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![]() ![]() « Citoyen » 1441414620000
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I dont get it |
![]() ![]() « Citoyen » 1441991520000
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me votan [img][/img] |
![]() ![]() « Citoyen » 1442648340000
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My Playground Map is:@6255538 |
![]() ![]() « Citoyen » 1443136380000
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My Best Map Playground :@6265922 Good Look ^-^ |
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Renaxan - @6214648: Can you make the art simply better please? The map is nice, but it looks ugly. Re-post when you do so I can add it. Everyone else - Please try to avoid making the generic avoid-anvils maps. We already have too many generic ones, try to add different stuff to add up to the fun. Added: @6217103 @6216899 @6219917 |
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@6214648 - Decoration and some ground aligned, also change colour of last background Dernière modification le 1443887160000 |
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Renaxan a dit : Much better, added! |
![]() ![]() « Citoyen » 1444142100000
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Pek anladığım söylenemez =_= |
![]() « Citoyen » 1444143480000
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@6283594 |
![]() « Citoyen » 1444143540000
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@6283594 |
![]() ![]() « Citoyen » 1446271740000
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i dont get it PLEASE help |
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@5184397 ^ u can ask me how to do it (game or PM) i wanna see more map on this module :) . Poor so much people loves this module but they dont understand how to spawn a items and how portal timing work . Prefer using http://cheese.formice.com/playground |
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I need tutorial for map..? |
![]() ![]() « Citoyen » 1448227500000
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And the translation of the BR? |
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I'd like to thank Tortuegreen for fixing up the formats of my thread since I completely forgot about that with the forum update, oops. Could you guys tell me what exactly you don't understand about making playground maps? I have tried my best to explain how it works, and Baffler added something cool that would save you time from dealing with technical stuff. I'll check the maps in a bit! I added: @5184397 - Really impressive map! Well done. Dernière modification le 1448993220000 |
![]() ![]() « Citoyen » 1449090480000
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Pitching my 2 cents in, the only thing I do not understand is how to re-fix the timed re-spawn of objects. I set the "Timer Name" to "ANVIL 1" and set "Spawn (Seconds):" to "5" then I press enter. I see in the Timer Properties that I set "ANVIL 1" to re-spawn after every "5" seconds. Then I set "ANVIL 1" "Spawn (Seconds):" to 1. Now my "ANVIL 1" spawns 1 second after the map loads and it re-spawns every 5 seconds. I understand that much. What I do not understand is how to lower or fix the re-spawn time. It only "Fixes" itself if you go higher than the number you put in. For example, you can set re-spawn time (at 5 seconds) to re-spawn time at 10 seconds and in the "Timer Properties", it changes to 10 seconds so now "ANVIL 1" re-spawns every 10 seconds. However, if I go lower than 5 seconds, it does not change, I have to re-import the map to fix things and to me; the whole UI is pretty clunky. Even more so that I cannot delete objects in-editor and I have to use a saved previous copy of the map XML. I understand that Baffler does not play so if there is an updated editor or if there is another solution to this problem, I am all ears. Also, I would like to theorize that the reason why people are confused is because it IS a technical module. This is dealing with things on the level of string joints and already, not a lot of people understand those even with virtual editors to help visualize the joints. EDIT: I just realized I can re-fix it in the XML oops. Dernière modification le 1449094500000 |
![]() ![]() « Citoyen » 1449262320000
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YOU STOLE THE PROFILE PIC I WANTED STEALER LOL :U |
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Actually the UI should be fine, I didn't really understand why it happened. But there is indeed this thing: If you somehow exceed the respawn time in OBJECT, you will influence the max TIMER as well. Other than that, it seems to work fine for me... |
![]() ![]() « Citoyen » 1449284940000
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Very hard map (But doable): @6383733 Hard map for large rooms: @6385448 Looking for feedback and still tweaking cannon times. The portal by cheese is something last-minute and not sure if I should put another obstacle there or not. |
![]() ![]() « Citoyen » 1449373440000
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@6376064 '-' |