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« ‹ 10 / 12 › »
Playground Map Submissions
Blemish
« Citoyen »
1441414620000
    • Blemish#7153
    • Profil
    • Derniers messages
    • Tribu
#181
  0
I dont get it
Deucalion
« Citoyen »
1441991520000
    • Deucalion#9362
    • Profil
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#182
  0
me votan [img][/img]
Lolloltommy
« Citoyen »
1442648340000
    • Lolloltommy#0000
    • Profil
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    • Tribu
#183
  0
My Playground Map is:@6255538
Josujoaoarze
« Citoyen »
1443136380000
    • Josujoaoarze#0000
    • Profil
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    • Tribu
#184
  0
My Best Map Playground :@6265922

Good Look ^-^
Ediz
« Censeur »
1443825900000
    • Ediz#0095
    • Profil
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    • Tribu
#185
  0
Renaxan - @6214648: Can you make the art simply better please? The map is nice, but it looks ugly. Re-post when you do so I can add it.


Everyone else - Please try to avoid making the generic avoid-anvils maps. We already have too many generic ones, try to add different stuff to add up to the fun.

Added:

@6217103
@6216899
@6219917
Renax
« Citoyen »
1443840240000
    • Renax#3834
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    • Tribu
#186
  0
@6214648 - Decoration and some ground aligned, also change colour of last background

Dernière modification le 1443887160000
Ediz
« Censeur »
1444138980000
    • Ediz#0095
    • Profil
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    • Tribu
#187
  0
Renaxan a dit :
@6214648 - Decoration and some ground aligned, also change colour of last background

Much better, added!
Dreamlicious
« Citoyen »
1444142100000
    • Dreamlicious#0000
    • Profil
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#188
  0
Pek anladığım söylenemez =_=
Ismirijonson
« Citoyen »
1444143480000
    • Ismirijonson#0000
    • Profil
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    • Tribu
#189
  0
@6283594
Ismirijonson
« Citoyen »
1444143540000
    • Ismirijonson#0000
    • Profil
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    • Tribu
#190
  0
@6283594
Babyshamon
« Citoyen »
1446271740000
    • Babyshamon#0000
    • Profil
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    • Tribu
#191
  0
i dont get it PLEASE help
Renax
« Citoyen »
1446979560000
    • Renax#3834
    • Profil
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    • Tribu
#192
  0
@5184397


^ u can ask me how to do it (game or PM) i wanna see more map on this module :) . Poor so much people loves this module but they dont understand how to spawn a items and how portal timing work . Prefer using

http://cheese.formice.com/playground
Dew
« Citoyen »
1447638660000
    • Dew#4951
    • Profil
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    • Tribu
#193
  0
I need tutorial for map..?
Nadanando
« Citoyen »
1448227500000
    • Nadanando#0010
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    • Tribu
#194
  0
And the translation of the BR?
Ediz
« Censeur »
1448991540000
    • Ediz#0095
    • Profil
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    • Tribu
#195
  0
I'd like to thank Tortuegreen for fixing up the formats of my thread since I completely forgot about that with the forum update, oops.

Could you guys tell me what exactly you don't understand about making playground maps? I have tried my best to explain how it works, and Baffler added something cool that would save you time from dealing with technical stuff.

I'll check the maps in a bit!

I added: @5184397 - Really impressive map! Well done.

Dernière modification le 1448993220000
Inthebin
« Citoyen »
1449090480000
    • Inthebin#0000
    • Profil
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    • Tribu
#196
  0
Pitching my 2 cents in, the only thing I do not understand is how to re-fix the timed re-spawn of objects.
I set the "Timer Name" to "ANVIL 1" and set "Spawn (Seconds):" to "5" then I press enter.
I see in the Timer Properties that I set "ANVIL 1" to re-spawn after every "5" seconds.
Then I set "ANVIL 1" "Spawn (Seconds):" to 1.
Now my "ANVIL 1" spawns 1 second after the map loads and it re-spawns every 5 seconds.
I understand that much.
What I do not understand is how to lower or fix the re-spawn time.
It only "Fixes" itself if you go higher than the number you put in.
For example, you can set re-spawn time (at 5 seconds) to re-spawn time at 10 seconds and in the "Timer Properties", it changes to 10 seconds so now "ANVIL 1" re-spawns every 10 seconds.
However, if I go lower than 5 seconds, it does not change, I have to re-import the map to fix things and to me; the whole UI is pretty clunky.
Even more so that I cannot delete objects in-editor and I have to use a saved previous copy of the map XML.
I understand that Baffler does not play so if there is an updated editor or if there is another solution to this problem, I am all ears.
Also, I would like to theorize that the reason why people are confused is because it IS a technical module.
This is dealing with things on the level of string joints and already, not a lot of people understand those even with virtual editors to help visualize the joints.
EDIT: I just realized I can re-fix it in the XML oops.

Dernière modification le 1449094500000
Omgudied
« Citoyen »
1449262320000
    • Omgudied#0000
    • Profil
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#197
  0
YOU STOLE THE PROFILE PIC I WANTED STEALER LOL :U
Ediz
« Censeur »
1449268140000
    • Ediz#0095
    • Profil
    • Derniers messages
    • Tribu
#198
  0
Actually the UI should be fine, I didn't really understand why it happened.

But there is indeed this thing: If you somehow exceed the respawn time in OBJECT, you will influence the max TIMER as well. Other than that, it seems to work fine for me...
Inthebin
« Citoyen »
1449284940000
    • Inthebin#0000
    • Profil
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    • Tribu
#199
  0
Very hard map (But doable):
@6383733
Hard map for large rooms:
@6385448
Looking for feedback and still tweaking cannon times.
The portal by cheese is something last-minute and not sure if I should put another obstacle there or not.
Unsubscribed
« Citoyen »
1449373440000
    • Unsubscribed#3510
    • Profil
    • Derniers messages
#200
  0
@6376064 '-'
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