obhod = 1
timer = 39
end
end
end
end
function print_cart_zakrit(mouse_id, numb)
for j = 0, 2 do
ui.addTextArea(mouse_id*10000+numb+j*1000000, "<font color='#000000' size='10px'>", nil, coordincard[mouse_id][1]+(numb-1)*55 + j*10, coordincard[mouse_id][2]+j*10, 50-j*20, 70-j*20, 0xaa1166, 0x990033, 1,false)
end
--ui.addTextArea(mouse_id*10000+numb, "<font color='#000000' size='10px'> ", nil, coordincard[mouse_id][1]+(numb-1)*55, coordincard[mouse_id][2], 50, 70, 0x000055, 0xffffff, 1,false)
end
function print_cart(masti, cart, mouse_id, numb)

ui.addTextArea(mouse_id*100+numb, "<font color='#000000' size='13px'><b>"..masti_map[masti][1][cart], nil, coordincard[mouse_id][1]+(numb-1)*55, coordincard[mouse_id][2], 50, 70, 0xffffff, masti_map[masti][2], 0.2,false)
printsymbol(mouse_id*100+numb*1000,masti, coordincard[mouse_id][1]+(numb-1)*55, coordincard[mouse_id][2], 0)
if secured then
for j=1, 4 do
if j == masti then
else
printsymbol(mouse_id*100+numb*1000+j*10000,j, coordincard[mouse_id][1]+(numb-1)*55, coordincard[mouse_id][2], 1)
end
end
end
end
function printsymbol(mouseid,masti, xl, yl, secure)
local colorca = 0xffffffff
if masti == 1 or masti == 2 then
colorca = 0xff0000
elseif masti == 3 or masti == 4 then
colorca = 0x000000
end
if secure == 1 then
colorca = 0xffffffff
end
local x = xl +20
local y = yl + 35
if masti == 1 then
tfm.exec.addPhysicObject(mouseid+1,x,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+2,x+14,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+3,x+7,y+7,{
type=12,
color = colorca,
width=20,
height=20,
groundCollision=false,
miceCollision=false,
angle = 45

})
elseif masti == 2 then
tfm.exec.addPhysicObject(mouseid+3,x+5,y,{
type=12,
color = colorca,
width=20,
height=20,
groundCollision=false,
miceCollision=false,
angle = 45

})
elseif masti == 3 then
tfm.exec.addPhysicObject(mouseid+3,x+7,y-9,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+1,x,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+2,x+14,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+4,x+7,y+10,{
type=12,
color = colorca,
width=10,
height=20,
groundCollision=false,
miceCollision=false,


})
tfm.exec.addPhysicObject(mouseid+5,x+7,y+20,{
type=12,
color = colorca,
width=30,
height=10,
groundCollision=false,
miceCollision=false,


})
elseif masti == 4 then
tfm.exec.addPhysicObject(mouseid+3,x+7,y-8,{
type=12,
color = colorca,
width=20,
height=20,
groundCollision=false,
miceCollision=false,
angle = 45
})
tfm.exec.addPhysicObject(mouseid+1,x,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+2,x+14,y,{
type=13,
color = colorca,
width=10,
height=10,
groundCollision=false,
miceCollision=false
})
tfm.exec.addPhysicObject(mouseid+4,x+7,y+10,{
type=12,
color = colorca,
width=10,
height=20,
groundCollision=false,
miceCollision=false,


})
tfm.exec.addPhysicObject(mouseid+5,x+7,y+20,{
type=12,
color = colorca,
width=30,
height=10,
groundCollision=false,
miceCollision=false,


})
end

end
function eventPlayerDied(nick)
tfm.exec.respawnPlayer(nick)
end
function newcoloda()
coloda = {}
for j = 0, 51 do
coloda[#coloda + 1] = j
end
end
function raspredcard()
gamecol = 0
for id, val in pairs(players) do
gamecol = gamecol + 1
end
print(gamecol)
if gamecol > 1 then
ui.removeTextArea(-15, nil)
ui.removeTextArea(-16, nil)
local ochered = {}
----sort 1-8

for j = 1, 8 do

for id, val in pairs(players) do
if id == j then
print(id)
ochered[#ochered + 1] = id
local randomcard = math.random(1, #coloda)
local carde = coloda[randomcard]
table.remove(coloda, randomcard)
players[id].card[1] = carde
print_cart(math.floor(carde/13)+1, carde%13+1, id, 1)
print_cart_zakrit(id, 1)

removecard_zacr(id, 1, players[id].player)
local randomcard = math.random(1, #coloda)
local carde = coloda[randomcard]
table.remove(coloda, randomcard)
players[id].card[2] = carde
print_cart(math.floor(carde/13)+1, carde%13+1, id, 2)

print_cart_zakrit(id, 2)
removecard_zacr(id, 2, players[id].player)
ui.addTextArea(-id, "<p align='center'><font size='10px'><a href='event:finish'>"..players[id].price.."$", nil, coordinigrok[id][1], coordinigrok[id][2]+27, 70, 18, 0x000000,0x0000ff, 0.7,false)
else
end
end
end
--if start_player = 0 then
start_player = math.random(1, #ochered)
--end
play_ochered = {}
for j=1, #ochered do
if start_player == #ochered + 1 then
start_player = 1
end
play_ochered[j] = ochered[start_player]
start_player = start_player + 1
end
timer = 39
crug = 1
else
ui.addTextArea(-15, "<p align='center'><font size='60px' color='#006600'>POKER", nil, 100, 160, 600, 90, 0xffffffff, 0.7,false)
ui.addTextArea(-16, "<p align='center'><font size='10px' color='#006600'>After by Deff83#0000", nil, 380, 230, 150, 40, 0xffffffff, 0.7,false)
end
end
typecrug = 0
tek_player = 1
cruglocal = 0
stavka = 0
obhod = 0
mousefall = {}
utimer = false
function eventLoop()
timer = timer + 1
if timer % 40 > 29 then
local ost = 9-(timer % 40) + 29
--ui.updateTextArea(-14, "<p align='center'><font size='10px'>"..ost)
if utimer then
ui.addTextArea(-14, "<p align='center'><font size='10px'>"..ost, nil, coordinigrok[play_ochered[tek_player]][1]-10, coordinigrok[play_ochered[tek_player]][2]-10, 15, 15, 0x000000,0xffffff, 0.7,false)
end
end
if timer % 40 == 38 then
if crug == 1 then
if cruglocal == 1 then
local idlx = play_ochered[tek_player]
fall(idlx)
timer = 0
end
end
end
if timer % 40 == 0 then

if crug == 1 then
if obhod == #play_ochered then
print("obhod")
for j = 1, #play_ochered do
local idlx = play_ochered[j]
summ = summ + players[idlx].stavka
players[idlx].stavka = 0
ui.removeTextArea(idlx+20, nil)
end
ui.addTextArea(-13, "<p align='center'><font color='#ffffff' size='10px'> Банк: "..summ, nil,10, 20, 100, 20, 1, 0xffffff, 0.7,true)
if typecrug == 0 then
for k= 1, 3 do
local randomcard = math.random(1, #coloda)
local carde = coloda[randomcard]
table.remove(coloda, randomcard)
cardontable[#cardontable + 1] = carde
print_cart(math.floor(carde/13)+1, carde%13+1, 9, k)
end
typecrug = 1
elseif typecrug == 1 then
local randomcard = math.random(1, #coloda)
local carde = coloda[randomcard]
table.remove(coloda, randomcard)
cardontable[#cardontable + 1] = carde
print_cart(math.floor(carde/13)+1, carde%13+1, 9, 4)
typecrug = 2
elseif typecrug == 2 then
local randomcard = math.random(1, #coloda)
local carde = coloda[randomcard]
table.remove(coloda, randomcard)
cardontable[#cardontable + 1] = carde
print_cart(math.floor(carde/13)+1, carde%13+1, 9, 5)
print("проверка")
proverca()
return
---------------------------------
elseif typecrug == 3 then

end
stavka = 0
obhod = 0
end
ui.removeTextArea(-10, nil)
ui.removeTextArea(-11, nil)
ui.removeTextArea(-12, nil)
ui.removeTextArea(-14, nil)
ui.addPopup(-4400, 2, "<p align='center'>Введите сумму!", nill, -200, -200, 400, true)
if cruglocal == 0 then
local idlx = play_ochered[1]
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>".."250".."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)
players[idlx].price = players[idlx].price - 250
players[idlx].stavka = 250
print(players[idlx].price)
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")


idlx = play_ochered[2]
ui.addTextArea(idlx+20, "<p align='center'><font size='10px'>".."500".."$", nil, coordincard[idlx][1]+10, coordincard[idlx][2]+55, 70, 18, 0x000000,0x0000ff, 0.7,false)
players[idlx].price = players[idlx].price - 500
players[idlx].stavka = 500
ui.updateTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlx].price .."$")
stavka = 500
cruglocal = 1
obhod = 0
end
ui.addTextArea(-play_ochered[tek_player], "<p align='center'><font size='10px'><a href='event:finish'>"..players[play_ochered[tek_player]].price.."$", nil, coordinigrok[play_ochered[tek_player]][1], coordinigrok[play_ochered[tek_player]][2]+27, 70, 18, 0x000000,0x0000ff, 0.7,false)
tek_player = tek_player + 1
obhod = obhod + 1
if tek_player > #play_ochered then
print(45)
tek_player = 1
end
if isContain(mousefall,play_ochered[tek_player]) then
timer = 39
return
end
print(play_ochered[tek_player])
print(players[play_ochered[tek_player]].player)
utimer = true
ui.addTextArea(-play_ochered[tek_player], "<p align='center'><font size='10px'><a href='event:finish'>"..players[play_ochered[tek_player]].price.."$", nil, coordinigrok[play_ochered[tek_player]][1], coordinigrok[play_ochered[tek_player]][2]+27, 70, 18, 0xaaaa00,0x0000ff, 0.7,false)
if players[play_ochered[tek_player]].price > 0 then
ui.addTextArea(-10, "<p align='center'><font color='#ffffff' size='10px'> <a href='event:podn'>Raise", players[play_ochered[tek_player]].player, 690, 290, 100, 20, 1, 0xffffff, 0.7,true)
ui.addTextArea(-11, "<p align='center'> <font color='#ffffff' size='10px'><a href='event:check'>check", players[play_ochered[tek_player]].player, 690, 320, 100, 20, 1, 0xffffff, 0.7,true)
if players[play_ochered[tek_player]].stavka == stavka then
else
local callstavka = stavka - players[play_ochered[tek_player]].stavka
ui.updateTextArea(-11, "<p align='center'> <font color='#ffffff' size='10px'><a href='event:check'>call("..callstavka.."$)")
end
else
timer = 39
end
ui.addTextArea(-12, "<p align='center'> <font color='#ffffff' size='10px'><a href='event:fall'>fold", players[play_ochered[tek_player]].player, 690, 350, 100, 20, 1, 0xffffff, 0.7,true)
elseif crug == 2 then
for j = 1, #idlxwin do
removecard(idlxwin[j], 1)
removecard(idlxwin[j], 2)
end
for j = 1, 5 do
removecard(9, j)
end
ui.removeTextArea(-13, nil)
ui.removeTextArea(-15, nil)
raspredcard()
end
end
end
function isContain(mapalist, elementval)
boolcont = false
for j = 1, #mapalist do
if mapalist[j] == elementval then
boolcont = true
end
end
return boolcont
end
function fall(id)

mousefall[#mousefall+1] = id
removecard(id, 1)
removecard(id, 2)
if #play_ochered - #mousefall < 2 then
for j = 1, #play_ochered do
local idlx = play_ochered[j]
if players[idlx].stavka == nil then
else
summ = summ + players[idlx].stavka
end
end
proverca()
return
end
timer = 39
end
function removecard_zacr(moseid, numb, pl)
ui.removeTextArea(moseid*10000+numb, pl)
for j = 1, 13 do
ui.removeTextArea(moseid*10000+numb + 1000000*j, pl)
end
end
function removecard(moseid, numb)
ui.removeTextArea(moseid*100+numb, nil)
for j = 1, 5 do
tfm.exec.removePhysicObject(moseid*100+numb*1000+j)
end
if secured then
for k = 1, 5 do
for j = 1, 5 do
tfm.exec.removePhysicObject(moseid*100+numb*1000+j+k*10000)
end
end
end
end
function proverca()
ui.addPopup(-4400, 2, "<p align='center'>Введите сумму!", nill, -200, -200, 400, true)
utimer = false
timer = 0
crug = 2
mosepoint = -1
cardwinne = {}
idlxwin = {}
stringwin = "Fold"
local stringwinw = "Fold"
local iddelplayer = {}

for j = 1, #play_ochered do
local idlx = play_ochered[j]
if isContain(mousefall, idlx) then
else
local ochkim = pointstrit(idlx)

if ochkim > mosepoint then
stringwinw = stringwin
cardwinne = cardwin
mosepoint = ochkim

idlxwin = {}
idlxwin[1] = idlx
elseif ochkim == mosepoint then
idlxwin[#idlxwin+1] = idlx
end
end

players[idlx].stavka = 0
ui.removeTextArea(idlx+20, nil)

end
for j = 1, 8 do
removecard_zacr(j, 1, nil)
removecard_zacr(j, 2, nil)
end
--------------------------------------------------------------------------
lent = string.len(stringwinw) * 25
ui.addTextArea(-15, "<p align='center'><font size='40px'>"..stringwinw, nil, 400-math.floor((lent+20)/2), 190, lent+20, 60, 0xffffffff, 0.7,false)

for j = 1, #play_ochered do
local idlx = play_ochered[j]
if isContain(idlxwin, idlx) then
else
removecard(idlx, 1)
removecard(idlx, 2)
end
end
for j = 1, 5 do
if isContain(cardwinne,j) then
else
removecard(9, j)
end
end
if #idlxwin > 1 then
else


if isContain(cardwinne,7) then
else
removecard(idlxwin[1], 2)
end
if isContain(cardwinne,6) then
else
removecard(idlxwin[1], 1)
end
end








local textwinrer = ""
for j = 1, #idlxwin do
players[idlxwin[j]].price = players[idlxwin[j]].price + math.floor( summ / #idlxwin)
ui.updateTextArea(-idlxwin[j], "<p align='center'><font size='10px'><a href='event:finish'>"..players[idlxwin[j]].price .."$")
textwinrer = textwinrer..players[idlxwin[j]].player.."<br>"
end

for j = 1, #play_ochered do
local idlx = play_ochered[j]
if players[idlx].price < 500 then
iddelplayer[#iddelplayer+1] = idlx
end
end


ui.addTextArea(-13, "<p align='center'><font color='#ffffff' size='10px'> "..textwinrer.."+"..math.floor( summ / #idlxwin), nil,10, 20, 100, nil, 1, 0xffffff, 0.7,true)
for j = 1, #iddelplayer do
delplayer(iddelplayer[j])
end
summ = 0
newcoloda()
typecrug = 0
tek_player = 1
cruglocal = 0
stavka = 0
obhod = 0
mousefall = {}
cardontable = {}
ui.removeTextArea(-10, nil)
ui.removeTextArea(-11, nil)
ui.removeTextArea(-12, nil)
ui.removeTextArea(-14, nil)

end
function delplayer(idlx)
local playerdel = players[idlx].player
players[idlx] = nil
ui.addTextArea(-idlx, "<p align='center'><font size='10px'><a href='event:start'>сесть", nil, coordinigrok[idlx][1], coordinigrok[idlx][2], 60, 18, 0x000000,0x0000ff, 0.7,false)
tfm.exec.movePlayer(playerdel, 20,350,false,0,0,false)
end
function pointstrit(idlx)
cardwin = {}
local point = 0
local cardsev = {}
local cardone = players[idlx].card[1]
cardsev[6] = {math.floor(cardone/13)+1, cardone%13+1}
local cardtwo = players[idlx].card[2]
cardsev[7] = {math.floor(cardtwo/13)+1, cardtwo%13+1}
for j = 1, #cardontable do
cardsev[j] = {math.floor(cardontable[j] /13)+1, cardontable[j] %13+1}
end

--print("hhhhhhhhhhhhhh")
--for j = 1, 7 do
-- print(cardsev[j][1])
--end

if #cardontable == 5 then

---------------ФЛЭШ распред------------------------
z = {}
maxz = 0
k_maxz = 0
for k = 1, 4 do
local zx = 0
local cardz = {}
local jwin = {}
for j = 1, 7 do
if cardsev[j][1] == k then
zx = zx + 1
cardz[#cardz + 1] = cardsev[j][2]
jwin[#jwin + 1] = j
end
end
z[k] = {zx, cardz, jwin}
if maxz < zx then
maxz = zx
k_maxz = k
end
end
---------------ФЛЭШ------------------------
if maxz > 4 then
local cardfive = z[k_maxz][2]
table.sort(cardfive)


pointz = 1E12 * cardfive[#cardfive] + 1E10 * cardfive[#cardfive-1] + 1E8 * cardfive[#cardfive-2] + 1E6 * cardfive[#cardfive-3] + 1E4 * cardfive[#cardfive-4]
if pointz > point then
cardwin = z[k_maxz][3]
stringwin = "Flush"
point = pointz
end
print("Flash")
----------------------------СТРИТ ФЛЭШ---------------------------------
if cardfive[#cardfive] == 13 then
if cardfive[4] - cardfive[1] == 3 then
if cardfive[1] == 2 then
print("Strit-flash0")
pointz = 1E18 * cardfive[4]
if pointz > point then
cardwin = z[k_maxz][3]
stringwin = "Straight Flush"
point = pointz
end
end
end
end


if cardfive[#cardfive] - cardfive[#cardfive-4] == 4 then
print("Strit-flash1")
pointz = 1E18 * cardfive[#cardfive]
if cardfive[#cardfive] == 13 then
pointz = 1E20 * cardfive[#cardfive]
print("Flash-royali")
end
if pointz > point then
cardwin = z[k_maxz][3]
stringwin = "Royal Flush"
point = pointz
end
end
if #cardfive-5 > 0 then
if cardfive[#cardfive-1] - cardfive[#cardfive-5] == 4 then
print("Strit-flash2")
pointz = 1E18 * cardfive[#cardfive-1]
if pointz > point then
cardwin = z[k_maxz][3]
stringwin = "Straight Flush"
point = pointz
end
end
end
if #cardfive-6 > 0 then
if cardfive[#cardfive-2] - cardfive[#cardfive-6] == 4 then
print("Strit-flash3")
pointz = 1E18 * cardfive[#cardfive-2]
if pointz > point then
cardwin = z[k_maxz][3]
stringwin = "Straight Flush"
point = pointz
end
end
end

end
---------------Стрит распред------------------------
z = {}
maxz = 0
k_maxz = 0
key = {}
for k = 1, 13 do
local zx = 0
local cardz = {}
for j = 1, 7 do
if cardsev[j][2] == k then
zx = zx + 1
cardz[#cardz + 1] = j
end
end
z[k] = {zx, cardz}
if #cardz > 0 then
key[#key + 1] = k
end
if maxz <= zx then
maxz = zx
k_maxz = k
end
end
for j = 1, #key do
print(key[j])
end
print(maxz)
---------------------СТРИТ------------------
if key[#key] == 13 then
if key[4] - key[1] == 3 then
if key[1] == 2 then
print("Strit0")
pointz = 1E10 * key[4]
if pointz > point then
cardwin = {}
print(z[key[1]][2][1])
cardwin[1] = z[key[1]][2][1]
cardwin[2] = z[key[2]][2][1]
cardwin[3] = z[key[3]][2][1]
cardwin[4] = z[key[4]][2][1]
cardwin[5] = z[key[#key]][2][1]
stringwin = "Straight"
point = pointz
end
end
end
end
for j = 0, #key - 5 do

if key[#key-j] - key[#key-4-j] == 4 then
pointz = 1E10 * key[#key-j]
print("Strit")
if pointz > point then
cardwin = {}
cardwin[1] = z[key[#key-j]][2][1]
cardwin[2] = z[key[#key-j]-1][2][1]
cardwin[3] = z[key[#key-j]-2][2][1]
cardwin[4] = z[key[#key-j]-3][2][1]
cardwin[5] = z[key[#key-j]-4][2][1]
stringwin = "Straight"
point = pointz
end
end
end
------------------КАРЭ-------------
if maxz == 4 then
pointz = 1E16 * k_maxz
print("Care")
if pointz > point then
cardwin = z[k_maxz][2]
point = pointz
stringwin = "Four of a Kind"
end
end
---------------Трипс--------------
if maxz == 3 then
local fullhosetwo = 0
for k = 1, 13 do
if z[k][1] > 1 then
if k == k_maxz then
else
fullhosetwo = k
cardwin[4] = z[k][2][1]
cardwin[5] = z[k][2][2]


end
end
end
if fullhosetwo == 0 then
pointz = 1E8 * k_maxz
print("Trips")
if pointz > point then
cardwin[1] = z[k_maxz][2][1]
cardwin[2] = z[k_maxz][2][2]
cardwin[3] = z[k_maxz][2][3]
point = pointz
stringwin = "Three of a Kind"
end
else
-----------------Фул-хаус------------
pointz = 1E14 * k_maxz + 1E12 * fullhosetwo
print("Full-house")
if pointz > point then
cardwin[1] = z[k_maxz][2][1]
cardwin[2] = z[k_maxz][2][2]
cardwin[3] = z[k_maxz][2][3]
stringwin = "Full House"
point = pointz
end
end
end
------------------Para-----------------
if maxz == 2 then
local fullhosetwo = 0
for k = 1, 13 do
if z[k][1] > 1 then
if k == k_maxz then
else
fullhosetwo = k
cardwin[3] = z[k][2][1]
cardwin[4] = z[k][2][2]

end
end
end
if fullhosetwo == 0 then
pointz = 1E4 * k_maxz
print("Para")
if pointz > point then
stringwin = "Pair"
point = pointz
cardwin[1] = z[k_maxz][2][1]
cardwin[2] = z[k_maxz][2][2]

end
else
-----------------Две пары------------
pointz = 1E6 * k_maxz + 1E4 * fullhosetwo
print("Second-Paras")
if pointz > point then
cardwin[1] = z[k_maxz][2][1]
cardwin[2] = z[k_maxz][2][2]
stringwin = "Two Pair"
point = pointz
end
end
end
if maxz == 1 then
pointz = 1E2 * k_maxz
print("Starshay")
if pointz > point then
stringwin = "High Card"
point = pointz
cardwin[1] = z[k_maxz][2][1]
end
end


end
print(point)
return point
end
function eventPlayerLeft(pName)
if crug == 1 then


----------------------------------------------------------------------------------------------
for j = 1, #play_ochered do
local idlx = play_ochered[j]
print("gggggggggggg")
print(players[idlx].player)
if players[idlx].player == pName then
players[idlx].price = 0
fall(idlx)

return
end
end
else
for px, val in pairs(players) do
if val.player == pName then
players[px] = nil
ui.addTextArea(-px, "<p align='center'><font size='10px'><a href='event:start'>сесть", nil, coordinigrok[px][1], coordinigrok[px][2], 60, 18, 0x000000,0x0000ff, 0.7,false)
tfm.exec.movePlayer(p, 20,350,false,0,0,false)
return
end
end
end
end

function eventNewPlayer(playerName)
tfm.exec.respawnPlayer (playerName)
for j = 1, 8 do
local boolzanit = true
for px, val in pairs(players) do
if px == j then
boolzanit = false
end
end
if boolzanit then
ui.addTextArea(-j, "<p align='center'><font size='10px'><a href='event:start'>сесть", nil, coordinigrok[j][1], coordinigrok[j][2], 60, 18, 0x000000,0x0000ff, 0.7,false)
else

ui.addTextArea(-j, "<p align='center'><font size='10px'><a href='event:finish'>"..players[j].price.."$", nil, coordinigrok[j][1], coordinigrok[j][2]+27, 70, 18, 0x000000,0x0000ff, 0.7,false)
end
end
end
crug = 2
raspredcard()

Баги с начислением очков и комбинаций возможны - если есть желание пофиксите ^^

Dernière modification le 1546721280000
Kykesa
« Citoyen »
1556132220000
    • Kykesa#0000
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#2
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О, Дефф, приветик
Deff83
« Citoyen »
1722022440000
    • Deff83#0000
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#3
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привет
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